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EVE Online offers lessons for the financial crisis


Uh-oh! Another big bank is the subject of a depositor run amid charges its chairman has run off with customers’ money. Thankfully, this scandal is only taking place in Eve Online, a space-age virtual reality created by CCP, a games developer and Iceland’s coolest company. But Ebank’s troubles in the ether may offer some valuable lessons for earthly banking and regulation.
Eve is one of the more successful so-called massively multiplayer online games. Some 300,000 people – as it happens, nearly equal to the population of Iceland – pay $15 a month to navigate characters that pilot inter-galactic spaceships, manufacture and trade goods, mine resources and enter into big alliances – or bloody battles – with one another.
Central to Eve’s strategy, players develop economies within an “anything goes,” free markets framework that allows them to expand their fleets, buy weaponry and equipment and bolster defences. Indeed, Eve boasts 66 different marketplaces for some 5,000 items, with more than a million transactions a day.
Enter Ebank. Because players often do not have the interstellar credits – abbreviated to ISK, also the official abbreviation of the Icelandic krona – they need to expand their fleets, an enterprising player created a bank that would accept deposits and lend to players who would pledge assets, like their spacecraft, as collateral.
Via www.telegraph.co.uk

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Ultima Returns as Browser-Based F2P MMO Strategy Game


Electronic Arts and Aeria Games have jointly announced the launch of Lord of Ultima, a new addition to the Ultima franchise that can be played within a browser.Following the successful launch of Battlefield Heroes and Need for Speed World, Lord of Ultima is the latest, and third, title Aeria Games has released from its multi-game deal for EA’s portfolio of Play4Free games.”Set in the legendary Ultima universe, the game transports players to the new world of Caledonia where players aim to grow their capital on the path to glory,” reads the description. “By exploring new continents and forging a vast empire, players will master the art of diplomacy and trade as well as the military activities of spying, plundering, and conquering enemy cities. Players can mark their place in history by attaining the mighty and feared status as Lord of Ultima.”
Via www.tomshardware.com

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Ball State University buys out Blue Mars platform

It’s fair to say Blue Mars has had some challenges over the years, but it looks like it’s about to go to an even safer pay of hands, with Ball State University buying the platform:

Under Ball State’s terms of agreement with Avatar Reality, the university will begin to fully operate Blue Mars for non-commercial purposes, expand upon the source code, increase its research and academic initiatives, and enhance the community of Blue Mars. In addition, Ball State will continue to deliver original content on Blue Mars as it has done in the past. “I am really excited about the future,” Phil Repp, Ball State’s vice president for information technology, said. “Through our division of Hybrid Design Technologies, Ball State will further our position as a national leader in hybrid worlds and their applications to mediated learning technologies. Our reputation in this discipline is such a perfect fit to our institutional history of innovation in teaching and learning.

Read the rest at over at the superb dwellonit.taterunino.net

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Linden Lab acquires experimental game studio LittleTextPeople

Spotted this little snippet on Gamasutra:

Second Life developer Linden Lab has acquired the experimental game studio LittleTextPeople, which specializes in exploring the emotional possibilities of interactive fiction.This marks the first acquisition for Linden Lab since former Sims developer Rod Humble took over as CEO in 2010, and falls in line with the comapny’s new strategy to experiment with game design and develop products beyond Second Life. LittleTextPeople, founded by writer Emily Short and Maxis veteran Richard Evans, has so far focused on the development of software that replicates complex social interaction. For instance, among its internal technology is a simulator that models social behavior and individual personalities.

The article goes on to talk about it’s great use in interactive novels. I can see a lot more usefulness beyond that – particularly in the education and simulation sphere. I doubt that’s the direction LL will take it however. You can also view the full press release here.

The pic on this post is from Botgirl Questi’s blog – check the brilliant pic out in full there.

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Aussie R18+ legislation aiming for Jan. 2013 introduction


Australian gamers can expect to have an R18+ classification for games by January 1, 2013, according to the federal government.Federal Minister for Home Affairs Jason Clare today introduced the R18+ bill in parliament and announced the federal government expects the R18+ for games legislation to officially come into effect next year.Last month, Clare announced his intention to stick to former Federal Minister for Home Affairs Brendan O’Connor’s previous plans in introducing the R18+ legislation in the February 2012 session of parliament.Clare has stayed true to this plan, officially introducing the R18+ for games bill in parliament today.
Via au.gamespot.com

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Credit card thieves target OpenSim grids


Credit card thieves have figured out a way to steal money from OpenSim grid owners.

They take the credit cards, and use them to purchase virtual currency from the grids. Then they turn around and redeem the currency for cash before the card holder notices the theft and complains. The credit card company reverses the transaction and now the grid is out the full amount — plus the time spent dealing with the issue.

Any grid that issues its own virtual currency and allows it to be redeemed is potentially vulnerable. Second Life, for example, to combat against this kind of fraud, has a security API in place for third-parties that trade its currency, such as outside currency exchanges, as well as internal controls.
Via www.hypergridbusiness.com

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28 Australian Tertiary Institutions in Joint Paper on Second Life

If you were in any doubt on the level of cooperation in Australia amongst educators, this may clarify it for you just a little:

28 Australian higher education institutions released a joint paper at the ascilite 2011 Conference between the 4th-7th of December at the University of Tasmania in Hobart.The paper, titled, “How are Australian higher education institutions contributing to change through innovative teaching and learning in virtual worlds?”, was a landmark event bringing together all these institutions and was made possible in part by the close cooperation forged among Australian institutions of higher learning via the Australian and New Zealand Virtual Worlds Working Group.

I’m a member of the Virtual Worlds Working Group, albeit a very inactive one at present – if you’re interested in getting involved drop them a line.

Via uwainsl.blogspot.com.au

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