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	<title>Comments for The Metaverse Journal - Virtual World News<title></title>
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	<link>http://www.metaversejournal.com</link>
	<description>Coverage of news, issues and events occurring in virtual worlds or those who create those worlds</description>
	<lastBuildDate>Mon, 06 Feb 2012 15:32:13 +0000</lastBuildDate>
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		<title>Comment on Virtual reality contact lenses beam images directly into your eyes by I wonder&#8230; &#171; Bohemian Wildebeest:</title>
		<link>http://www.metaversejournal.com/2012/02/06/virtual-reality-contact-lenses-beam-images-directly-into-your-eyes/comment-page-1/#comment-208891</link>
		<dc:creator>I wonder&#8230; &#171; Bohemian Wildebeest:</dc:creator>
		<pubDate>Mon, 06 Feb 2012 15:32:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaversejournal.com/?p=3300#comment-208891</guid>
		<description>[...] From up close and personal!!! “The experience is equivalent to a 240-inch television viewed at a distance of 10 feet” [...]</description>
		<content:encoded><![CDATA[<p>[...] From up close and personal!!! “The experience is equivalent to a 240-inch television viewed at a distance of 10 feet” [...]</p>
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		<title>Comment on Is OpenSim usage falling? by Missy Restless</title>
		<link>http://www.metaversejournal.com/2012/01/22/is-opensim-usage-falling/comment-page-1/#comment-208881</link>
		<dc:creator>Missy Restless</dc:creator>
		<pubDate>Wed, 25 Jan 2012 02:23:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaversejournal.com/?p=3289#comment-208881</guid>
		<description>Hamlet is a horrible statistical mathematician. I&#039;ve criticized his &quot;polls&quot; consistently but it doesn&#039;t stop him from drawing all kinds of conclusions from absolutely zero significant statistics. Let&#039;s examine what you&#039;ve done in this post. If I get this straight, we assume that OpenSim grids are growing and then conclude that OpenSim grids are growing. As ridiculous as it may seem, your math is correct! But, unfortunately, meaningless.</description>
		<content:encoded><![CDATA[<p>Hamlet is a horrible statistical mathematician. I&#8217;ve criticized his &#8220;polls&#8221; consistently but it doesn&#8217;t stop him from drawing all kinds of conclusions from absolutely zero significant statistics. Let&#8217;s examine what you&#8217;ve done in this post. If I get this straight, we assume that OpenSim grids are growing and then conclude that OpenSim grids are growing. As ridiculous as it may seem, your math is correct! But, unfortunately, meaningless.</p>
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		<title>Comment on Jibe platform walkthrough by John "Pathfinder" Lester</title>
		<link>http://www.metaversejournal.com/2012/01/24/jibe-platform-walkthrough/comment-page-1/#comment-208876</link>
		<dc:creator>John "Pathfinder" Lester</dc:creator>
		<pubDate>Tue, 24 Jan 2012 15:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaversejournal.com/?p=3226#comment-208876</guid>
		<description>One small correction.  My role at ReactionGrid is now Chief Learning Officer.  I was promoted a few weeks ago. ;)  http://about.me/pathfinder</description>
		<content:encoded><![CDATA[<p>One small correction.  My role at ReactionGrid is now Chief Learning Officer.  I was promoted a few weeks ago. <img src='http://www.metaversejournal.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />   <a href="http://about.me/pathfinder" rel="nofollow">http://about.me/pathfinder</a></p>
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		<title>Comment on Jibe platform walkthrough by John "Pathfinder" Lester</title>
		<link>http://www.metaversejournal.com/2012/01/24/jibe-platform-walkthrough/comment-page-1/#comment-208875</link>
		<dc:creator>John "Pathfinder" Lester</dc:creator>
		<pubDate>Tue, 24 Jan 2012 13:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaversejournal.com/?p=3226#comment-208875</guid>
		<description>One fundamental difference between Jibe and SecondLife/Opensim is that Jibe runs completely in a web browser.  This allows you to create examples like the HIV one above, where Jibe is living in a browser window while events in the Jibe world are communicating with and *changing* the web page content.  I love SecondLife and Opensim for what they do very well (e.g., realtime collaborative building).  But if you&#039;re looking for complete integration with the web, then Jibe offers something unique.  It&#039;s all about choosing the right tool for the right job.  

