Quantcast

28 Australian Tertiary Institutions in Joint Paper on Second Life

If you were in any doubt on the level of cooperation in Australia amongst educators, this may clarify it for you just a little:

28 Australian higher education institutions released a joint paper at the ascilite 2011 Conference between the 4th-7th of December at the University of Tasmania in Hobart.The paper, titled, “How are Australian higher education institutions contributing to change through innovative teaching and learning in virtual worlds?”, was a landmark event bringing together all these institutions and was made possible in part by the close cooperation forged among Australian institutions of higher learning via the Australian and New Zealand Virtual Worlds Working Group.

I’m a member of the Virtual Worlds Working Group, albeit a very inactive one at present – if you’re interested in getting involved drop them a line.

Via uwainsl.blogspot.com.au

Popularity: 1% [?]

Channel 7 jumps on the Second Life bandwagon: 5 years late

You’ve got to love tabloid media. Hot on the heels of Tuesday’s radio feature on Second Life, Channel 7′s Sunrise program has run a story called “Second Life Controversy: Is the online community ruining our reality?”.

No, you haven’t missed anything, this is the same ‘controversy’ that got so much media attention during 2006. There’s no new issue that’s led to this media coverage – it’s just the sad reality that someone on the Sunrise show was listening to the radio on Tuesday and decided they’d better do a story.

Now before you think I’m sounding too cynical, I do have to give credit to Sunrise for attempting some balance. Psychologist Les Posen is given some good airtime to give an overview of some of the great work going on in Second Life. Rhett Woods from Linden Lab doesn’t get much chance to say anything really aside from emphasising the creative basis of SL. Anyway, have a look for yourself:

Given this same mainstream media focus has been going on for over five years now, you have to wonder when things will move to a more nuanced perspective?

Over to you: would love to hear your thoughts.

Popularity: 1% [?]

Rod Humble (and I) talk SL on Australian radio about Second Life

An interesting morning, with Linden Lab CEO Rod Humble and myself being invited to appear on the Kyle and Jackie O show.

For Australian readers, you’ve probably heard about Kyle Sandilands in particular, so I went into the interview with eyes wide open on how balanced the interview would be.

As expected it was a predictable angle, paraphrased as “Hey, look at those freaky people who give up their life to go into Second Life”. That said, Kyle Sandilands was the comparative voice of reason out of the two hosts, at least keeping an open mind.

It’s worth a listen to hear how Linden Lab’s CEO deals with a tabloid approach to Second Life. Not surprisingly the piece opens with Sissy, a self-proclaimed SL addict. Have a listen for yourself and here’s a link to 2Day FM’s podcast of 17th January. It did make the cut – as predicted, sex pose balls make for good listening in the tabloid world.

Popularity: 1% [?]

Grand Finale: UWA 3D Open Art Challenge

Once again the University of Western Australia’s Second Life presence has pulled off a brilliant Art Challenge, and for the second year in a row I’ve had the privilege of being a judge. This year there were a lot more entries, making the judging both more challenging and more fun. It also showcases the improvements to Second Life as far as the detail of art works submitted.

You can check out the list of finalists below, but first here’s a few visual snippets that stood out for me during the judging (click on image for the full size version):

Have a look for yourself – it’s a few hours very well spent.

Once again I’d like to thank the UWA’s Jayjay Zifanwe for the chance to play a small role in what remains one of the pre-eminent virtual worlds art installations in the world.

Finalists

FINALISTS FOR UWA 3D OPEN ART CHALLENGE OVERALL PRIZE

(in reverse Klingon alphabetical order):

