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The Virtually Live Events Project

This is a guest post from Surreal Numbers on how the Openlife grid has played host to numerous musical events. It’s one of many examples of how OpenSim and related grids are continuing to grow in popularity and maturity.

Thanks to Shai Khalifa for the heads-up on the project initially, and for a historical take on Openlife you can also view our original 2008 profile of the Openlife grid here.

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I’d like to thank Lowell Cremorne and The Metaverse Journal for taking an interest in the Virtually Live Events Project and publishing this article.

Purpose and Initiation

User-created virtual reality is the most flexible and powerful tool for sharing information and imagination. Upon entering a space made with 3D modelling primitives and scripts, a visitor can take a journey far richer than that offered by other sharing technologies including blogs, photographs, and audio-video streams. At the same time, community development using virtual reality can have a significantly different life-cycle as compared to the use of other social media.

Social development and technical capabilities are closely entwined in virtual worlds. For example, without a functioning script engine, reliable login servers, and robust sim physics, it is not reasonable to plan and host events. By late-2009, The Openlife Grid had reached levels of stability, scalability, and security appropriate for hosting events reliably. The Virtually Live Events Project (VLE) was started on 05 September 2009 with a solicitation for an “International Live Music Events Developer” committed to consistency, innovation, excellence, and sustainability. Goals were set for number of monthly events, expected audience size, an international distribution of performers representing all continents, and integration with the grid’s business community. The quantity and quality of the responses were overwhelming. They were invariably professional and, most strikingly, reflected a strong spirit of generosity.

The solicitation was focused on finding a single person capable of initiating and maintaining the project so I had not anticipated that the majority of feedback suggested that I form a project team and manage it. As I came to learn, a team was easily justified by the extensive list of tasks that needed to be addressed. But I was reluctant to manage. I’m a mathematical scientist, not a musician, and I felt unqualified to understand music event hosting much less how to build a sustainable arts program.

Eventually, I recognized two things. First, I have a strong interest in hearing music from everywhere. My father had been a Grammy-nominated recording engineer for RCA Records and worked with outstanding musicians and singers from around the world. In addition, I’m a product of the South Bronx, which has a rich fusion of multinational music that simply will not allow one’s body and mind to sit still. Second, professionally, I have a lot of experience planning and hosting conferences as well as managing international research project teams. It seems to be an odd combination of characteristics on which to base the decision to manage but now, a year and a half into VLE, they seem even more applicable.

Challenges and Team

The challenges for the project are to:
1. host music events consistently;
2. innovate to keep performances and venues fresh;
3. work towards a standard of excellence; and
4. sustain and grow the project into the future.

To meet these challenges the team, which has evolved over eighteen months, was initially Debbie Trilling, Adec Alexandria, Shai Khalifa, Digital Dreambuilder (Digi), Pantaiputih Korobase (Pants), and me. At present, it includes Shai, Digi, Cheops Forlife, and me as well as a consulting group with Caro Axelbrad, Grimley Graves, and Pants.

Debbie Trilling and Adec Alexandria (both UK) helped establish a strong footing for the project as well as provided me with the best possible mentoring for managing it. Debbie’s artistic work is well-known in Second Life. She sets a very high standard for quality and was always quick to point out what would not work, what would work, and why. Adec has experience hosting events, is a keen photographer with a great design sense, and an excellent builder who can quickly bring prim form to the vision in his mind’s eye. Debbie and Adec eventually resigned because of other personal and professional obligations but their influences still underpin Virtually Live Events.

Shai Khalifa (Australia) has a degree in arts management, was a professional musician, and has extensive experience managing virtual music events. She has been invaluable for vetting, contacting, and booking performers. Her role is especially challenging since she is literally the artist’s first contact with VLE and she has the professionalism to address whatever questions, comments, or observations arise. In addition, her experiences have provided sound insight into how the performance program should be structured and how it will evolve.

Digital Dreambuilder (Native of Ireland living in Finland) is innovative, a skilled builder and scripter, and an amateur musician with experience planning and hosting virtual events. He’s also professionally involved with virtual education and training, which has implications for the future of VLE. He has a well-grounded sense of setting goals, the capabilities for meeting them, insights for avoiding pitfalls, and the creativity for crafting fallback plans in the case of disaster. He’s built and animated almost all of the exceptionally detailed musical instruments used by performers on Virtually Live.

Pantaiputih Korobase (Germany) was an early member of the project team selected for his insightful nature, exceptionally big heart, people skills, and diamond in the rough building skills (nowadays, he’s well-cut and polished). His role has been recast as a consultant in order to accommodate his personal wishes.

Cheops Forlife (France) was added to the team after Debbie and Adec left. She is unfailingly cheerful, positive, and creative. Once new performers are booked, she brings them inworld and prepares their avatars for the performances. This is no small task since there are psychological, sociological, and technical factors involved. However, she is exceptionally well-suited to the effort given her training in psychology and professional background managing non-profit programs.

Caro Axelbrad (Spain) and Grimley Graves (US) serve as consultants to VLE. Caro custom builds skins, shapes, hair, and clothing for the performers when needed. Both she and Grims have been longtime supporters of the project and, along with Pants, share their creative ideas for helping VLE grow and evolve over time.

I help the team meet the project challenges. I especially enjoy designing and building our default and themed venues.

Although not a member of the project team or consulting group, Logger Sewell deserves recognition for donating the stream used by Virtually Live. His action was an early example of the generosity the project enjoys.

Performances and Venues

VLE performances and venues have been well-documented on the project blog as well as Twitter where performers are announced and event photos are posted. Over the last eighteen months, VLE has held themed events (seasonal parties, wear your green dots, pool, beach, and valentine’s aftermath, among others) and rebuilt the project region, Virtually Live, many times to accommodate the themes as well as new concepts for the entire venue.

Performers have responded enthusiastically. It is really important to the VLE team that the performers have the best possible experience whenever they visit Openlife and this is reflected in their feedback both to the team and the event guests. Time and again, performers have commented on how much they enjoyed the entire process of coming inworld and performing. While musicians and singers had previously crossed from one grid to another to perform, the VLE project broke new ground by establishing an innovative mentoring model to make their transition to Openlife simple and fun. One broad reaching effect of the VLE model is that it has provided a methodology that performers use to explore the potential of other virtual worlds, which increases their reach and audience base.

