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Does a cross-platform interface make Second Life a second-class application?

If you’re a Mac user, you know you’ve got access to a whole slew of first-class applications. That is, apps that follow the user-interface style guidelines for the Mac. Painstakingly developed and tested over time, the guidelines ensure consistent layouts of menus, options and hotkeys, so that you don’t spend your [...]

The growing secrecy

Browsing back over some previous stories we’ve run, it reinforced to me again just how more secretive Linden Lab have become in the past year or so.

There’s a growing list of communication mechanisms that have gone by the wayside:
1. The monthly population metrics are no longer supplied in anywhere near the detail they used to. [...]

Second Life immaturity – bell curve bungling.

Second Life is going through a troubling phase. It has entered young adulthood, but is still acting like a teenager – occasionally like a teething two-year-old in a tantrum. Unfortunately, Linden Lab has a very different view about where the Second Life product stands with regards to its consumers: they believe that they are providing [...]

Beware the bling in Second Life

Linden Lab’s Pastrami Linden has flagged a new feature in the current Release Candidate viewer. The ‘Avatar Rendering Cost’ option will show a number that equates to the cumulative graphics generation impact of that avatar – the more non-standard avatar features you’ve added the higher the number.
It’s a useful tool to determine what may be [...]

And they wonder why people leave Second Life

I understand that the logistics of running the Second Life grid must be one hell of a task. That said, the announcement by Linden Lab that in peak usage times they’ll be disabling some of the in-world services to cope seems farcical to me. It’s the equivalent of shutting off the lights on a passenger [...]

Linden Lab’s I-World island: window-dressing or real help?

Linden Lab have announced an enhancement of their in-world support through the creation of I-World Island, which will launch on the 5th April. It’s fair to say that Linden Lab have made progress in their in-world support, although it’s still hard not to agree with one commenter on the Linden blog where the announcement was [...]

22 more Second Life tutorial videos

Linden Lab’s Torley Linden is a man possessed – today he’s released 22 new tutorial videos:
“Adding & divorcing a Partner – Love & separation in 2 min.
Building materials explained – Rubber? Glass? Stone? What difference do they make?
Changing the time of day – Override to see better.
Changing your login location – For your sheer convenience.
Chat [...]

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