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	<title>The Metaverse Journal - Virtual World News<title>&#187; Health</title>
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	<description>Coverage of news, issues and events occurring in virtual worlds or those who create those worlds</description>
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		<title>On the fly 3D surface reconstruction: KinectFusion</title>
		<link>http://www.metaversejournal.com/2011/10/05/on-the-fly-3d-surface-reconstruction-kinectfusion/</link>
		<comments>http://www.metaversejournal.com/2011/10/05/on-the-fly-3d-surface-reconstruction-kinectfusion/#comments</comments>
		<pubDate>Wed, 05 Oct 2011 04:32:04 +0000</pubDate>
		<dc:creator>Lowell Cremorne</dc:creator>
				<category><![CDATA[Alternatives]]></category>
		<category><![CDATA[From the TMJ forums]]></category>
		<category><![CDATA[General News]]></category>
		<category><![CDATA[Health]]></category>
		<category><![CDATA[kinect]]></category>
		<category><![CDATA[kinectfusion]]></category>
		<category><![CDATA[simulation]]></category>

		<guid isPermaLink="false">http://www.metaversejournal.com/?p=3196</guid>
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Microsoft&#8217;s Kinect is rightfully getting a lot of attention from researchers. One snippet that caught my attention is a collaboration between Microsoft and a number of UK and Canada-based researchers. The result is KinectFusion. Have a look for yourself: The implications for virtual worlds are fairly obvious. The thing that particularly struck me is the [...]]]></description>
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<p>Microsoft&#8217;s Kinect is rightfully getting a lot of attention from researchers. One snippet that caught my attention is a collaboration between Microsoft and a number of UK and Canada-based researchers. The result is <a href="http://research.microsoft.com/en-us/projects/surfacerecon/" target="_blank">KinectFusion</a>.</p>
<p>Have a look for yourself:</p>
<p><center><iframe width="500" height="315" src="http://www.youtube.com/embed/quGhaggn3cQ" frameborder="0" allowfullscreen></iframe></center></p>
<p>The implications for virtual worlds are fairly obvious. The thing that particularly struck me is the dynamic capability of the approach even at this early stage &#8211; if something changes with the physical world environment, it is reflected virtually. For the education, science and health fields, to name three, this is huge. </p>
<p>One obvious example within my pet area of clinical simulation: a camera (with consent) is placed in a busy emergency department in a large teaching hospital. Emergency nursing students based at a rural university receive that feed, had it convert on the fly to 3D for use within their virtual learning environment. Students may actually &#8216;work&#8217; a full shift virtually, needing to respond to the challenges of the changing environment as they occur. </p>
<p>As I said, there&#8217;s a long way to go (for starters, KinectFusion is about surfaces only), but the progress is rapid and exciting. Over to you: what applications could you see this being good for?</p>
<div id="wherego_related"><b>Readers who viewed this page, also viewed:</b><ul><li><a href="http://www.metaversejournal.com/2011/10/19/the-watch-virtual-worlds-in-the-news-167/" rel="bookmark" class="wherego_title">The Watch &#8211; virtual worlds in the news</a></li><li><a href="http://www.metaversejournal.com/2011/08/29/euclideons-unlimited-detail-a-hands-on/" rel="bookmark" class="wherego_title">Euclideon&#8217;s Unlimited Detail: a hands-on</a></li></ul></div><img src="http://www.metaversejournal.com/?ak_action=api_record_view&id=3196&type=feed" alt="" />]]></content:encoded>
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		<title>Emergency birth at home simulation</title>
		<link>http://www.metaversejournal.com/2011/09/22/emergency-birth-at-home-simulation/</link>
		<comments>http://www.metaversejournal.com/2011/09/22/emergency-birth-at-home-simulation/#comments</comments>
		<pubDate>Thu, 22 Sep 2011 06:04:00 +0000</pubDate>
		<dc:creator>Lowell Cremorne</dc:creator>
				<category><![CDATA[General News]]></category>
		<category><![CDATA[Health]]></category>
		<category><![CDATA[clinical simulation]]></category>
		<category><![CDATA[midwifery]]></category>
		<category><![CDATA[simulation]]></category>