The performers, moreover, invariably notice both the unusual artistic venues on Virtually Live and the chatty appreciative crowds that attend. The Virtually Live region is devoted exclusively to the arts and the builds are among the most distinctive and beautiful performance venues in any virtual world. In turn, performers all want to come back and have spread the word to other performers throughout the metaverse, who have either already performed on Virtually Live or will be booked in the future.

The most important thing the team wanted for the audience was simply a relaxing fun time that everyone could count on happening regularly. Again, the response has been overwhelmingly posiitive and the best part of this has been the social development. Friending occurs frequently during each event and connections are made or strengthened. New residents of the grid are treated to a warm and helpful greeting in an enjoyable atmosphere, which reinforces the reputation of the community.

In addition to the many blog photos from events, Caro and Pants have each made videos of some VLE performances; a few links are:

Openlife 3rd Birthday and Halloween Party by Caro

Idella Quandry “Fields of Gold” by Caro

Yellow Pool Party by Pants

The Future

Recent updates to Openlife’s infrastructure have brought further improvements in scalability and features, which, in turn, can be used to enhance and expand the social environment of the grid. For example, for several events, VLE has made use of scene-flip, a unique to Openlife feature that, with the touch of a button, flips the entire region to an alternate scene. Having a full-sized blank region with 45,000 prims to use for a themed event has led to some beautiful scenes that required a lot of people to build. The Openlife 3rd Birthday and Halloween Party video illustrates the use of flip-scene. While the default venue remained secure in Slot 1 of Virtually Live, an entirely different scene was built for the party in Slot 2, including themed terraform and builds.

Virtually Live Events, notably, has been a valuable source of performance and stability data for Sakai Openlife, 3DX Openlife founder and owner. These data have been helpful for identifying technical problems and solutions that lead to grid improvements enjoyed by all residents.

While the emphasis to date has been on music, VLE intends to increase its scope to include theatre, art exhibitions, and arts education venues. Virtually Live Events wants to thank all performers and guests for their support over the last eighteen months and looks forward to where technical capabilities and social development take the project in the future.

Popularity: 1% [?]

Keiko Takamura’s Dreams of Rock Stardom

Keiko Takamura (2006 MTV video profile here) is a musician who performs in Second Life, one of the burgeoning community who do.

I’ve followed her progress over the years and I certainly admire her desire to succeed, which when combined with her songwriting and performance abilities, put her in a good position to do so.

She’s of course not alone in that regard, there are plenty of talented Second Life musicians hoping to make an impact more widely, and we’ve covered a small number of them over the past four years.

Which is why I was interested in a message Keiko sent out in the past week, via Twitter and her blog, to her fans, friends and fellow musicians:

My dear musician friends,

My band (The Shebangs) and I have been rocking out in meatspace for a good while now, and we’re ready to record. The studio I have my eye on has engineers who have worked with names like Elvis Costello, Teagan and Sara, CAKE, The Decemberists, Modest Mouse, etc… but it’s PROHIBITIVELY expensive.

That’s why I’m planning a HELP KEIKO FINALLY RECORD tour from 4/18-4/23.

I’m asking you, my musician friends, to donate an hour (or even half-hour) of your time to help me raise donations for this project. Why should you bother? Well, I know you have heard the whole song-and-dance of “exposure”, but I have a 1,000+ Twitter following, 500 people in my SL group, and if this thing is successful they’ll probably write this up on New World Notes (I live next to Hamlet Au IRL!). Also, my True Life episode on MTV just re-aired, and a slew of new SL residents just joined and are waiting to see what “virtual live concerts” are.

Also, you’ll be helping me out a lot. :) My dream of being a rockstar feels like it’s inching closer, and a polished, professional, radio-ready recording of my music will put me that much closer.

If you’re interested, please EMAIL ME – TakamuraKeiko at gmail
and tell me which day/time you want to play (time is totally up to you), and send me your music website/Myspace. I’ll get back to you about a venue.

Thank you so much for being wonderful friends and awesome musicians,

Keiko

After reading the message, I contacted Keiko via email to ask a few questions, which are replicated in full below:

TMJ: How’s the response to date been to your call for musicians to donate time to raise money for your recording dream?

KT: It’s been mostly good! Within the day I posted my idea for a “Help Keiko Record Tour”, I got most of the week booked up with both good friends and musicians I’ve never heard/met before.

TMJ: Have you had any negative reaction to your call for people to donate time to raise money for you personally?

KT: Yes, but just one person.

TMJ: More specifically, have you had any negative feedback from fellow SL musicians, who may hold the same ambitions but haven’t asked the community to raise the funds for them?

KT: Yes.

TMJ: You mention the likelihood of coverage in New World Notes due to living close by Hamlet Au -was Hamlet aware you were going to make that statement?

KT: No, but he knows now! :)

TMJ: If the funds are raised successfully to allow you to record, and the results earns profit for you, do you propose to enter a profit-sharing or pay-back arrangement for those who helped out with the benefit?

KT: Short answer: Yes! Long answer: I’ve been a live musician in SL since 2006, and I’ve played for COUNTLESS benefits from Relay for Life, Toys For Tots, Make a Wish Foundation, etc. I’ve also donated my time for the benefit of other musicians who needed help. Some needed help because they had serious medical bills. Others needed help because they needed tour money. In any case, I was there. And now I’m asking for help. If any musician is willing to donate an hour of their time in order for me to make a 5-song EP, I would be more than happy to help them out in return in the future. And more immediately, I hope to give their music some good publicity in any way I can.

TMJ: What safeguards will you have in place to demonstrate the amount of money raised and how it is spent by you?

KT: I don’t have anything automatic set up, but if anyone wants to email me personally and ask, they are welcome to. Also, I intend to make each donation of $5 or more a “presale” for a digital copy. Meaning, if you chip in $5 (or l1400 and give me a notecard with your email address) I’ll send a digital copy of the EP when it’s done!