ONE OF THESE ARTWORKS WILL WIN L$100,000

1. FLY WITH THE WIND by Josina Burgess
2. FOR YOUR VIEWING PLEASURE by Miso Susanowa
3. THE GLOWING SERPENT by Ginger Alsop
4. LAZER BALLS by Betty Tureaud
5. DREAM OF THE COLD SLEEPER by Typote Beck
6. IL PLEUT SUR MON COEUR COMME IL PLEUT SUR LA VILLE (“It’s raining in my heart, as it’s raining in the town”) by Cherry Manga
7. TRAVEL IN THE SHADOW OF TECHNOLOGY by Anley Piers
8. PARANORMAL FROTTAGE by Misprint Thursday
9. THE ILLUSIONIST by Gleman Jun
10. LIGHT TOWER by Betty Tureaud
11. TURNING THE TIDE by Nish Mip
12. CHOOSE YOUR BLOSSOM by Suzanne Graves
13. SYMPHONY IN THE BARREL OF A GUN by Arrow Inglewood
14. PLANET CENSORED by Anley Piers
15. STRANGE PLANT…UGLYNESS & BEAUTY by Claudia222 Jewel
16. THE RHYTHM OF MOOD – Lea Supermarine & Jarapanda Snook
17. DIGITAL GLOVE by Misprint Thursday
18. THE WILD WILD WORLD OF ILLUSION by RazorZ & Olga Soulstar
19. THE MINOTAUR OF CARTON by Typote Beck
20. ALICE’S ADVENTURES IN WONDERLAND by Cherry Manga
21. SHATTERED by Ginger Alsop
22. THE FRAGILITY OF THE SOUL IS NOT A DEFECT by Gleman Jun
23. SPANISH BULL by Silene Christen
24. TROIS PETITS TOURS ET PUIS S’EN VA (Three little turns and it goes away) by Josiane Sorciere
25. JUNGLE CHALLENGE by Dusty Canning
26. THE DOCK SPIRIT by Scottius Polke
27. ULTRA VIOLET by quadrapop Lane
28. THEATRE OF WAR by Miso Susanowa
29. VENUSTRAP by Claudia222 Jewell
30. ONE AND FOUR TIMEBOARDS by L1Aura Loire
31. UNE HORDE DE CORDES by Aristide Despres
32. 5×8 COMPUND CUBE by Wizard Gynoid
33. TIME AS A HELIX OF SEMI-PRECIOUS STONES by Miso Susanowa
34. THE HUMANICAL FROG by Lollito Larkham
35. HERE COMES THE SUN by Sledge Roffo
36. TV MORNING EXERCISES by Dusty Canning
37. PIUME DI PAVONE by Nino Vichan
38. DANGLING NARROW CHAIN DEMONSTRATOR by Emilin Nakamori
39. HARMONIES IN C GREAT (+) by Artistide Despres
40. NOT EVERYTHING IS PLAIN BLACK & WHITE by Fuschia Nightfire
41. LIVING FRACTAL by June Clavenham
42. THE MATTER OF IDEAS by Gleman Jun
43. THE SUPERHEROES BREAKFAST by Typote Beck
44. DOWN ON THE DATA FARM by Miso Susanowa
45. PETITE ETUDE SUR OLIVIER MESSIAEN by Artistide Despres
46. OMNIPOTENT by Pixels Sideways
47. THE CHASM by Oberon Onmura
48. EXCERPTS FROM REALITIES by Glyph Graves
49. THE ABANDONED DAUGHTER by Eliza Wierwight
50. YOU CAN’T TOUCH HEAVEN by paleIllusion
51. AUTUMN by nexuno Thespian
52. THE CROSSING by Nish Mip
53. FANTASIA EN LA SOMBRA by Romy Nayar
54. PRIMSCAPE DREAM by Sledge Roffo
55. 99% by Harter Fall
56. BLACK SHIRT by Misprint Thursday
57. IN DREAMS by Blue Tsuki
58. SWALLOWED UP BY THE CROWD by Fuschia Nightfire
59. L’IMPATIENCE by Josiane Sorciere

FINALISTS FOR THE NON-SCRIPTED PRIZE, UWA 3D OPEN ART CHALLENGE

1. THE COPPER BEECH by soror Nishi
2. LOSS by Gingered Alsop
3. MISS N by Suzanne Graves
4. DAUGHTER OF THE WIND by Fae Varriale
5. GECKO ON THE GEKKO by Yooma Mayo
6. SHATTERED by Ginger Alsop
7. THE FRAGILITY OF THE SOUL IS NOT A DEFECT by Gleman Jun
8. TRIBUTE TO GOYA by Silene Christen
9. MARIONETTE by Haveit Neox
10. HISTORY IN CREAM by Haveit Neox
11. FATA DANZANTE by Daco Monday
12. SPATIAL by Sledge Roffo
13. SPRING BOX by Cherry Manga
14. TRUST by spirit Radikal
15. TUNNEL WITH LIGHT AT THE END OF IT by RazorZ
16. HURDLE by Corcosman Voom
17. BEHIND COLUMNS by Harter Fall
18. BIRDSONG by Cherry Manga
19. YOU CAN’T TOUCH HEAVEN by paleIllusion
20. STILL LIFE by soror Nishi
21. 99% by Harter Fall
22. THE REVOLT OF THE MANNEQUINS by Silene Christen
23. USED PIECES by Secret Rage
24. SMALL PIECE OF HELL, The Suicide Forest Infested by Harpias by Rebeca Bashly

Popularity: 1% [?]

Euclideon’s Unlimited Detail: a hands-on

Bruce is the better looking guy on the left

In recent days I wrote about the latest video released by Australian developers Euclideon, who are behind the ‘Unlimited Detail’ engine. In that article I claimed the video was a pretty effective rebuttal of some of the criticism / cynicism amongst the gamer community in particular.

Thanks to a convergence of schedules and geographies, I actually had the opportunity to have a hands-on with the engine myself on Friday night. CEO Bruce Dell, having just gotten off a plane from the UK, spent some time talking about his recent trip to Gamescom in Germany, the work he has on his plate and the level of interest the engine is receiving. Then it was onto some ‘play’ time. After 10 minutes or so of navigating the demo (the same one shown in the video), a few things struck me:

1. The absolute smoothness of the navigation experience

2. The fidelity of the graphical experience

3. It was all done on a bog standard PC laptop

4. If the same level of quality and smoothness continues after full animation capability is integrated, that this is going to be one groundbreaking piece of technology.

5. If good consumer content creation tools are integrated with the engine, current virtual environments such as OpenSim and Second Life should be very, very concerned. Or at least be looking at licensing the technology.

