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	<title>The Metaverse Journal - Virtual World News &#187; Business</title>
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	<link>http://www.metaversejournal.com</link>
	<description>Coverage of news, issues and events occurring in virtual worlds or those who create those worlds</description>
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		<copyright>Copyright &#xA9; 2010 The Metaverse Journal - Virtual World News </copyright>
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		<itunes:summary>Coverage of news, issues and events occurring in virtual worlds or those who create those worlds</itunes:summary>
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		<itunes:category text="Society &amp; Culture"/>
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			<title>The Metaverse Journal - Virtual World News</title>
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		<item>
		<title>Virtual worlds and business: 2010 overview</title>
		<link>http://www.metaversejournal.com/2010/03/15/virtual-worlds-and-business-2010-overview/</link>
		<comments>http://www.metaversejournal.com/2010/03/15/virtual-worlds-and-business-2010-overview/#comments</comments>
		<pubDate>Mon, 15 Mar 2010 11:46:18 +0000</pubDate>
		<dc:creator>Lowell Cremorne</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[General News]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[discussion paper]]></category>
		<category><![CDATA[enterprise]]></category>

		<guid isPermaLink="false">http://www.metaversejournal.com/?p=2603</guid>
		<description><![CDATA[ A little over a year ago we created a short discussion paper on the potential impact of virtual worlds on business. Since that time literally hundreds of people have downloaded the paper, so we thought it was worth updating it. 
It remains a fairly succinct overview of the opportunities presented by virtual environments in [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.metaversejournal.com/images/2010/03/vwbusiness-medium.jpg"><img src="http://www.metaversejournal.com/images/2010/03/vwbusiness-medium.jpg" alt="" title="vwbusiness-medium" width="300" height="266" class="alignleft size-full wp-image-2604" /></a> A little over a year ago <a href="http://www.metaversejournal.com/2009/02/24/enterprise-20-and-virtual-worlds-and-a-free-discussion-paper-download/">we created a short discussion paper</a> on the potential impact of virtual worlds on business. Since that time literally hundreds of people have downloaded the paper, so we thought it was worth updating it. </p>
<p>It remains a fairly succinct overview of the opportunities presented by virtual environments in the enterprise, as well as identifying some of the misconceptions around. The updated version now contains some discussion on trends for the coming 12-months (partly based on our <a href="http://www.metaversejournal.com/2009/12/29/virtual-worlds-predictions-for-2010/">2010 predictions post</a>) as well as a wrap-up of the major platforms to watch.</p>
<p>You can download Virtual Worlds and business: 2010 overview for free <a href="http://www.e-junkie.com/metaverseoz/product/349746.php">by going to this page</a>.</p>
<p>As always, if there&#8217;s omissions or alterations needed, please don&#8217;t hesitate to <a href="http://www.metaversejournal.com/contact">let us know</a>.</p>
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		<title>Book Review: Total Engagement</title>
		<link>http://www.metaversejournal.com/2010/03/02/book-review-total-engagement/</link>
		<comments>http://www.metaversejournal.com/2010/03/02/book-review-total-engagement/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 13:54:48 +0000</pubDate>
		<dc:creator>Lowell Cremorne</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[General News]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[book review]]></category>

		<guid isPermaLink="false">http://www.metaversejournal.com/?p=2428</guid>
		<description><![CDATA[ Byron Reeves is a Stanford University Professor and Co-Director of the Human Sciences and Technologies Advanced Research Institute. J. Leighton Read is a serial entrepreneur and CEO with an interest in the psychological aspects of gaming.
