Quantcast 2007 December : The Metaverse Journal – Virtual World News

New Year’s Eve Party in Second Life

I just noticed on Massively that there’s an Australia-friendly New Year’s party in Second Life:
* 4:00AM – 6:00AM SLT – Sydney/Melbourne New Year’s Eve Ball
* 2:00PM – 3:00PM SLT – Live Charity Auction
* 3:00PM – 5:00PM SLT – London New Year’s Eve Ball
* 8:00PM – 10:00PM SLT – New York New Year’s Eve Ball
* 10:00PM [...]

Study shows virtual sport no substitute – yet

A recently released study shows that physically active (read: Nintendo Wii) computer-based gaming did burn more energy than more passive gaming options. However, the level of increased activity wasn’t enough to meet the physical activity guidelines.
That result is no great surprise but the researchers were encouraging of the move toward more physically active gaming as [...]

Second Life down on 3rd January

If you’re planning a major Second Life event this coming Thursday 3rd January around 5am AEDT, then be aware that Linden Lab have announced a grid-wide rolling restart to fix some crashing issues and to further implement their age verification requirements.
At least it’s occurring at an Australia-friendly time.

Social Science and virtual worlds – 2008 is the year

If you’re kicking back and planning your intellectual stimulation for next year, this post on Terra Nova is worth a look. Education and social science have strong communities in virtual worlds, particularly Second Life.
We’ll be covering developments in those areas as always. If you know of some great work being done, let us know!

Australia and Virtual Worlds – 2008 predictions

It wouldn’t be the end of a calendar year without making some predictions for the coming twelve months. Here’s a handful of predictions – some are fairly safe, others push the envelope a little:
1. Australia will see its first legal action in regards to a virtual world – Second Life is likely to be the [...]

Virtual Africa starts delivering for real Africa

I don’t usually post in full a press release from an entity within a virtual world like Second Life, but the information below is worth replicating in full. It’s good news on a small scale but if the growth in use of virtual worlds continues at a pace predicted in some quarters, then larger results [...]

Another perspective on virtual worlds as time-wasters

A friend of mine in Second Life, Leyah Renegade, wrote an observation on “wasting time” in Second Life that struck me as being particularly prescient:
“If you feel like you’re already wasting time, SL is as good a way as any to waste time. And it just might inspire you to do some good things in [...]

Next Page »