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Merged realities – events and issues for virtual worlds

1. Virtual London is coming soon to Twinity and they’re asking for people to apply to create some innovative spaces. There’s 200 Euros in prize money up for grabs plus your own space in Twinity. All the details here
2. Volume 2, No. 3 of the Journal of Virtual Worlds Research is out. The theme of [...]

Healthcare Support Groups in Virtual Worlds

(originally posted over on Metaverse Health)
As promised, I wanted to spend some time going over the recent handful of peer-reviewed papers submitted for the health-focused recent issue of the Journal of Virtual Worlds Research.
First cab off the rank is the paper titled The Growth and Direction of Healthcare Support Groups in Virtual Worlds by John [...]

Merged realities: events and issues for virtual worlds

1. The latest Second Life Education in New Zealand blog has an interesting update on a NZ-based Second Life creative project that’s exploring issues around public urban spaces.
2. Volume 3 of the Journal of Virtual Worlds Research is now available and as usual contains a range of interesting research. A glimpse of some of the [...]

Journal of Virtual Worlds Research – second issue

The latest issue of the Journal of Virtual Worlds Research has been released and this time consumer behaviour is the focus.
There’s eight research papers, of which five are peer-reviewed, plus there’s six ‘think pieces’ on related topics.
The full contents:
Peer Reviewed Research Papers
- Consuming Code: Use-Value, Exchange-Value, and the Role of Virtual Goods in Second Life [...]

A typology of virtual worlds

As mentioned previously, the Journal of Virtual Worlds Research launched its first issue and there’s some fascinating reading that we’ll continue to refer to in coming weeks and months.

First cab off the rank is A Typology of Virtual Worlds: Historical Overview and Future Directions . Written by three academics from the Universities of Alberta and [...]