The premise of the book is the potential for games to become central in the workplace. It sounds a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.metaversejournal.com/images/2010/02/totalengagement.jpg"><img class="alignleft size-full wp-image-2576" title="totalengagement" src="http://www.metaversejournal.com/images/2010/02/totalengagement.jpg" alt="" width="300" height="376" /></a> Byron Reeves is a Stanford University Professor and Co-Director of the <a href="http://hstar.stanford.edu/">Human Sciences and Technologies Advanced Research Institute</a>. <a href="http://www.totalengagement.org/authors.html">J. Leighton Read</a> is a serial entrepreneur and CEO with an interest in the psychological aspects of gaming.</p>
<p>The premise of the book is the potential for games to become central in the workplace. It sounds a far-fetched premise initially, but that&#8217;s the power of the discussion put forward by the authors: they provide cogent, well-informed examples of how gaming within business could work. The focus is primarily MMOs, for a number of reasons, including:</p>
<p>1. They contain &#8220;the most counterstereotypical roster of players&#8221;, hence being the most worthwhile population from which to apply findings.</p>
<p>2. MMO players tend to have a higher level of engagement with their game and spend on average much more time per week than a solo gamer.</p>
<p>3. The dynamics of raids, quests etc tend to provide situations where teamwork and leadership can come to the fore.</p>
<p>After establishing its premise, the book goes on to provide some fascinating examples of work problems a gaming framework could solve, as well as some fairly detailed discussion around virtual teams, virtual leadership, virtual money and the link between play and work. There&#8217;s a useful summary at the end and a handful of tactics to actually start implementing some of the examples given. As the authors themselves say, one of the best tactics for any business is to harness the knowledge of the gamers in its midst.</p>
<p>Overall, this is a very engaging read with realistic, well thought out examples. For anyone interested in the applicability of virtual environments to the workplace, it&#8217;s a must-read. For the dedicated gamer who also happens to work for a large organisation, there&#8217;s also plenty of information to get you thinking about advocating for change.</p>
<p>The final world goes to one of the authors. Here&#8217;s a presentation from Byron Reeves on the topic of the book:</p>
<p><a href="http://vimeo.com/6440614">Byron Reeves &#8211; fbFund REV, 7/31/09 &#8211; Part 1 of 2 (Version 2), &#8220;Work Sucks &#8211; Games are great&#8221;</a> from <a href="http://vimeo.com/fbfundrev">fbFund REV</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="400" height="225" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=6440614&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="400" height="225" src="http://vimeo.com/moogaloop.swf?clip_id=6440614&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>You can buy <em>Total Engagement</em> from <a href="http://astore.amazon.com/metaversejournal-20/detail/142214657X">our own bookshop</a>, <a href="http://www.amazon.com/Total-Engagement-Virtual-Businesses-Compete/dp/142214657X">Amazon direct</a> or a local <a href="http://www.dymocks.com.au/ProductDetails/ProductDetail.aspx?R=9781422146576">online bookshop like Dymocks</a>.</p>
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		<title>Immersive environments and the enterprise: new report</title>
		<link>http://www.metaversejournal.com/2010/01/22/immersive-environments-and-the-enterprise-new-report/</link>
		<comments>http://www.metaversejournal.com/2010/01/22/immersive-environments-and-the-enterprise-new-report/#comments</comments>
		<pubDate>Fri, 22 Jan 2010 00:25:42 +0000</pubDate>
		<dc:creator>Lowell Cremorne</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[General News]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[enterprise]]></category>
		<category><![CDATA[thinkbalm]]></category>

		<guid isPermaLink="false">http://www.metaversejournal.com/?p=2494</guid>
		<description><![CDATA[Erica and Sam Driver from ThinkBalm have released a new report. Titled The Enterprise Immersive Software Decision-Making Guide, the focus is obviously virtual environments suitable for business applications. For those not aware of ThinkBalm, they have a growing stable of reports on the state of play in virtual worlds industry, particularly from a business perspective.
