Quantcast Health : The Metaverse Journal – Virtual World News

Momentum continues with counselling in virtual worlds

This post appeared earlier this week over at Metaverse Health.
It’s coming up to a year since we interviewed DeeAnna Nagel and Kate Anthony and discussed counselling in online environments broadly and in virtual environments more specifically. Over that time, the Online Therapy Institute has continued to grow. One example of this is the announcement [...]

Medical education in Second Life: it works

(This story originally appeared over at Metaverse Health)
The Journal of Medical Internet Research has published a study on the outcomes of a a pilot postgraduate medical education program at the Boston University School of Medicine presence in Second Life.
You can read the full paper here, but the synopsis of the study is:
1. Fourteen physicians [...]

Body image and virtual worlds: call for study participants

Jon-Paul Cacioli is a Doctor of Clinical Psychology student at Deakin University, and he’s currently conducting a study on body image in virtual worlds. In his words:
“I am looking for participants, male and 18+ to complete a survey regarding both their real world and virtual world body images and psychological states.”
He needs 300 or so [...]

Interview – Evelyn McElhinney, Glasgow Caledonian University

(This story appeared earlier today over at Metaverse Health).
Coming from a nursing background myself, I’m always fascinated by the work going on in virtual environments in regards to nurse education. To some extent it’s a natural fit in that clinical simulation is a pivotal part of the education process for nurses anyway – using [...]

Games for Health at Game Connect Asia Pacific

Game Connect Asia Pacific 2009 is convened by the Game Developers Association of Australia.
On the 6th December there is a workshop session on games for health, supported by HISA. Registrations are through http://www.gameconnectap.com/register.html (Forum pass, Sunday only).
This event is a key part of the strategy to create momentum in games for health [...]

Amputee support, games health research and avatar perceptions

(This story originally appeared over at sister-site Metaverse Health earlier this week).
Over the past few weeks, there’s been a spike in mainstream media interest around virtual environments and health. I thought it’d be worth showcasing three notable stories / issues that you may not be aware of.
Amputee Support
A press release from ADL Company Inc. and [...]

R.I.S.E. U.P. – lymphoma information in Second Life

Roche Integrated Support Entourage Unique & Personal Our Mission, or R.I.S.E. U.P, is an area in Second Life recently launched to provide education on lymphoma. It’s a joint effort between pharmaceutical company Roche Products Australia, Lymphoma Australia and the Leukaemia Foundation.
The purpose of R.I.S.E. U.P is singular: to provide an interactive, engaging way for [...]

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