		<guid isPermaLink="false">http://www.metaversejournal.com/?p=3191</guid>
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This article originally appeared over at our sister-site Metaverse Health. One of the biggest challenges with online or PC-based simulations is the infrastructure required to run them. The move to web-based simulations is key to resolving that issue although web-based currently can come with a trade-off on complexity in a lot of cases. That said, [...]]]></description>
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<p><a href="http://www.metaversejournal.com/images/2011/09/birthing-sim1.jpg"><img src="http://www.metaversejournal.com/images/2011/09/birthing-sim1-150x150.jpg" alt="" title="birthing-sim1" width="150" height="150" class="alignleft size-thumbnail wp-image-3192" /></a><em>This article originally appeared over at our sister-site <a href="http://www.metaversehealth.com" target="_blank">Metaverse Health</a>.</em></p>
<p>One of the biggest challenges with online or PC-based simulations is the infrastructure required to run them. The move to web-based simulations is key to resolving that issue although web-based currently can come with a trade-off on complexity in a lot of cases. </p>
<p>That said, sometimes simplicity can still cover key concepts and that&#8217;s evident with a <a href="http://www.ardeaarts.org/birthBeta/" target="_blank">nice little simulation</a> developed by the <a href="http://www.uww.edu/cac/magd/egg.html" target="_blank">Engender Game Group at the University of Wisconsin-Whitewater</a>.</p>
<p>It provides a home-based scenario where a woman needs support through delivering her baby. It covers everything from the initial meeting through to initial post-natal care until medical assistance arrives. <a href="http://www.ardeaarts.org/birthBeta/" target="_blank">Have a go for yourself</a>.</p>
<p>For the record I&#8217;ve confirmed the validity of my choice not to become a midwife, as I got barely more than half the questions in the scenario correct!</p>
<p><a href="http://www.metaversejournal.com/images/2011/09/birthing-sim2.jpg"><img src="http://www.metaversejournal.com/images/2011/09/birthing-sim2.jpg" alt="" title="birthing-sim2" width="500" height="374" class="alignnone size-full wp-image-3193" /></a></p>
<p>[via <a href="http://seriousgamesmarket.blogspot.com/2011/09/serious-games-assisting-emergency-birth.html" target="_blank">Serious Games Market]</a></p>
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		<title>Unlimited Detail: simulation implications</title>
		<link>http://www.metaversejournal.com/2011/08/03/unlimited-detail-simulation-implications/</link>
		<comments>http://www.metaversejournal.com/2011/08/03/unlimited-detail-simulation-implications/#comments</comments>
		<pubDate>Wed, 03 Aug 2011 12:52:36 +0000</pubDate>
		<dc:creator>Lowell Cremorne</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[General News]]></category>
		<category><![CDATA[Health]]></category>
		<category><![CDATA[clinical simulation]]></category>
		<category><![CDATA[health]]></category>
		<category><![CDATA[unlimited detail]]></category>

		<guid isPermaLink="false">http://www.metaversejournal.com/?p=3157</guid>
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I ran across a fascinating video via New World Notes, that shows an alternate way of rendering 3D environments. The seven-minute video provides a fascinating (albeit hyperbole-filled) overview of the atom-based approach, called Unlimited Detail. The driving force behind the project is Queensland, Australia-based Bruce Dell, working for an outfit called Euclideon (whose website is [...]]]></description>
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<p><a href="http://www.metaversejournal.com/images/2011/08/unlimiteddetail.jpg"><img src="http://www.metaversejournal.com/images/2011/08/unlimiteddetail-300x168.jpg" alt="" title="unlimiteddetail" width="300" height="168" class="alignleft size-medium wp-image-3159" /></a>I ran across a fascinating video via <a href="http://nwn.blogs.com" target="_blank">New World Notes</a>, that shows an alternate way of rendering 3D environments. The seven-minute video provides a fascinating (albeit hyperbole-filled) overview of the atom-based approach, called Unlimited Detail.</p>