Aside [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.metaversejournal.com/images/2010/01/thinkbalm.jpg"><img src="http://www.metaversejournal.com/images/2010/01/thinkbalm.jpg" alt="" title="thinkbalm" width="300" height="295" class="alignleft size-full wp-image-2495" /></a>Erica and Sam Driver from ThinkBalm <a href="http://www.thinkbalm.com/2010/01/19/thinkbalm-publishes-immersive-software-decision-making-guide/">have released a new report</a>. Titled <em><a href="http://www.thinkbalm.com/wp-content/uploads/2010/01/ThinkBalm-Decision-Making-Guide-Jan-19-2010-FINAL.pdf">The Enterprise Immersive Software Decision-Making Guide</a></em>, the focus is obviously virtual environments suitable for business applications. For those not aware of ThinkBalm, they have a growing stable of reports on the state of play in virtual worlds industry, particularly from a business perspective.</p>
<p>Aside from detailing nineteen vendors out there, the guide provides some useful strategies to assist in choosing a virtual environment for an enterprise. It&#8217;s pretty standard project governance and needs analysis stuff, but tailored well to the topic.</p>
<p>One of the key points from the guide for me revolves around the regular question of &#8220;which platform is best?&#8221;:</p>
<blockquote><p>The vendors come from a variety of backgrounds and have different specializations and strengths and weaknesses. They are not all targeting the same use cases. Just as office productivity suites today now include separate-yet-integrated applications for word processing, spreadsheets, presentations, and more, immersive software product suites will evolve to focus on groups of related business problems. Eventually, we envision an immersion layer developing that will integrate with multiple enterprise systems and applications. But this is years away.</p></blockquote>
<p>I&#8217;m a little more bullish on the &#8216;years away&#8217; aspect. Two to three years, sure, but I&#8217;d be surprised if more widespread adoption took longer than that. </p>
<p>Overall, the guide appears to be a rigourous, well-researched piece of work that should provide a useful base for enterprises looking at integrating immersive environments into their operations.</p>
<p><a href="http://www.thinkbalm.com/wp-content/uploads/2010/01/ThinkBalm-Decision-Making-Guide-Jan-19-2010-FINAL.pdf">You can view the full report here</a></p>
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		<title>The reverse argument for virtual worlds in the enterprise</title>
		<link>http://www.metaversejournal.com/2010/01/11/the-reverse-argument-for-virtual-worlds-in-the-enterprise/</link>
		<comments>http://www.metaversejournal.com/2010/01/11/the-reverse-argument-for-virtual-worlds-in-the-enterprise/#comments</comments>
		<pubDate>Mon, 11 Jan 2010 08:38:00 +0000</pubDate>
		<dc:creator>Lowell Cremorne</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[General News]]></category>
		<category><![CDATA[Humour / Satire]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[humour]]></category>

		<guid isPermaLink="false">http://www.metaversejournal.com/?p=2471</guid>
		<description><![CDATA[With thanks to Tateru Nino for the heads up, this machinima just about perfectly encapsulates the tug-of-war within the enterprise in regards to adoption of virtual worlds as a collaborative tool. It&#8217;s an incisive piece that strips bare some of the stereotypes and barriers put forward by business as &#8216;arguments&#8217; against utilising virtual worlds in [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.metaversejournal.com/images/2010/01/vw-enterprise.jpg"><img src="http://www.metaversejournal.com/images/2010/01/vw-enterprise.jpg" alt="" title="vw-enterprise" width="300" height="227" class="alignleft size-full wp-image-2472" /></a><a href="http://dwellonit.taterunino.net/2010/01/10/the-golden-handshake/">With thanks to Tateru Nino</a> for the heads up, this machinima just about perfectly encapsulates the tug-of-war within the enterprise in regards to adoption of virtual worlds as a collaborative tool. It&#8217;s an incisive piece that strips bare some of the stereotypes and barriers put forward by business as &#8216;arguments&#8217; against utilising virtual worlds in their operations. </p>
<p>It&#8217;s the sort of piece that may be useful after some initial discussions have been had within an enterprise. It would probably make some people defensive if used up front, but its power is likely to be found after the stereotypical arguments have been made by those less convinced of the opportunities virtual worlds provide.</p>
<p>Watch and enjoy:</p>
<p><center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/ZtLevsiCTd0&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ZtLevsiCTd0&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></center></p>
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		<title>Surfing the virtual world hype</title>
		<link>http://www.metaversejournal.com/2009/12/01/surfing-the-virtual-world-hype/</link>
		<comments>http://www.metaversejournal.com/2009/12/01/surfing-the-virtual-world-hype/#comments</comments>
		<pubDate>Tue, 01 Dec 2009 09:48:09 +0000</pubDate>
		<dc:creator>Tateru Nino</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Op-ed]]></category>
		<category><![CDATA[Virtual worlds in the media]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[hype]]></category>
		<category><![CDATA[media]]></category>

		<guid isPermaLink="false">http://www.metaversejournal.com/?p=2417</guid>
		<description><![CDATA[Riding the hype wave of a new technology with a “world-first” isn’t exactly unusual. We’ve seen this a lot with Second Life, right?