Let me clear some other things up, just in case:

My “tour” is going to be from the 17th to the 24th – 8 days. I’m going to play a show in SL every single day, on top of my RL work and RL band practices. I am setting up schedules with several musicians. I am coordinating with venues. I am creating promotional graphics/notecards. I am reaching out to others who have blogs, podcasts, large Twitter followings, etc. to make the “exposure” part of this deal worthwhile for the musicians who are kind enough to donate their time. It’s not like I’m going to sit back and collect tips while the musicians work and I do nothing. I’m going to work hard, play hard, every single day of that tour — and if my friends want to be a part of this and make it into an awesome event, that’s even better! I really, truly appreciate all the support I’ve gotten from my musician friends who are willing to help me out. It’s because of them that the live music community is as strong as it is today. I have absolutely no intention of making this a one-sided deal, solely for myself. I know it’s a lot to ask.

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Over to you: is Keiko being creative, entrepreneurial, mercenary or all of the above? There’s certainly plenty of uncharted territory in regard to creative projects in virtual worlds, and undertakings like Keiko’s are certainly exploring some of that territory.

(Picture courtesy of Keiko Takamura’s 2008 Sugar Pill video)

Popularity: 1% [?]

Interview – Zak Claxton, Second Life musician

zakclaxton_liveZak Claxton is one of many Second Life musicians who have built up a loyal following. Over the past year I’ve been aware of Zak’s work on an album showcasing the body of original songs he’s built up. With the December 11th release of his self-titled album, I thought it was a good time to profile his work, to get his thoughts on the SL music scene and some tips of SL music performance.

I do need to make a disclosure – I’ve known Zak’s real-world alter ego for seven years or so – we’ve hung out together throughout that time on a number of musician discussion forums. We both became Second Life residents around the same time and the Metaverse Journal’s Second Life presence was constructed by Zak’s partner Kat Claxton from Encore Design Group. Finally, I have had extensive involvement online with the other musicians on the album as well.

On to the interview:

Lowell: You’ve been a musician for decades – aside from the Second Life learning curve, was there any aspect of musicianship you’ve had to learn or change with Zak?

Zak: Absolutely. Most musicians are used to receiving immediate feedback from their audiences, be it clapping, cheering, or throwing beer bottles at their foreheads. When I first started performing in SL, it was a bit disconcerting to finish a song and then wait for 15-40 seconds to have the audience react, due to the latency of the stream. You get used to it after awhile.

Also, on a personal basis, most of my musical experience as a live performer previous to SL was as a member of bands. It took a short while for me to get used to being alone on stage, with no other sources of music than what I can perform in real time with my guitar and voice. But I got over that relatively quickly… it’s just a matter of experience.

Lowell: Can you describe in a paragraph or two the process of making the album?

Zak: I am extremely fortunate to have developed close friendships with a number of talented people in the music/recording business. When I decided to get serious and do a “real” album (as opposed to something I could record in my bedroom on marginal equipment), I enlisted the help of engineer/producer Phil O’Keefe, and recorded all of the tracks at his Sound Sanctuary Recording Studios in Riverside, CA. Then I called upon the talents of a couple of other multi-instrumentalist friends; Bunny Knutson provided drums on every song as well as some additional guitar parts, and Ken Lee also came in for a few songs on keyboards and guitars.

The process was pretty simple. All of the songs were those I’d written to be able to perform as a solo artist, so it was just a matter of fleshing out the songs, arranging them for a rock band setting. We would go into Sound Sanctuary, and Bunny and I would perform the songs in real time, without any click tracks to lock us in. It was a very free and creative environment. After we got the drums down, we would layer other tracks via overdubbing. I played the majority of the guitars and bass, and did most of the lead and backing vocals as well. Phil O’Keefe also added various parts as needed.

We started recording in March 2008 and didn’t finish until August 2009, but that’s only because our respective schedules didn’t allow us to record whenever we felt like it. We actually only spent six days in the studio during that time frame, and each of those days had us creating two complete songs. The sessions were actually very productive. Phil would then make rough mixes as we went along, and at the very end we had one final session to go through and make tweaks to those rough mixes. The whole thing was very smooth, and since I was working with great friends, we had an incredibly fun time at each session.

Lowell: Can you divulge the inspirations behind any of your songs?

Zak: I’m inspired by many things, both for the musical and lyrical content of my songs. First and foremost, I’m inspired by all the great music that’s been done before me. I’ve spent a lifetime as a lover of all kinds of music, and I did my best to allow those influences to be reflected in my songs.

On a more specific basis, I find that nature is often a key source of inspiration. In a number of my songs, you’ll hear references to the sky, the sea, the sun, the stars and so on. I don’t know why; perhaps I feel these things are part of a bigger picture than the fleeting stuff that happens in our day to day lives. But I’m also inspired by relationships, and the interaction between people in general. Certainly, the fact that I’m madly in love with my ladyfriend Kat Claxton resulted in the creation of several songs on this album, specifically “This Afternoon” and “Always Tomorrow”.

Lowell: Have you written any songs based on your performances in Second Life?

Zak: I have, and have performed them upon occasion in SL. For example, I have a song called “Triana” that was inspired by a gal to whom Kat and I have become close in SL; she runs a weekly music trivia game we attend.

However, it was important to me to make a distinction between what I do in SL and what I do on a more general basis as a musician. I did not want to make this an SL-centric album, and it was my intention all along to create music that people could relate to whether or not they’ve even heard of virtual environments. It’s safe to say that nothing that ended up on the album is specific toward SL, only because I wanted all people to be able to enjoy it with or without references to virtual worlds.

Lowell: I know it’s hard to list a few, but are there particular SL musicians that you admire / have inspired or impressed you?

Zak: Definitely, yeah. SL is simply a microcosm of real life, and much like the rest of reality, you have a small percentage of people who probably shouldn’t be playing music in public, and then a much larger percentage of people who are pretty decent and can play and have fun along with their audience. And beyond that, you have a small number of people who are obviously very talented. Again, these percentages line up with what you’d expect from any collection of musicians in any real life community.