More info about Jibe and web integration: http://becunningandfulloftricks.com/2011/04/01/why-a-virtual-world-on-a-webpage-is-awesome/ and http://becunningandfulloftricks.com/2011/06/29/contextually-relevant-coolness-how-to-make-jibe-automatically-load-new-content-on-your-webpage/</description>
		<content:encoded><![CDATA[<p>One fundamental difference between Jibe and SecondLife/Opensim is that Jibe runs completely in a web browser.  This allows you to create examples like the HIV one above, where Jibe is living in a browser window while events in the Jibe world are communicating with and *changing* the web page content.  I love SecondLife and Opensim for what they do very well (e.g., realtime collaborative building).  But if you&#8217;re looking for complete integration with the web, then Jibe offers something unique.  It&#8217;s all about choosing the right tool for the right job.  </p>
<p>More info about Jibe and web integration: <a href="http://becunningandfulloftricks.com/2011/04/01/why-a-virtual-world-on-a-webpage-is-awesome/" rel="nofollow">http://becunningandfulloftricks.com/2011/04/01/why-a-virtual-world-on-a-webpage-is-awesome/</a> and <a href="http://becunningandfulloftricks.com/2011/06/29/contextually-relevant-coolness-how-to-make-jibe-automatically-load-new-content-on-your-webpage/" rel="nofollow">http://becunningandfulloftricks.com/2011/06/29/contextually-relevant-coolness-how-to-make-jibe-automatically-load-new-content-on-your-webpage/</a></p>
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		<title>Comment on Jibe platform walkthrough by graymills</title>
		<link>http://www.metaversejournal.com/2012/01/24/jibe-platform-walkthrough/comment-page-1/#comment-208874</link>
		<dc:creator>graymills</dc:creator>
		<pubDate>Tue, 24 Jan 2012 09:11:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaversejournal.com/?p=3226#comment-208874</guid>
		<description>I don&#039;t have any fundamental objection to Jibe/Unity3D but don&#039;t see how in your example it &quot;removes a lot of the downsides research to date has shown about using Second Life or OpenSim on its own&quot;. You imported a mesh, rotated it and linked to a web page. That functionality has been present in OpenSim (and, of course, SL) for a good while. There are substantial generic mesh repositories and you can make your own molecules (and maybe viruses) using UCSF Chimera and MeshLab. Good luck with Jibe anyway but please do explain your reasoning more fully in future.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t have any fundamental objection to Jibe/Unity3D but don&#8217;t see how in your example it &#8220;removes a lot of the downsides research to date has shown about using Second Life or OpenSim on its own&#8221;. You imported a mesh, rotated it and linked to a web page. That functionality has been present in OpenSim (and, of course, SL) for a good while. There are substantial generic mesh repositories and you can make your own molecules (and maybe viruses) using UCSF Chimera and MeshLab. Good luck with Jibe anyway but please do explain your reasoning more fully in future.</p>
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		<title>Comment on Is OpenSim usage falling? by James OReilly</title>
		<link>http://www.metaversejournal.com/2012/01/22/is-opensim-usage-falling/comment-page-1/#comment-208873</link>
		<dc:creator>James OReilly</dc:creator>
		<pubDate>Mon, 23 Jan 2012 14:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaversejournal.com/?p=3289#comment-208873</guid>
		<description>Opensim hits new low on Google Trends http://www.google.com/trends/?q=opensim&amp;ctab=0&amp;geo=all&amp;date=all&amp;sort=0

Reference to the combination of AIDA marketing approach and using Google Trends for virtual world trend assessment... 
http://searchenginewatch.com/article/2067665/The-Decision-Making-Funnel-Stage-2-Interest

AIDA
http://en.wikipedia.org/wiki/AIDA_(marketing)</description>
		<content:encoded><![CDATA[<p>Opensim hits new low on Google Trends http://www.google.com/trends/?q=opensim&amp;ctab=0&amp;geo=all&amp;date=all&amp;sort=0</p>
<p>Reference to the combination of AIDA marketing approach and using Google Trends for virtual world trend assessment&#8230;<br />
<a href="http://searchenginewatch.com/article/2067665/The-Decision-Making-Funnel-Stage-2-Interest" rel="nofollow">http://searchenginewatch.com/article/2067665/The-Decision-Making-Funnel-Stage-2-Interest</a></p>
<p>AIDA<br />
<a href="http://en.wikipedia.org/wiki/AIDA_(marketing)" rel="nofollow">http://en.wikipedia.org/wiki/AIDA_(marketing)</a></p>
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		<title>Comment on OpenSim vs Second Life vs Minecraft by Laura Ess</title>
		<link>http://www.metaversejournal.com/2012/01/20/opensim-vs-second-life-vs-minecraft/comment-page-1/#comment-208871</link>
		<dc:creator>Laura Ess</dc:creator>
		<pubDate>Sun, 22 Jan 2012 23:23:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaversejournal.com/?p=3287#comment-208871</guid>
		<description>Have not actually used Minecraft (though I&#039;ve seen it on GoodGame) so I can&#039;t comment on that, but with Second Life normally what happens is the latest controversy or major media coverage draws new users. I can remember a huge spike in 2009 after one couple divorced after a bit of virtual infidelity  in SL and it hit the news. But how to determine numbers? Many folk have alternate accounts and others just stop using SL without deleting their account. </description>
		<content:encoded><![CDATA[<p>Have not actually used Minecraft (though I&#8217;ve seen it on GoodGame) so I can&#8217;t comment on that, but with Second Life normally what happens is the latest controversy or major media coverage draws new users. I can remember a huge spike in 2009 after one couple divorced after a bit of virtual infidelity  in SL and it hit the news. But how to determine numbers? Many folk have alternate accounts and others just stop using SL without deleting their account.</p>
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		<title>Comment on Quick stat: Top 15 Virtual Worlds by Laura Ess</title>
		<link>http://www.metaversejournal.com/2012/01/06/quick-stat-top-15-virtual-worlds/comment-page-1/#comment-208870</link>
		<dc:creator>Laura Ess</dc:creator>
		<pubDate>Sun, 22 Jan 2012 23:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaversejournal.com/?p=3269#comment-208870</guid>
		<description>I find it interesting that Second Life, which I use a lot, doesn&#039;t even get a look in!</description>
		<content:encoded><![CDATA[<p>I find it interesting that Second Life, which I use a lot, doesn&#8217;t even get a look in!</p>
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		<title>Comment on Virtual World registered accounts reach 1.7bn in Q4 2011 &#124; KZero Worldswide by Laura Ess</title>
		<link>http://www.metaversejournal.com/2012/01/06/virtual-world-registered-accounts-reach-1-7bn-in-q4-2011-kzero-worldswide/comment-page-1/#comment-208869</link>
		<dc:creator>Laura Ess</dc:creator>
		<pubDate>Sun, 22 Jan 2012 23:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaversejournal.com/?p=3268#comment-208869</guid>
		<description>While this figure is impressive it is undoubtedly inflated by two factors. Firstly, one account does not just equate to one person, as many virtual worlds either allow  a person to have multiple accounts, or are are hacked by users to do so (by social engineering). Secondly, there will be inactive accounts as well as some worlds allow a person to create an account but NOT delete it, and other users create an account, don&#039;t like what they see, but never bother to delete them.

