Episode 4 of TMJ Podcast – Education in Second Life
Episode 4 has a news roundup, some discussion on why there’s been a decline in active Australian users of Second Life and an interview with Graham Sabre, The Metaverse Journal’s education writer.
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A year ago on The Metaverse Journal
Sculptured prims became a reality in Second Life.
The Watch – virtual worlds in the news
1. New Scientist – A virtual refuge from recession. “Do these two graphs look related to you? This blogger concerned with virtual world Second Life thinks they might be, using them to suggest that the current global “credit crunch” has driven the growth of virtual world Second Life’s economy.”
2. Social Science Research Network – Criminal [...]
Hands-free options to increase sexual expression in virtual worlds?
Terra Nova has a short discussion on the recent demonstration of hands-free avatar movement in Second Life and it implications for sexual activity in virtual worlds.
Sex play in virtual worlds is a favourite sensationalist topic for media outlets but as the Terra Nova discussion illustrates, it’s one of the many issues the wider population haven’t [...]
‘The Blue Book: A Consumer Guide to Virtual Worlds’ released
The Association of Virtual Worlds has released a free publication for download called ‘The Blue Book: A Consumer Guide to Virtual Worlds’.
You can get it here and it comes in at 41 pages. The bulk of that is a listing of the more than 250 virtual worlds launched or in development. Lists like these already [...]
Weekend Whimsy
1. HiPiHi Showcase
2. Annasue and Robert69 – I Just Called (Second Life)
3. Remembrance Day in the virtual world of Second Life
Australia Council announces ‘MMUVE it!’
Hot on the heels of Babelswarm, the Australia Council has announced its next opportunity for virtual world artists: MMUVE it!
Like the previous funding, it’s available for three artists but this time the platform has been widened to any virtual world:
“With more than 73 million participants in MMUVE’s such as EverQuest, Second Life and World of [...]