I for one am excited to see what comes out the other end of Euclideon’s self-imposed media blackout over the coming months. As I said to Bruce on the way out from our meeting: he should make the best of the time out of the spotlight, because if he pulls off what he’s aiming for, it will be the last time he’ll have that luxury.

Photo courtesy of Phil Testa.

Popularity: 2% [?]

The Power and the Passion: Star Wars gamers

As a gamer of 30 years standing, I still manage to get very excited by an upcoming game release. If that game is related to an iconic childhood brand like Star Wars, then that excitement grows even more. That’s why, for the past couple of years I’ve been running a website devoted to covering the upcoming Star Wars MMO, Star Wars: The Old Republic(SWTOR) . For those unaware, game developer Bioware has licensed the LucasArts behemoth in what is one of the largest game development tasks ever undertaken: the voice scripts alone run to over 40 novels in length

The stakes are very high overall: Star Wars fans are a picky lot and demand a product faithful to the lore of the Star Wars universe. The hardcore Star Wars fan is another beast altogether. They create fan fiction, read all the books and comics, and have played most if not all of the games that have gone before. I should know, as I interact with them on a daily basis – I’m more of a casual fan who loves the movies and has played Lego Star Wars.

The challenge of course with any MMO is creating a great product that builds a big enough base of players to make it viable. World of Warcraft is the leader in the space, with most others in a distant catch-up game as far as subscriber numbers. SWTOR is well-placed to make a big splash in that regard. The story is there, the history is there and there’s no shortage of MMO players looking for a new thing. The power of the franchise is also likely to be strong enough to attract a new audience to MMO gaming.

SWTOR has been in active development for well over three years, and one of the biggest obsessions of those following the game is when it will be released. Bioware are stating a 2011 release is still on the cards and the game demonstrations to date show a game that’s looking pretty polished. The hard part observing from the outside is determining whether those snippets of game demonstration indicate a game close to completion. This is where the passion issue comes into it. The fans of the game are desperate to get their hands on SWTOR and the lack of a firm release date drives some of those fans to distraction. SWTOR’s official forums are riddled with speculation on release date and that’s likely to intensify with each week that passes. Others tend to caution against a rushed release, happy to wait a little longer to increase the chances of a great game.

For Australian fans there’s another source of friction: rumours of a delayed release for our region. ABC TV Australia’s Good Game set off that little firestorm with some tweets from the E3 games expo in the United States. It was backed up by a Fairfax gaming journalist http://www.theage.com.au/digital-life/games/blogs/screenplay/e3-diary-day-4-20110613-1fzn6.html – in both cases it appears the information came from a PR person at Bioware’s parent company Electronic Arts and in both instances the information was far from definitive.

I’m here to tell you that those mentions have set off one hell of a reaction amongst what we call the Oceanic community of SWTOR fans. Bioware have refused to comment on rumours (and I bet they get a lot of them) and because the story broke over a weekend there’s not been a lot of response at all. You can imagine how that has gone down with some fans. I’ve seen forum posts arguing for picket lines at the Electronic Arts offices in Brisbane to coincide with an upcoming games expo. Petitions have been created, phone campaigns are being discussed (again to Electronic Arts offices in Australia) and there’s generally a lot of agitation. All of the angst is over some unverified information from a PR person. For what it’s worth, I’ve done some research and spoken off the record to some other journalists who attended E3: the information appears not to be set in stone but there’s certainly some active consideration occurring of a staggered launch. The SWTOR FAQ addresses the issue by stating that:

Star Wars: The Old Republic will be released simultaneously in various countries of the world and the service will be localized in several languages. More details on this will be released at a later date.

Some are taking that as confirmation of a worldwide simultaneous release – others like me aren’t so sure.

The issue places Bioware in an interesting conundrum. If a delayed release in Australia is intended, then their management of the issue has been shown wanting – or at least their parent company’s PR people have let them down. If a simultaneous worldwide release is still the plan, then they have some work to do in getting the PR messages right with their parent company. Either way – it’s just another example of the passion of the fans of a game and the pressure that places on a developer to deliver the goods. Nothing gets people riled up more than perceived discrimination and if a staggered release does occur, it’s easy to argue that that’s exactly what it is: favouring the larger markets.

That said, I’ll stake my collection of Star Wars figurines on the fact that even if a local delay does eventuate, most people will still sign-up and use workarounds to be up and running as soon as possible. That’s what passionate fans do. I’ll still be on the picket line with all the hardcore fans though.

(This is a slightly altered piece that was written for ABC Technology)

Popularity: 2% [?]

Paisley Beebe calls it quits

Virtual worlds TV host Paisley Beebe has announced the cessation of her long-running show Tonight Live. Citing the need to devote more time to her newly established physical world business and family, Beebe won’t be making any further shows. I asked her why:

Oh I hate farewells, I’m no good at them…I always stuff it up. Happy to just transition quietly :) sort of…

It’s a shame to see new mediums like this disappear, and it also emphasises how they’re still a long way off being a financially viable option if you’re needing actual income. Have a read of Paisley’s farewell here. For some reminiscing, you can view my 2008 interview here or a 2011 one I wrote for ABC Technology here.

Popularity: 1% [?]