Even so, if we reduce this to 1/2 or 1/4 of the above figure, it&#039;s still impressive. </description>
		<content:encoded><![CDATA[<p>While this figure is impressive it is undoubtedly inflated by two factors. Firstly, one account does not just equate to one person, as many virtual worlds either allow  a person to have multiple accounts, or are are hacked by users to do so (by social engineering). Secondly, there will be inactive accounts as well as some worlds allow a person to create an account but NOT delete it, and other users create an account, don&#8217;t like what they see, but never bother to delete them.</p>
<p>Even so, if we reduce this to 1/2 or 1/4 of the above figure, it&#8217;s still impressive.</p>
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		<title>Comment on Channel 7 jumps on the Second Life bandwagon: 5 years late by Laura Ess</title>
		<link>http://www.metaversejournal.com/2012/01/20/channel-7-jumps-on-the-second-life-bandwagon-5-years-late/comment-page-1/#comment-208868</link>
		<dc:creator>Laura Ess</dc:creator>
		<pubDate>Sun, 22 Jan 2012 22:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaversejournal.com/?p=3285#comment-208868</guid>
		<description>Typical Australia TV morning show. If they&#039;re going to focus on SL now, why not highlight ABC Island, which has just had a facelift?</description>
		<content:encoded><![CDATA[<p>Typical Australia TV morning show. If they&#8217;re going to focus on SL now, why not highlight ABC Island, which has just had a facelift?</p>
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		<title>Comment on Is OpenSim usage falling? by Nalates U</title>
		<link>http://www.metaversejournal.com/2012/01/22/is-opensim-usage-falling/comment-page-1/#comment-208866</link>
		<dc:creator>Nalates U</dc:creator>
		<pubDate>Sun, 22 Jan 2012 17:58:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaversejournal.com/?p=3289#comment-208866</guid>
		<description>It is hard to know what is going on in the OpenSim grids. I can&#039;t see it being a good sign when a grid stops reporting stats. One can speculate the numbers are going down or up.

I tend to agree with Hamlet because of the last years trend. In the comments to OpenSim
vs Second Life vs Minecraft I added a copy HyperGridBusiness&#039; graph with different trend lines. Maria Korolov&#039;s point that we can&#039;t know user numbers are decreasing is well made in the comments. But, I think the real point is we can&#039;t know what they are doing, increasing or decreasing.</description>
		<content:encoded><![CDATA[<p>It is hard to know what is going on in the OpenSim grids. I can&#8217;t see it being a good sign when a grid stops reporting stats. One can speculate the numbers are going down or up.</p>
<p>I tend to agree with Hamlet because of the last years trend. In the comments to OpenSim<br />
vs Second Life vs Minecraft I added a copy HyperGridBusiness&#8217; graph with different trend lines. Maria Korolov&#8217;s point that we can&#8217;t know user numbers are decreasing is well made in the comments. But, I think the real point is we can&#8217;t know what they are doing, increasing or decreasing.</p>
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		<title>Comment on Channel 7 jumps on the Second Life bandwagon: 5 years late by Taran Rampersad</title>
		<link>http://www.metaversejournal.com/2012/01/20/channel-7-jumps-on-the-second-life-bandwagon-5-years-late/comment-page-1/#comment-208865</link>
		<dc:creator>Taran Rampersad</dc:creator>
		<pubDate>Sat, 21 Jan 2012 22:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaversejournal.com/?p=3285#comment-208865</guid>
		<description>I knew about time zones, but had no idea that Australia was 6 years behind CST. :-)</description>
		<content:encoded><![CDATA[<p>I knew about time zones, but had no idea that Australia was 6 years behind CST. <img src='http://www.metaversejournal.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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