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Merged realities: events and issues for virtual worlds
Posted by Lowell Cremorne on February 28, 2009 · View Comments
1. The latest Second Life Education in New Zealand blog has an interesting update on a NZ-based Second Life creative project that’s exploring issues around public urban spaces.
2. Volume 3 of the Journal of Virtual Worlds Research is now available and as usual contains a range of interesting research. A glimpse of some of the peer-reviewed research papers:
| Spectacular Interventions of Second Life: Goon Culture, Griefing, and Disruption in Virtual Spaces |
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Burcu S. Bakioglu |
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Abstract | PDF
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| Knee-High Boots and Six-Pack Abs: Autoethnographic Reflections on Gender and Technology in Second Life |
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Delia Dumitrica, Georgia Gaden |
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Abstract | PDF
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| Jigsaw Worlds and Avatars – Puzzling Over Property and Personhood. New Challenges for Intellectual Property Law. |
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Norberto Nuno Gomes de Andrade |
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Abstract | PDF
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| On the Dark Side: Gothic Play and Performance in a Virtual World |
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Mikael Johnson, Tanja Sihvonen |
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Abstract | PDF
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| Analyzing Social Identity (Re) Production: Identity Liminal Events in MMORPGs |
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Javier A Salazar |
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Abstract | PDF
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| Gorean role-play in Second Life |
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Tjarda Sixma |
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Abstract | PDF
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| “Because it just looks cool!” – Fashion as character performance: The Case of WoW |
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Susana Tosca, Lisbeth Klastrup |
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Abstract | PDF
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| Things you can do in a virtual game world, when you are dead: collective memory constitution and identity of virtual refugees. |
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Anthony Papargyris, Angeliki Poulymenakou |
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Abstract | PDF
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3. The Virtual Worlds: High Performance or Hype? discussion paper is still available as a free download.
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