The Watch – virtual worlds in the news
1. Times of India (India) – Amputees could feel artificial limb if put in the virtual world. “Anthony Steed, a computer scientist at UCL, studied how the rubber hand illusion Movie Camera works in virtual worlds. In the standard illusion, a false hand is placed on a table in front of a volunteer whose [...]
Virtual worlds and business: 2010 overview
A little over a year ago we created a short discussion paper on the potential impact of virtual worlds on business. Since that time literally hundreds of people have downloaded the paper, so we thought it was worth updating it.
It remains a fairly succinct overview of the opportunities presented by virtual environments in [...]
The Watch – virtual worlds in the news
1. Casualgaming (USA) – GDC: Virtual worlds need better player contact, says Habbo Hotel designer. “Speaking at today’s Game Developers Conference’s Social and Online Games Summit, the lead designer of Habbo hotel has suggested that virtual worlds are loosing out on an opportunity to welcome more users because of an ingrained blinkered focus on real [...]
Merged realities – events and issues for virtual worlds
1. The University of Western Australia continues to by the dynamo of Australian Second Life presences, announcing a fourth sim, Virtlantis as well as announcing the February winners of its ongoing 3D Art and Design Challenge. A record 74 entries were submitted for the month. It’s hard to imagine a larger or more dynamic art [...]
Viewer 2.0: after the afterglow
It’s been a couple of weeks since Second Life’s Viewer 2.0 launched, and as always there’s been no shortage of comment. Gauging the balance is always a challenge, but I think it’s fair to say that overall the feedback has been overwhelmingly positive. The fly in the ointment has been the new search functionality, particularly [...]
The Watch – virtual worlds in the news
1. The Australian (Australia) – Is putting real-life law into an avatar’s hands viable? “The difficult business of enforcing law and order in virtual worlds — and resolving the messy consequences when problems spill into real life — needs to be debated before knee-jerk political responses. Over the past fortnight Facebook memorial sites for murdered [...]