But there’s actually other, more interesting lessons to be learned.
Firstly, the newspapers and magazines don’t really check if you’re first, so if you want you can just copy what someone else is doing. [...]]]></description>
			<content:encoded><![CDATA[<p>Riding the hype wave of a new technology with a “world-first” isn’t exactly unusual. We’ve seen this a lot with <em>Second Life</em>, right?</p>
<p>But there’s actually other, more interesting lessons to be learned.</p>
<p>Firstly, the newspapers and magazines don’t really check if you’re first, so if you want you can just copy what someone else is doing. This happened a whole heck of a lot. If anyone actually <em>does</em> ask, you just slice it more finely. “First by a Fortune 500 company”, “First by a West-coast marketing firm run by octogenarian teachers”. Slice it finely enough and you can pretty much always claim a world first – and by golly, they <em>do</em>.</p>
<p>There were, from memory, four national embassies that opened in <em>Second Life</em>. Each claimed to be the first one (presumably using the slicing technique above, or just not doing the research). That brings us to the second technique, the one that gives you the most PR bang for the least buck:</p>
<p><em>Don’t actually do it.</em> Seriously, this is a proven strategy.</p>
<p>Write and issue your press-release, outlining what amazing world-first you’ll be performing – then don’t follow through. By the time that peak of the hype cycle wore off, nobody noticed that you actually didn’t. Instead it became a <em>fait accompli</em>. Everyone more or less assumes that you <em>did</em> do it.</p>
<p>Assorted media pieces still refer to pizza-deliveries, programmes and concerts by famed celebrities that never actually happened, but the writers just assume that they did.</p>
<p>There’s your return-on-investment right there. All the hype, and none of the work. All you have to do is hit the timing right on the cyclical hype.</p>
<p>There’s a whole <em>lot</em> of businesses and organizations using <em>Second Life</em> in various ways. Many of the ones that you can name from media-coverage though, never actually did. However it didn’t apparently actually harm their PR efforts at all.</p>
<p>Anyone want to bet that this <em>won’t</em> happen with future virtual environments?</p>
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		<title>Telstra responds to questions on Second Life withdrawal</title>
		<link>http://www.metaversejournal.com/2009/11/18/telstra-responds-to-questions-on-second-life-withdrawal/</link>
		<comments>http://www.metaversejournal.com/2009/11/18/telstra-responds-to-questions-on-second-life-withdrawal/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 11:13:12 +0000</pubDate>
		<dc:creator>Lowell Cremorne</dc:creator>
				<category><![CDATA[Australian News]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[telstra]]></category>

		<guid isPermaLink="false">http://www.metaversejournal.com/?p=2398</guid>
		<description><![CDATA[As mentioned yesterday, Telstra have announced their withdrawal from Second Life, and there&#8217;s been no shortage of discussion on it around the blogosphere. 
We&#8217;ve had some passionate comments and a couple of emails from residents quite upset at the decision. 
