Quantcast The media and marketing myths of virtual worlds : The Metaverse Journal – Virtual World News
Top

The media and marketing myths of virtual worlds

February 19, 2008

Gwyneth Llewelyn is a veteran Second Life blogger and has spent a lot of time digesting a very comprehensive market research report on virtual worlds and the myths that have been promoted by parts of the mainstream media. It’s a very detailed analysis of an even more detailed report but it’s well worth spending the time reading it.

The six myths expounded are:

1. Everybody is a freak or geek;

2. Users don’t know what’s real;

3. People think and act differently on a virtual world;

4. Virtual worlds are a lawless, anarchic jungle;

5. It’s all about pornography;

6. Virtual worlds alienate us and turns the society into something dangerous.

What do you think – are there other myths you’ve run across or do you believe some of those listed above are facts?

(Thanks to Massively for the heads-up)

Popularity: 2% [?]

Related stories

Comments

  • Maybe these myths are common in SL, but I have been using http://www.citypixel.com as my virtual world hang-out and I have never experienced anything close to that.
blog comments powered by Disqus
Bottom