<p>The driving force behind the project is Queensland, Australia-based Bruce Dell, working for an outfit called Euclideon (whose <a href="http://www.euclideon.com" target="_blank">website</a> is unavailable strangely).</p>
<p>Before I go on any further, you should have a look at the video yourself:</p>
<p><center><iframe width="425" height="349" src="http://www.youtube.com/embed/00gAbgBu8R4" frameborder="0" allowfullscreen></iframe></center></p>
<p>One more external pointer: Popsci covers the issue well, but it&#8217;s worth <a href="http://www.popsci.com/technology/article/2011-08/video-unlimited-detail-graphics-tech-surfaces-again-still-wont-let-us-play-it" target="_blank">reading the comments</a> on that article to pick up on some of the scepticism around about Unlimited Detail.</p>
<p>Of course, whether Unlimited Detail is a near reality or a pipe dream is partly a moot point: it still raises some interesting points for me on how enhancing the current approach to graphical detail is pivotal to the success of 3D environments in a range of areas, including my pet topic of clinical simulation. Until there&#8217;s the ability to replicate complex behaviours or procedures in a graphically realistic way, true simulation will remain problematic in these environments. </p>
<p>Let&#8217;s take even a &#8216;simple&#8217; procedural simulation like inserting an <a href="http://intensivecare.hsnet.nsw.gov.au/endotracheal-tube-ett-or-breathing-tube" target="_blank">endotracheal tube (ETT)</a>. The need for graphical reality is critical if any attempt is to be made to translate the practice to the physical world environment &#8211; the state of the &#8216;patient&#8217;, their position on the bed, the anatomical correctness of their trachea, the flexibility of the tube and so on. That;s why I&#8217;m encouraged by developments like Unlimited Detail. </p>
<p>Of course the real test is whether it sees the light of day in environments accessible to the general public.</p>
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		<title>Disability Rights Conference in Second Life</title>
		<link>http://www.metaversejournal.com/2011/07/21/disability-rights-conference-in-second-life/</link>
		<comments>http://www.metaversejournal.com/2011/07/21/disability-rights-conference-in-second-life/#comments</comments>
		<pubDate>Wed, 20 Jul 2011 14:20:33 +0000</pubDate>
		<dc:creator>Lowell Cremorne</dc:creator>
				<category><![CDATA[General News]]></category>
		<category><![CDATA[Health]]></category>
		<category><![CDATA[Non-Profit]]></category>
		<category><![CDATA[disability rights]]></category>
		<category><![CDATA[health]]></category>

		<guid isPermaLink="false">http://www.metaversejournal.com/?p=3144</guid>
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Another great event from Virtual Ability Island in Second Life on the way in coming days: July 16, 2011 &#8211; IDRAC2011 International Disability Rights Affirmation Conference- July 23/24, 2011 Virtual World Conference about Real World Rights Virtual Ability, Inc. announces the International Disability Rights Affirmation Conference (IDRAC2011) to be held Saturday and Sunday, July 23/24, [...]]]></description>
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<p><a href="http://www.metaversejournal.com/images/2011/07/virtual-ability-july2011.jpg"><img src="http://www.metaversejournal.com/images/2011/07/virtual-ability-july2011-150x150.jpg" alt="" title="virtual-ability-july2011" width="150" height="150" class="alignleft size-thumbnail wp-image-3145" /></a>Another great event from Virtual Ability Island in Second Life on the way in coming days:</p>
<blockquote><p>July 16, 2011 &#8211; IDRAC2011</p>
<p>International Disability Rights Affirmation Conference- July 23/24, 2011</p>
<p>Virtual World Conference about Real World Rights</p>
<p>Virtual Ability, Inc. announces the International Disability Rights Affirmation Conference (IDRAC2011) to be held Saturday and Sunday, July 23/24, in Second Life®.</p>
<p>In 2006, the United Nations held a Convention on the Rights of Persons with Disabilities. The text of the Convention was adopted by the UN General Assembly, and now has over 100 signatory states, including the US and the European Union. </p>
<p>Legislation to protect the rights of persons with disabilities is becoming common around the world. However, the June 9 World Health Organization study, the World Report on Disability, found significant barriers to equal access for persons with disabilities still exist.</p>