While most SL musicians do cover tunes in world, I have a greater admiration for those creating and performing original music. Some of my personal favorites include Grace McDunnough, a fellow singer-songwriter who is from Atlanta. I’ve also really enjoyed the live creations of a guy who would probably be considered a DJ, but is actually a great real-time remix artist named Doubledown Tandino. Slim Warrior is another original remix artist and singer who is very talented. She’s known in real life as SlimGirl Fat, and is currently achieving some well-deserved recognition in the UK. I also enjoy the music of a British guitar player and singer Blindboy Gumbo who does blues-based music. He’s great and does a fun show. Hexx Triskaidekaphobia puts on reggae/jam shows in SL as a pseudo-band called Born Again Pagans who are very original and cool. I also enjoy the performances of SL artists like Mimi Carpenter, Mel Cheeky, and several others.

Lowell: What are Zak’s goals for the future?

zakclaxton_albumcoverZak: I tend to create music for the sake of the music, as opposed to ulterior motives like fame or fortune. I can say for sure that I still have a lot of music inside of me that has yet to emerge. I’ve begun writing songs for a second solo album, which I intend to start working on in early 2010. But on an immediate basis, my self-titled debut album is just coming out now, so I have some stuff to do to help promote it. In that regard, I will be doing some live shows in real life, and we’re making an effort to get terrestrial radio airplay here in the USA in addition to the Internet radio play we get on stations like IndieSpectrum Radio and SL Live Radio. While I’m not fooling myself into thinking my album will be some massive pop hit, I still want to do the things that will at least give it a chance to get heard, so the current focus is in that regard. I’m working closely with Kat on this stuff, since we’re partnering in a record label called Frothy Music to do the release of my album.

And, of course, I intend on continuing to do live performances in SL on a regular basis. On average, I do about 5-6 shows each month, and I have no plans of slowing down. At the end of the day, I play in SL because I really enjoy it, and as long as there are people who want to see and hear me, I’ll be there.

Lowell: Have you collaborated at all with other SL musicians and if not, is it likely to occur in the future?

Zak: I have, but not in the way I’d really prefer. I’ve taken part in a couple of collaborative efforts that were designed to bring some attention to the SL music community as a whole, but in both cases, I just sang a few lines on someone else’s song and didn’t have much direct participation beyond that. However, I would definitely love to really collaborate on something new with a fellow SL musician. While I don’t have any firm plans at the moment, having focused on my own album in recent months, I can absolutely see that happening at some point soon.

Lowell: You’ve put a lot of work into developing the Zak Claxton persona: do you see Zak as a creative psuedonym for Second Life only or is there a broader connection for you?

Zak: My story is pretty funny in this regard. I became Zak Claxton pretty much by accident; it was a name that I picked while signing up for SL in 2006 without giving it much thought. I certainly didn’t plan on it being a name I’d use for purposes other than in SL. At that stage, I wasn’t even fully aware that one could perform music in SL at all.

I started doing live shows in SL in early 2007, and I can now honestly say that around the world, many more people know the name Zak Claxton as a musician than they would associate music with my given name. If I already had some really great sounding, marketable name in real life, I might have been more open to using it for my musical endeavors. But unfortunately, I don’t; my real life last name is kind of long and German and clunky. So, Zak Claxton has become my official stage name. I find it likely that with or without SL, I probably would have chosen an alternative name which I’d use to release my music, just as Bob Dylan, Sting, and many other artists have done before me. It just so happened that Zak Claxton sounds cool, and I’ve already built a decent-sized following of fans who know me as Zak. It all worked out, despite not being part of a plan. I love when random things happen like that.

Lowell: Does Zak have any plans to perform in other environments like OpenSim, Twinity or Blue Mars?

Zak: I see no reason why not, though I have yet to delve into any virtual world beyond SL. To me, these are all platforms where new fans might be found. Live music is an appealing form of entertainment in just about any environment, and if OpenSim, Twinity and Blue Mars (or others) offer ways to attract an audience and do performances as easily as can be done in SL, I think it goes without saying that I’ll eventually be looking into them.

Lowell: Ignoring the Second Life aspect, why should people buy your album?

Zak: What I really want is for people to throw away all the other stuff when it comes time to judge my album worthy of purchase. Don’t think about SL. Don’t think of me as an avatar strumming a cartoon guitar on a virtual stage. And above all, don’t think, “He’s pretty good for an SL musician.” I want the music and the recording to be judged based on the same criteria you would any new music you’ve ever heard. If you hear something that connects with you, and you truly enjoy the music, then I hope you buy the album, or at least get on one of the online retailers like iTunes and purchase the song you like via digital download.

I think there are aspects of the album that will have a strong appeal to people who appreciate music that lasts longer than the typical pop tune. My strongest musical influences — people like Neil Young, Joni Mitchell, Led Zeppelin, Pink Floyd, the Police, and so on — seemed to write music that stands the test of time, and doesn’t necessarily feel dated after a few years go by. I would like to think that my album possesses some of the qualities that put it in a similar vein. And while some folks may want to skip over the harder rock stuff and others won’t bother with the softer stuff, I think there’s something on the album for everyone who enjoys well-crafted songs. I hope so, anyway.

Lowell: Have you managed to convince the other musicians on the album to join you in SL? If not, why not?

Zak: Well, I can say that they’ve certainly heard me babbling on for three straight years about how I view SL as a musician’s paradise. But what I usually get in return are excuses like, “That seems cool, but I don’t have time for it,” or, “I’m not sure my computer can handle the graphics,” and so on. In fairness to them, not all of my real life collaborators are the type of musicians who are comfortable doing solo performances, as most SL shows are done. Out of the three folks who helped me on my record, only Bunny has even tried out SL, and sparingly at that.

On a side note, I would enjoy the hell out of doing a full band show in SL. I mean, there are logistical challenges, but it’s been done both as real-time live performances with the band members in the same room, and as relay-streamed performances where each musician is in a different place. But it can be done. Like most things in life, it’s more a matter of people with busy schedules and jobs and families to take care of, rather than a lack of desire to do it. I think it’ll happen eventually.

Lowell: Is it true the drummer on your album spent many hours camping in SL casino chairs before the gambling ban came in?

Zak: Let me tell you something about my drummer: I love Bunny as much as any man can love another without deviating from his heterosexuality. His contribution to the overall feel of the album cannot be understated. He was right there for every moment of the recording sessions, and added invaluable opinions to the process of capturing the songs. The mere fact that he was probably better known as a punk rock guitar player before tackling drums on this album says a lot. He stepped up to the occasion, and while he’ll tell you with typical modesty that his performances were subpar, I tend to think that he was the best drummer on the entire planet for my music.

