Quantcast 2008 October : The Metaverse Journal – Virtual World News

Weekend Whimsy

1. Protest – Second Life

2. Halloween in Second Life – 2008

3. Halloween Humbug
(This one is from Aussie SL content developers Top Dingo)

4. Lill Paradise Championship Rodeo 2008

Openlife sees benefit of Linden Lab price rise

The past 48 hours have been fascinating to observe. Since the announcement by Linden Lab of price rises for OpenSpaces sims in Second Life, there have been protests, petitions and the odd paragraph of doom-saying. It’s been one of the larger resident backlashes since the gambling and banking bans, and some are voting with their [...]

On being level 70

Early this year I wrote about my initial experiences with World of Warcraft. Since then I’ve been grinding away and recently I reached the Holy Grail of Level 70.

I didn’t track the hours spent reaching the top but I’ve read estimates of 250 hours and that seems about right from my experience.
My thoughts on World [...]

The most successful virtual world: Nintendo Wii

Here’s an astounding statistic: nearly 36 million Nintendo Wii consoles have been sold, and that’s a conservative figure. The Wii is streets ahead of the Sony Playstation 3 and the Xbox 360, and is likely to eclipse behemoths like the Playstation 2 – Sony have shifted nearly 120 million of those but the Wii is [...]

Linden Lab instigate price rises: backlash plus

In a move that’s already garnered some heavy criticism, Linden Lab today announced some significant prices on a type of land called Openspaces. It’s the type of land meant for ‘light’ use. Over the past seven months that Openspaces has been available, some have exceeded any sane definition of ‘light use’.
That’s not a bone [...]

Educators: students of experience

As students, even when we come to education wanting to learn, and therefore are supposedly mentally prepared to take new ideas on board, we all have a tendency to balk at new and unexplored things, whether that be the course material or the tools that we are given to learn with.
But does this always have [...]

World of Warcraft demographics: no big surprises

Over at GamerDNA they’ve crunched some numbers on some key demographics of World of Warcraft players – the sample group are GamerDNA members combined with Armory data, so the sample is representative to say the least.

The results aren’t surprising but still interesting. The key points:
1. There remains a preference to sign up an Alliance character [...]

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