<p>This international conference will begin to explore legal protections around the world for persons with disabilities. Featured panels of persons from around the world will discuss local legislation that supports the rights of persons with disabilities. Panelists come from Australia, Belgium, Costa Rica, Italy, the Netherlands, Spain, and the UK.</p>
<p>Featured presenters include Scott Gill, Simon Walsh, Sister Abeyante, and Roberta Walker Kilkenny.</p>
<p>Gill is Executive Director of Access 2 independence, a Center for Independent Living in Iowa, US; he will talk about the independence movement. Walsh is head of his own consulting firm in the UK; he will compare the US ADA legislation with the UK’s DDA. Abeyante is a Salvatorian Sister; she will discuss advocacy for disability (civil and human) rights. Kilkenny is a college instructor; she will present about the significance of the UN Convention.</p>
<p>Presentations by the National Service Inclusion Project and the Job Accommodation Network will highlight disability services available in the US. Other sessions will feature peer support, comedy, and dance, both as part of the affirmation celebration. </p>
<p>Presentations will take place in Sojourner Auditorium on Virtual Ability Island within Second Life®: <a href="http://maps.secondlife.com/secondlife/Virtual%20Ability/54/170/23" target="_blank">http://maps.secondlife.com/secondlife/Virtual%20Ability/54/170/23</a>. The full schedule of confirmed presenters is posted inworld, and at <a href="http://virtualability.org/IDRAC2011.aspx" target="_blank" class="broken_link" rel="nofollow">http://virtualability.org/IDRAC2011.aspx</a>.</p>
<p>Alice Krueger, president of Virtual Ability, Inc., stated: “It is a great pleasure to host so many wonderful speakers. Our audience will gain information about the extent of the issues facing people with disabilities, and the potentials for solutions to barriers.”</p>
<p>About Virtual Ability, Inc.</p>
<p>Virtual Ability, Inc. is a 501(c)(3) non-profit corporation based in Denver, Colorado, dedicated to enabling people with a wide range of disabilities by providing a supporting environment for them to enter and thrive in on-line virtual worlds like Second Life®.</p>
<p>For more information on Virtual Ability, Inc., including the benefits of virtual reality for people with disabilities, please see <a href="http://www.VirtualAbility.org">www.VirtualAbility.org</a>.</p>
<p>For further information, contact: </p>
<p>Alice Krueger, President<br />
Virtual Ability Inc.<br />
Office: 303/400-3306<br />
akrueger@VirtualAbility.org</p></blockquote>
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		<title>Relay for Life in Second Life: 2011</title>
		<link>http://www.metaversejournal.com/2011/07/17/relay-for-life-in-second-life-2011/</link>
		<comments>http://www.metaversejournal.com/2011/07/17/relay-for-life-in-second-life-2011/#comments</comments>
		<pubDate>Sun, 17 Jul 2011 03:13:39 +0000</pubDate>
		<dc:creator>Lowell Cremorne</dc:creator>
				<category><![CDATA[General News]]></category>
		<category><![CDATA[Health]]></category>
		<category><![CDATA[Non-Profit]]></category>
		<category><![CDATA[relay for life]]></category>

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Relay for Life 2011 is in its closing stages as we speak in Second Life. US$343,000 has been raised at time of writing (71 million Linden dollars) and there&#8217;s still plenty to see and do. As always musical entertainment is a focus in addition to the relay itself, and there&#8217;s plenty on offer. If you [...]]]></description>
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<p><a href="http://www.metaversejournal.com/images/2011/07/relay-for-life-2011.jpg"><img src="http://www.metaversejournal.com/images/2011/07/relay-for-life-2011-300x147.jpg" alt="" title="relay-for-life-2011" width="300" height="147" class="alignleft size-medium wp-image-3143" /></a><a href="http://main.acsevents.org/site/TR?pg=entry&#038;fr_id=34810">Relay for Life 2011</a> is in its closing stages as we speak in Second Life. US$343,000 has been raised at time of writing (71 million Linden dollars) and there&#8217;s still plenty to see and do. As always musical entertainment is a focus in addition to the relay itself, and there&#8217;s plenty on offer.</p>