And yes, I think he did enjoy some camping chairs during his brief tenure in SL. It’s certainly true to his form.

Lowell: What advice would you have for musicians wanting to create music in Second Life – what mistakes should they avoid?

zc_streetZak: Lots and lots of mistakes to avoid. First and foremost, check your ego at the door, as Quincy Jones once famously said. I’ve seen a number of musicians come into SL thinking they should be the hot ticket from day one, since they have a bit of real life experience as a musician. But as I mentioned earlier, there’s actually a pretty deep talent pool in SL, and like any music scene you’re trying to break into, you have some dues to pay in terms of getting recognized.

Second, it’s pretty silly for musicians to think of SL as a viable income source in and of itself. Granted, there are folks who’ve worked their asses off to develop a large fan following, and perform several times per day every single day, and make relatively great tips at each show. I can see some of those folks making enough money to pay their rent, perhaps. But in the entirety of the SL music scene, which probably comprises over 500 people who perform on a regular basis, there are maybe three to five folks who fit this description. It’s a tiny percentage.

Third, while you shouldn’t set the expectations too high from the income available in SL itself, don’t get discouraged and quit. In my opinion, the real value of SL to musicians is exposure beyond your wildest dreams. Look, I live in Los Angeles, right? One of the world’s musical Meccas. And yet, there’s no possible way I would have had as many people listen to my original music as I have with SL. That’s not even mentioning the fact that I have fans who enjoy my music and are based in Australia, Canada, all over Europe, across the USA, and so on. The opportunity for getting your music out there is tremendous.

Here’s a simple thing that still needs to be said: if you’re at all serious about using SL to perform at a level expected for a professional musician, don’t try and sing and play through your computer’s built-in mic using Voice. You should treat it like you would any real show, meaning you use gear that’s appropriate for showing off your skills, and you use an audio stream that will give reasonable quality to your sound. Anyone can hear the difference when musicians are using decent mics, instruments, computer audio interfaces and so on.

Finally, keep in mind that despite the preponderance of people like me who strum acoustic guitars and sing in SL, there should be no limitations in terms of the type of music you play. I’d actually like to see more hip hop artists, more ambient and experimental music, more classical music, and more jazz in SL. In fact, there are probably entire audiences of SL residents who are just waiting for more varied types of musical performances. No matter what type of music you do or how you perform it, give SL a shot and see what happens.

Lowell: Aside from musicians in SL, which SL residents have inspired you the most?

Zak: I’m certainly amazed by the talented builders and scripters in SL. Some of what they do is awe-inspiring. A blog run by resident Bettina Tizzy called “Not Possible in Real Life” (http://npirl.blogspot.com/) sadly just decided to close, but the content there is fantastic, showcasing the art, architecture, and other creative aspects of SL. I would also say that some of the SL-centric social commentators like Crap Mariner have been enjoyable to get to know. Also, the few people who have successfully established business models that work in SL are inspirational from the standpoint of virtual worlds’ continuing acceptance into the mainstream.

All that having been said, my biggest inspiration in SL does indeed come from the community directly involved in the music world, which includes the artists, the people who own and run venues, and the fans. It’s been a positive inspiration since day one, and even if I’d never used SL as a platform for my own music, it would have been highly worthwhile based on the friendships I’ve made through the SL music scene.

Popularity: 1% [?]

Von Johin’s public relations bid for ‘stardom’

Today we received a breathless press release announcing a ‘world first’. The release in full then some commentary afterward:

PRESS RELEASE
Virtual Reality Becomes Reality for Second Life Musician

Foresthill, CA – For the first time in history, a virtual avatar has received a real worldwide recording contract. Second Life (SL) blues musician Von Johin has been signed to an artist contract with California based Reality Entertainment, Warren Croyle, CEO of Reality Entertainment, announced today. “Never before has a virtual character been signed to a worldwide recording contract. Von Johin is legendary in the virtual community Second Life for his heart pounding live shows,” says Croyle. Second Life resident Pud Puchkina, who in real life is director of operations for the east coast division of Reality Entertainment and Second Life resident Kateyes Wingtips, the virtual representative for Reality Entertainment have been scouting the growing number of live performers in SL for several months and handling the daunting task of choosing the Avatar that fits the ethos of Reality Entertainment – a multimedia, virtual music label, book publisher and film company. Puchkina stated, “It was a hard decision, but Von Johin is the real deal, he is original and plays from his heart. Just the man and his guitar, with just these two instruments and a virtual appeal like no other, he brings crowds to their feet daily.” Reality Entertainment plans to release Von Johin’s debut album exclusively on iTunes and then to all digital download outlets worldwide.

About Reality Entertainment:

www.reality-entertainment.com

Reality Entertainment (RE) is a diverse multimedia company that specializes in music, books and film. Known for #1 musical acts such as Marcy Playground and KC and the Sunshine Band, RE also is known for #1 best selling books on Amazon.com as well as nationally successful films such as The Extraordinary Voyages of Jules Verne.

About Von Johin:

Blues musician, guitarist and vocalist, Von Johin hails from Nashville, TN and grew up playing juke joints across the Midwest. An ardent follower of the blues greats, Von Johin delivers his powerful shows every week in the clubs and dance halls of Second Life. Once you hear Von Johin you never forget him because he is a unique performer who resonates deeply with his audience providing compelling and hypnotizing performances.

About Second Life:

http://secondlife.com

Second Life is a 3-D virtual world created by its Residents. Each Resident participates in a virtual environment via their “Avatar” or second life persona. Since opening to the public in 2003, it has experienced explosive growth and today is inhabited by millions of residents from around the globe. Recently, live performances have become a viral phenomenon in Second Life with real life musicians performing to audiences within the SL global community.

Ok – there are two obvious flaws with the press release. First, there’s absolutely no way of verifying that this is the first avatar to have music ‘published’ worldwide. Second, any individual can now publish their music worldwide on iTunes using services like TuneCore for the princely sum of US $9.99 per year.