I took the opportunity to put some questions to Telstra&#8217;s media spokesman, Craig Middleton, to [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.metaversejournal.com/images/2009/11/bigpond-secondlife-nov2009-3-sml.jpg" alt="bigpond-secondlife-nov2009-3-sml" title="bigpond-secondlife-nov2009-3-sml" class="alignleft size-full wp-image-2399" /><a href="http://www.metaversejournal.com/2009/11/17/telstra-retreats-from-second-life/">As mentioned yesterday</a>, Telstra have announced their withdrawal from <em>Second Life</em>, and there&#8217;s been no shortage of discussion on it around the blogosphere. </p>
<p>We&#8217;ve had some passionate comments and a couple of emails from residents quite upset at the decision. </p>
<p>I took the opportunity to put some questions to Telstra&#8217;s media spokesman, Craig Middleton, to get some further clarity on future plans and what will happen to the content that&#8217;s been successful for their presence:</p>
<p><i><strong>Lowell:</strong></i> After more than two years of operation, what are the key lessons Telstra has learnt from the experience?   </p>
<p><i><strong>Craig</strong></i>: From our venture into <em>Second Life</em> we learnt a great deal in a variety of areas, including online community anagement and how to foster event-based traffic &#8211; experiences in relation to the in world support team and management of frequent in world events . </p>
<p><i><strong>Lowell:</strong></i> It&#8217;s arguable that Telstra has been one of the more successful examples of a business building a community, through regular activities, dedicated staff support and a large presence. Was the costs of delivering that service too much for the returns it provided?  </p>
<p><i><strong>Craig</strong></i>: We don&#8217;t discuss the commercial aspects of our business, however we were very happy with the popularity of the islands and the interaction they allowed us in-world. </p>
<p><i><strong>Lowell:</strong></i> In regards to cost &#8211; how does Telstra plan to report to shareholders on any substantive outcomes from the Second Life foray? BigPond&#8217;s involvement on the face of it has been a success, so how will those successes be captured?   </p>
<p><i><strong>Craig</strong></i>: BigPond&#8217;s activities and investment in Second Life have been widely reported since our launch.  I do not expect any further reporting beyond that. </p>
<p><i><strong>Lowell:</strong></i> Are there any particular issues with Second Life that have hastened the decision to leave?   </p>
<p><i><strong>Craig</strong></i>: Our focus is now moving towards other social media options that are gaining in popularity and functionality on computers, mobile phones, TVs and game consoles. Watch out for such announcements in coming months. It is important for a communications company like Telstra to continue to experiment with emerging Web 2.0 applications</p>
<p><i><strong>Lowell:</strong></i> What will happen to all the BigPond content? Does Telstra have any plans to archive it or even make it available for BigPond customers to use as a basis for further content creation?       </p>
<p><i><strong>Craig</strong></i>: There are no plans beyond helping our customers transition their inworld residences to other locations</p>
<p><i><strong>Lowell:</strong></i> Does BigPond have any plans to continue development of products in virtual environments at all?   </p>
<p><i><strong>Craig</strong></i>: As per above.</p>
<p>&#8212;</p>
<p>For mine, after the impact on the community of residents, the disappearance of all the BigPond content is the biggest shame of the decision by Telstra to withdraw from Second Life. It appears they&#8217;re not ruling out further forays into virtual environments, but aside from that and anything they&#8217;ve learnt from the experiment, there doesn&#8217;t seem to be a lot of joy for BigPond customers who are <em>Second Life</em> residents.</p>
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		<title>Telstra retreats from Second Life</title>
		<link>http://www.metaversejournal.com/2009/11/17/telstra-retreats-from-second-life/</link>
		<comments>http://www.metaversejournal.com/2009/11/17/telstra-retreats-from-second-life/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 10:20:23 +0000</pubDate>
		<dc:creator>Lowell Cremorne</dc:creator>
				<category><![CDATA[Australian News]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[telstra]]></category>

		<guid isPermaLink="false">http://www.metaversejournal.com/?p=2393</guid>
		<description><![CDATA[As reported today in the mainstream press, Telstra have announced their retreat from involvement with Second Life. 
