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Second Life 2.0: sneak peek of the new viewer

Back in June last year, we gave a sneak peek of the Second Life 2.0 viewer. At the time, Linden Lab stated it was only a very early iteration of what would be the final product. The imminent announcement by the Lab of the public beta for Viewer 2 certainly adds weight to that claim, [...]

HTTP-in: a worthy addition to Second Life communications

Since HTTP-in was deployed in the recent Second Life server update, I’ve had a chance to bend, fold, spindle and mutilate it extensively. Essentially to use and misuse it in pretty much every way I could think of. And you know what? It’s nice, but it isn’t that big a deal.
HTTP-in allows an external application [...]

Beware the bling in Second Life

Linden Lab’s Pastrami Linden has flagged a new feature in the current Release Candidate viewer. The ‘Avatar Rendering Cost’ option will show a number that equates to the cumulative graphics generation impact of that avatar – the more non-standard avatar features you’ve added the higher the number.
It’s a useful tool to determine what may be [...]

Linux Second Life Client goes beta

Linden Lab have announced the availability of a beta-version of its client for Linux users.
There’s a dedicated bunch of Australian Linux users in Second Life and it’d be a fair guess they’re a little excited by this announcement. If you’re a Linux user, post a comment on your experiences with the beta. Good luck!

Second Life viewer now supports Vista

Al the details here. Do have a good read of the specific system requirements, as your PC’s video card may still be the primary cause of any issues.

New WindLight viewer available for Second Life users

All the details here. I love the aesthetic improvements WindLight brings to Second Life, just hoping this release is a little more stable than previous ones…
Update: A new non-WindLight viewer is now available for download

Fixes on the way for Mac users of Second Life

Linden Lab have announced a new optional Windlight viewer update and in the process have claimed a bunch of fixes for Mac users. As a Mac-using Second Life resident I don’t think I’m alone in saying stability has been an even bigger issue than those on Windows-based computers. The progress is indeed welcome.