Expecting hyperbole from PR people is par for course, but this is an outright case of trying to get the lead spot in a race where the race already over. Applying 20th century concepts (worldwide recording contract) to the metaverse is bordering on farcical. It’ll be fascinating to see if the mainstream media pick this release up.

All that said, no comment is made on Von Johin’s ability as a musician. Avatar music performance in Second Life is one of it’s most interesting activities and here’s to continued growth in that area.

Update: Wired and New World Notes have picked up the story with no hint of understanding that everyone can buy their own ‘world record deal’.

Update 2: Von Johin has contacted us to emphasise that he is the first avatar to sign a record deal and given there’s no contrary evidence we accept that he is indeed the first. We also accept that the record deal may involve activities that offer more than services like TuneCore do. The main point was the hyperbole in the press release and the reality of cheap digital music delivery methods available to anyone wanting to utilise them. Of course, the purpose of record deals are to increase sales, so we look forward to seeing increased sales of music by avatars in Second Life.

Popularity: 7% [?]

Stream your own radio station into Second Life

Torley Linden strikes again with a blog post on using a service called MediaMaster to do direct streams into SL rather than relying on third party streams.

Popularity: 16% [?]

Interview – Paisley Beebe

Paisley Beebe is an Australian Second Life resident who I’ve run into a number of times over the past year or so. I finally caught up with Paisley for an interview on her dual activities of musician and TV presenter in Second Life.

Lowell: Tell me your story in regard to discovering Second Life

Paisley: I read about SL in an Australian woman’s magazine it mentioned Frogg Marlow and Cylindrian Rutabaga, both wonderful real life musicians playing music on Second Life. I was curious about it. Downloaded the client and then spent about 6 hours a day discovering SL. Spent about 2 months just getting acquainted before appearing at French Musician Fabrice Crosby’s venue and going on from there getting gigs and a manager and moving into SL TV.

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Lowell: You are a singer in real life – how hard has it been adjusting to the challenges of in-world performance?

Paisley: The hardest part is trying to financially support my gigs in SL. The actual gigs are fun and easy. I’m used to being very interactive on stage due to my theatre and show band background in RL, and the technicalities of streaming live music are not a problem once you figure it out.

But I pay my RL accompanists RL money to play on SL with me (my voice is my only instrument) and have brought in some real Aussie jazz headliners including guitar legend George Golla, pianist Ray Aldridge, and bassist Craig Scott. I was determined in the beginning not to use backing tapes or recordings to sing along with, as the fun for me being a jazz vocalist is the actual interaction and improvisation between us during the playing of the music and I wanted to present a high quality show. I have managed to stick to that so far, but have had to inject quite a bit of money in order to do that as the SL payments for my concerts are nowhere near covering my expenses. As a result I have cut my gigs down recently to once or twice week in SL (I have done up to 8 gigs a week in SL in the past). The SL music scene is financed mostly through small tips from the audience, which results in under $5 Australian dollars a gig for most musicians for an hours work and even less for the venue owners. Yes everything in SL costs less than RL, but by comparison to other SL businesses, SL musicians are paid very very low wages…for a product they can’t keep selling copies of in a store. And MP3 sales are very low on the whole due to the low music-going population in SL, and so do not compensate for the fact that most of the in-world audience will see a musician for free if they can and won’t even tip. This will change with population growth and more professional artists but right now you do not play SL for money, only for fun and a little more international exposure than you can otherwise get.

There are sometimes one-off events to promote or launch new sims or businesses, which can pay more, but they are rare. The majority of my SL music audience are American due to the time zone and population, and they are somewhat more used to tipping in RL but this means that using the American based tipping model for other cultures doesn’t really work. Europeans and Aussies don’t tip so much, and that then becomes a disincentive for musicians wanting to play in Australian and European time zones, and no one wants to be the first club to charge entry at this stage, so most musicians play for the Americans who will at least throw some virtual coins in the hat for a musician who wants to at least pay his tier, pay for stream rent and buy stuff. Some of the clubs are part of a mall or have a shop and the club owners benefit from the increased traffic to their rentals or shops, in which case they may be able to pay their artists a very small fee, often only about 5 Aussie dollars. But many of the best clubs are there just for the music patrons only, with no money making business attached, and they are really struggling now, getting artists to play only for tips. My average tips are about 2-3 K for an hour so it’s not much. You can’t live in SL off that, and own land…

Lowell: It’d be fair to say you’re very ambitious and keen to promote your talents – do you see Second Life as a competitive environment?

Paisley: No, I don’t see SL as an competitive environment first and foremost. I see it as a social network and another dimension to the Web as we know it. It is an avenue for me to work in the field of work I was trained to do, but had to give up throughout my 30’s when family responsibilities and difficulties took first priority, and it was impossible for me to continue with my career of choice in entertainment. I have a Theatre Arts Diploma from the Ensemble theatre, 5 years of singing training and some radio presenting training through the AFTRS extension courses they offer, and experience in film production, advertising, graphics, theatre and singing as a soloist and as part of a successful concept band. I have also worked as a volunteer presenter for community radio for 3 years. For me to work in RL as a TV host now, is really prohibitively competitive and some would say an impossible dream at my age being in my early 40’s. Having given up my entire career in my 30’s and into my 40’s to deal with some major personal family issues, now that things are getting a little easier for me personally I have a second chance to start again back where I was in my 20’s. And have a second chance, through Second life, where age, demographics, opportunity, experience and looks are no issue at all. You can have a go and make something successful as long as you have the right stuff.

Also the music climate here in Australia particularly in Jazz, is very very bad, worse than most non-musicians really understand. Lack of RL gigs due to closing venues (as a result of 20 years of draconian licensing laws and poker machines), makes it impossible to develop a fan base (we hope the new licensing laws will change things but it will be sloooow going). At least I can develop as a singer on Second Life through virtual gigs, and create an international fan base that would be otherwise impossible.

I find SL at the moment less competitive in the field of what I’m doing in TV and Jazz than RL of course, because its all so new, SL has not been saturated yet with competition in those areas. Like many people in SL who are in business, we hope that when the big guns figure out what SL’s advantages are, and how to utilise them, that we have enough experience and brand loyalty that we can survive the inevitable competition.