As the Australian business with the largest investment in Second Life by far, Telstra&#8217;s withdrawal potentially has a large impact on the local case for involvement of business in virtual worlds. More importantly, there are many hundreds of [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.metaversejournal.com/images/2009/11/bigpond-secondlife-november2009-sml1.jpg" alt="bigpond-secondlife-november2009-sml" title="bigpond-secondlife-november2009-sml" class="alignleft size-full wp-image-2396" /><a href="http://www.smh.com.au/technology/technology-news/bigpond-pulls-plug-on-second-life-20091117-ijq2.html#comments">As reported today</a> in the mainstream press, Telstra have announced their retreat from involvement with <em>Second Life</em>. </p>
<p>As the Australian business with the largest investment in <em>Second Life</em> by far, Telstra&#8217;s withdrawal potentially has a large impact on the local case for involvement of business in virtual worlds. More importantly, there are many hundreds of BigPond regulars who are affected by the decision. Paying residents on the BigPond sims received the following notecard on the issue:</p>
<blockquote><p>Dear Residents, Vendors and Guests,</p>
<p>Telstra BigPond would like to thank you for participating in Second Life through BigPond.  Our creative experience with Second Life has been very rewarding for both BigPond and our members. We’re constantly looking for ways to take advantage of the latest social media trends, however, our focus is moving towards entertainment options that are gaining in popularity on computers, mobile phones, TVs and game consoles. </p>
<p>From December 16 you will still be able to continue your Second Life experience directly through Linden Lab at www.secondlife.com but no longer through the BigPond portal.</p>
<p>This will also mean that all Second Life use will go towards your download limits given that the BigPond islands currently unmetered for BigPond customers are closing. Please note that this may put you over your plan download limit sooner than you were expecting.</p>
<p>Please contact our in-world Social Operations Manager Peta Philbin if you have further questions and she will provide information and/or BigPond Support personnel to assist you.</p>
<p>Again, we hope that you continue to enjoy your Second Life experience and keep checking back at www.bigpond.com for other exciting BigPond services.</p>
<p>Regards</p>
<p>The BigPond Team</p></blockquote>
<p>Is the announcement a surprise? Not really &#8211; Telstra&#8217;s been increasingly lukewarm over recent months in regards to continued development of new activities / events on the sims. That said, the community that&#8217;s been built by BigPond customers on the sims has never wavered and there&#8217;s plenty of them angry at the decision. The common theme from discussions with residents today revolved around the theme of only having entered Second Life initially because of the unmetered status for Second Life usage (on BigPond sims), and the subsequent meeting up with people that they otherwise would never have met.</p>
<p>Obviously Telstra don&#8217;t need a presence for that to occur, but they certainly created a financial and aesthetic environment that maximised the potential for new users&#8217; involvement. It&#8217;s been one of the more notable examples worldwide of a successful collaboration between a business and its customers, with examples everywhere of that relationship:</p>
<p><center><img src="http://www.metaversejournal.com/images/2009/11/bigpond-secondlife-nov2009-2.jpg" alt="bigpond-secondlife-nov2009-2" title="bigpond-secondlife-nov2009-2" class="alignnone size-full wp-image-2395" /></center></p>
<p>The biggest challenge for Telstra is how it portrays its withdrawal in the longer term. It&#8217;s likely been a financial decision, and if so it begs the question of how transparent Telstra will be on the outcomes they feel they&#8217;ve got from being in <em>Second Life</em>, and whether they&#8217;ll make further forays in the future. We touched base with Peta Philbin, who is the &#8216;Pond Estates Social Operations Manager&#8217;, but she wasn&#8217;t able to comment at all, referring me to BigPond&#8217;s PR contact, Craig Middleton. We&#8217;ve sent Craig a series of questions and will post his responses in full as soon as we receive them. There&#8217;s also a farewell party planned for 21st November &#8211; we&#8217;ll publish more details on that as they are announced. </p>
<p>In the meantime, it&#8217;s over to you: are you surprised by the announcement or has it been a long-time coming? Will this be a set-back for Second Life in Australia and for business more broadly?</p>
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