As far as ambitions go, Second Life business is such a risk right now, as its all so untried and new, you need ambition and a quite a bit of Chutzpah (and a little madness I think). It’s certainly not for the faint hearted. I don’t think ambition is a bad thing at all as long as you don’t sacrifice integrity and family to pursue it, and I would never do that. A lot of Australians in the past have viewed ambitious people, especially ambitious women as abhorrent. It’s not really been seen as part of our culture, but I think we really have to let all of that fear of being seen as ‘ambitious’, if we want to be successful on a global scale. Keep our individuality and our Australian unique culture sure… but I’m not going to sit back and wait for my ship to come in….

I’m keen to promote my talents in as much as it’s all I have to promote. Singing and hosting is my RL job, it’s what I do, what I was trained for. I don’t have a ‘full- time’ job in RL other than my music, and that can hardly be called full-time due to lack of opportunities for work. So far I haven’t been able to break even financially in Second Life but I believe in what I’m trying to do, and enjoying it so much that I think that one day I might be able to earn some money from it.

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Lowell: Where do you see yourself in a year’s time in regard to your work in Second Life?

Paisley: If all goes to my plan, and plans are well, who knows. I would like to be playing music in Second Life with other Second Life musicians in real time with no latency and a better stable SL client, without having to worry about going into debt to pay my musicians. I have plans to release a Live in Second Life album, it’s all but finished…and I would like to see it selling well at shows.

I would like also like to see continued success of my production company and TV shows, the audience is growing but we are still chasing sponsors to finance it. I really hope in a years time to really still be enjoying my time working and playing in SL. And I would like to be able to earn at least a wage above the RL poverty line on SL, to help support my family in RL and perhaps cut my working day down to 9 hours instead of 16 :) Dream on :)

Lowell: Have you had any involvement with other virtual worlds?

Paisley: Nope I’m not a gamer at all, and I don’t consider SL a game. And the other virtual worlds I have read about appear to be less developed and inferior at the moment. I was fascinated with having a virtual self to start with, and sort of playing dress up dollies with my avatar, but I really just see it all as an extension of my self in RL that’s all, but lots of fun too.

Lowell: If there were three real life musicians you’d love to convince to perform in Second Life, who would they be?

Paisley: Well selfishly, I would want them to perform with me….and that would be Christian McBride on Bass, Harry Connick Jnr on Piano and harmonising with me on vocals, and John Clayton on Guitar. Basically Dianna Krall’s Band without her.. and with Harry in her place sigh. The other band I would love to have on SL would be a big band …and Duke Ellington’s Band would do :) I’m afraid although I love to listen to music the most fun I have is performing it and interacting with other musicians, so that would be my dream.

Lowell: Who inspires you in Second Life?

Paisley: Circe Broom, the owner of the Laurel sim and the music venues she has built there, for her dedication to music and musicians, her desire to promote it at a great cost to herself financially and overcoming all the obstacles she has personally, to do so. Slim Warrior is also another great inspiration, in that regard. Also Wiz Norberg and the team at SLCN.TV in Melbourne, and my own team on Tonight live also inspire me greatly with their drive and ambition creativity, humor and honesty in business. I trust them with my business and my future.

I also admire Cylindrian Rutabaga for her dedication to her music and her unwavering stoicism and Frogg Marlow and Jaycat for their talent and humor.

There are many many more who inspire me, mostly people who see the potential in Second Life and are willing to stick their necks out to use it in an innovative and creative way to bring pleasure to others, or support, or to start their own art or business.

Lowell: Our staple question: three locations in SL that you love the most (with SLURLs if possible ;) )

Paisley: 1. My home ….no SLURL :) – it’s private.

2. Sailors Cove for its very pretty New England Theme and all my wonderful friends there.

3. Circe Broom’s Laurel sim for her Egyptian Themes buildings and of course Sunset Jazz Club.

Lowell: What new features would you like in Second Life?

Paisley: I would like a more stable client of course, crashes during my show and during my TV show are just awful..

No lag! At all, without having to have a computer with a graphics card that could run a Space Shuttle pleeeese…(I know that doesn’t make sense but you know what I mean).

The ability to stream my concerts without any delay. It varies from 3 seconds to a 30-second delay. Between what I say or sing and when the SL audience hears it..

The ability to play music together with other SL musicians without having to use Ninjam which is really hard…perhaps voice with really really great sound quality….

The ability to have mouths moving on my TV show without it looking like you are pulling faces and eating something like really sticky toffee that is flavored with pepper….

To have better mic animations and singing animations without….see above…

To have prim eyelashes that blink when your eyes blink…

To not have shoes and hair and jewelry go up your bum when you teleport…

To get rid of Ruth!!! Or give her a real make-over so she looks like Claudia Schiffer instead of Cro-Magnon woman (or George Clooney if you are a male ). Please can we get rid of the low brow Donald Trump hair that Ruth has….

To have better support for Macintosh on SL…so I don’t have to use Bootcamp for Windlight.

To have the ability to switch off group notices from time to time…when Im doing my show.

To go to busy mode without a busy sign above my head which looks so rude…

To increase the Group Limits to about 100.

To increase the sim limits to 200 and have no lag…yeah right.. bring on Havok!

To have better security against griefers..

To not have Capped IM’s…

To make the SL Client look more like a Mac design instead of DOS…..

To have Preview as in Mac OS Leopard on your inventory so you can see the jewelry, dresses etc without wearing it or rezzing it .

Hmmmm what else…

To be able to take multiple pictures in Second Life and be able to label them in SL each time I take it…

To have better privacy in SL so people can’t see into places that you don’t want them to see,…

I could probably think of a lot more but …..I think you have enough to go on there :)

Lowell: You host a show for SLCN TV – can you describe its focus?

Paisley: Yes…it is a Second Life live TV talk show which through interactivity with the live audience attempts to highlight and promote in a positive way the creativity of Second Life residents using Second life for fun, business or non-profit. It is then recorded and available for download and viewing on the web. It is not current affairs, but hopefully informative and fun.

Lowell: What are some of the more memorable moments on the show to date?

Paisley: Maxamillion Kleen writing and singing his first original song ever for Tonight Live and reducing some of the audience to RL tears, whilst packing out the sim with the biggest audience in downloads and watching live we ever had.

Torley Linden from Linden Labs also attracting a huge crowd and talking so fast and relentlessly that I couldn’t get a word in edgeways, whilst he was also fielding questions from the audience who were also trying to get in on the act (he was of course also taking pictures at the same time).

Having the Second Life Fire Brigade bring a SL fire engine inside the studio and setting fire to the audience whilst explaining techniques in firefighting in SL and RL, and then getting the brigade to put it out..

Having the Harry Potter Sim manager on stage and the Harry Potter sim role-players pack out the audience and the houses of Griffin and Slytherin start fighting amongst themselves across the audience….

Having the Midian sim role-players almost doing the same thing…with various factions all together in the same place……

Having Frogg Marlow and Jaycatt Nico on and having such a wonderful funny interview with them both.

Lots more for many different reasons but every show has a different funny thing happen within the audience and podcaster and blogger Crap Mariner is often responsible for it :) Whether he sets himself on fire or comes as a cup cake or encases himself in ice and Razzap tries to “melt” him with a blow torch, it’s all I can do to stop laughing on set – “don’t read the chat, dont read the chat…”.

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Lowell: If you had to describe virtual worlds in ten words or less to someone who’s never been near one, what would you say?

Paisley: The best Disney animation you’ve ever been in.

Lowell: I’ve seen a number of promotional items come from you emphasising your status as a Diva – what qualifies for Diva status in-world?

Paisley: That’s a joke…I get called that by my friends in RL and in SL if I get argumentative about anything :) They use it to put me back in my box…and also it basically gives people a very basic idea of what I do, but is definitely tongue in cheek without using all the other stupid hackneyed words. Diva’s a bit hackneyed too probably, but so is Jazz Chanteuse and Torch Song Singer and all the other words that they use to describe jazz vocalists. When I’m in meetings my staff make sure I have no access to phones or anything else with which to hit anyone with (thats a joke too….). People think if you are a jazz singer who sings like I do, sort of a mixture of modern jazz and cabaret I guess, and a TV host , that you probably are a Diva in as much as you have tantrums. And ask for ridiculous things like only white flowers in your dressing room and not to be looked in the eye. I’d only ask someone not to look me in the eye if my prim eyelashes were not placed properly and I didn’t want them to laugh….on camera :)

Lowell: Anything else you wanted to add?

Paisley: I’ve just started a production company called “Perfect World Productions”. It will be producing several TV shows broadcast on SLCN.TV. The next production due for release is an arts show called “Dimensions In Art” which will be a 1/2 hour live weekly show with one guest per show. Featuring film, theatre, dance, sculpture, digital art, sound art, music and painting. I will be the host, and some of my wonderful existing team from Tonight Live will be working on it. It will be launched in April/May 2008. I think that the creative arts in SL are going to really boom as it’s such a wonderful platform for artists of all genres to get exposure for their virtual and real life art, on a real global scale. The quality of what I see in SL constantly astounds me.

We will add more shows to the production company as we build our expertise and our team. And will produce shows that are concepts from other sources not just our own, with other hosts.

My hopes for Second Life are also that more Australians discover and embrace it. The Australian community while very friendly and close is very small by comparison to many other countries using SL. Anything I can do to help promote Aussie culture on SL I will. But there are so very few of us on Second Life yet.

Popularity: 4% [?]

SpaceJunky – Australian Second Life band doing well

I received a press release today from Australian Second Life resident Bella Dutton about music outfit SpaceJunky. The whole virtual band thing is far from new (I was involved in one in 1994) but it’s great to see another Australian artist doing well.

The full text:

“FOR IMMEDIATE RELEASE

Australian band SpaceJunky follows path from Tibet to Virtual Reality to the Next Big Thing

Tunes Island, SecondLife, (Jan 24, 2008) – This Thursday through the weekend millions of viewers around the world will have a chance to learn about an Australian band whose efforts to reach the public have taken the road less traveled, to say the least. Digress a few years: Tania Smith (known in SL as Shakti Cianci), lead singer and founder of Australian cosmic pop/rock band SpaceJunky traveled to Tibet and asked a Tibetan oracle in his temple if her band would ever be heard by the world. After rolling the dice an unusual four times and pondering for some moments he looked at her and simply said “yes”.

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Flash forward to a year ago: Tania was searching the internet for an ancient Tibetan symbol that scholars like Robert Thurman of Tibet House were unable to decipher, and her search returned a link to a virtual online world she had never heard of before called SecondLife.

Tania then decides to re-create her band members in SL, eventually recruiting the help of a virtual publicist, stage manager and lighting designer, photographer, and other supporters on her team, with the intention of creating a virtual experience of a SpaceJunky concert in SL.

Now to the present: SpaceJunky’s shows are always packed and through their growing popularity they have gained fans around the world, sold cds, gotten real-world radio play and magazine covers, YouTube fan videos, offers to air their upcoming video and real life product endorsements….just like in real life.

So this week SpaceJunky are being featured in a CNN interview called the Next Big Thing with CNN Chief Technology and Environment correspondent Miles O’Brien whose attention was caught by their innovative use of cutting edge technology to promote their band. O’Brien has also long wanted to be the first news correspondent in space, so SpaceJunky had a virtual spaceship built in space for the interview, which will be aired on CNN and CNN International Jan 24 through the 27th.

All this is made more important by the fact that Tania and bandmates Luke Mason and Dan Harris live separately in the USA, Malaysia and Australia.
“Our dilemma is that our band members now live on three continents in three time zones on opposite sides of the planet, so being a band in Second Life allows us to promote our music and stay connected through the internet. Hopefully it will allow us to do what we really do, which is play live in real life too.” As professional musicians who have worked with large touring bands such as Kylie Minogue and stood on some of the world’s largest stages, they find it ironic that recognition might come to them as an animated virtual act.

Tania credits this cosmic journey to her Tibetan guidance, and as such is helping various Tibetan causes including aiding the project to build the Potala Palace in SecondLife, where the real life Dalai Lama himself will be invited to visit, and if so she will have the opportunity to sing for His Holiness. Tania admits that honor would be “virtually amazing”. “

Popularity: 7% [?]