<p>If you haven&#8217;t already, jump in and participate. Even better, add to the donation tally! </p>
<p><a href="http://www.relayforlife.org/secondlife">All the details you need to get involved are here</a>.</p>
<div id="wherego_related"><b>Readers who viewed this page, also viewed:</b><ul><li><a href="http://www.metaversejournal.com/2011/03/10/pimp-your-virtual-worlds-site-2011/" rel="bookmark" class="wherego_title">&#8216;Pimp your virtual worlds site&#8217; 2011</a></li><li><a href="http://www.metaversejournal.com/2011/03/22/flickr-gettr-and-second-life/" rel="bookmark" class="wherego_title">Flickr Gettr and Second Life</a></li></ul></div><img src="http://www.metaversejournal.com/?ak_action=api_record_view&id=3142&type=feed" alt="" />]]></content:encoded>
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		<title>Virtual Worlds and Metaverse Platforms: New Communication and Identity Paradigms</title>
		<link>http://www.metaversejournal.com/2011/07/14/virtual-worlds-and-metaverse-platforms-new-communication-and-identity-paradigms/</link>
		<comments>http://www.metaversejournal.com/2011/07/14/virtual-worlds-and-metaverse-platforms-new-communication-and-identity-paradigms/#comments</comments>
		<pubDate>Wed, 13 Jul 2011 15:57:27 +0000</pubDate>
		<dc:creator>Lowell Cremorne</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[General News]]></category>
		<category><![CDATA[Health]]></category>
		<category><![CDATA[TMJ Site News]]></category>
		<category><![CDATA[health]]></category>
		<category><![CDATA[virtual worlds research]]></category>

		<guid isPermaLink="false">http://www.metaversejournal.com/?p=3137</guid>
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Just a quick note that the book chapter on virtual worlds, health and simulation I wrote during late 2010 is now available for ordering as part of the book Virtual Worlds and Metaverse Platforms: New Communication and Identity Paradigms Each chapter has an abstract available for viewing and a PDF sample of the first couple [...]]]></description>
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<p><a href="http://www.metaversejournal.com/images/2011/07/metaverse-paradigms.png"><img src="http://www.metaversejournal.com/images/2011/07/metaverse-paradigms.png" alt="" title="metaverse-paradigms" width="150" height="201" class="alignleft size-full wp-image-3139" /></a>Just a quick note that the book chapter on virtual worlds, health and simulation I wrote during late 2010 is now available for ordering as part of the book <em><a href="http://www.igi-global.com/bookstore/titledetails.aspx?titleid=50523" target="_blank">Virtual Worlds and Metaverse Platforms: New Communication and Identity Paradigms</a></em></p>
<p>Each chapter has an abstract available for viewing and a PDF sample of the first couple of pages (<a href="http://www.igi-global.com/viewtitlesample.aspx?id=55412" target="_blank">here&#8217;s my PDF sample</a>). There&#8217;s an interesting range of topics on offer and I&#8217;m looking forward to having a read of them all. As my first academic publication I&#8217;m just a little stoked <img src='http://www.metaversejournal.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  </p>
<p>It&#8217;s also interesting to note I&#8217;m the only author that&#8217;s not directly aligned with a University &#8211; is it really that rare for someone to contribute to an academic publication that&#8217;s not directly aligned with a tertiary institution?</p>
<p>Of course, with the rapidity of change in the field, books like this can date rapidly but having a read-through my own chapter I think it holds up relatively well so far &#8211; that may be a different story in six months!</p>
<p>If you do end up reading the chapter in full, I&#8217;d dearly love your feedback on it &#8211; I have no doubt I&#8217;ve missed stuff given the breadth of things underway.</p>
<div id="wherego_related"><b>Readers who viewed this page, also viewed:</b><ul><li><a href="http://www.metaversejournal.com/2011/02/01/virtual-worlds-best-practices-in-education-2011/" rel="bookmark" class="wherego_title">Virtual Worlds Best Practices in Education 2011</a></li><li><a href="http://www.metaversejournal.com/2011/06/19/the-lab-virtual-worlds-learning-at-its-very-best/" rel="bookmark" class="wherego_title">The Lab: virtual worlds learning at its very best</a></li><li><a href="http://www.metaversejournal.com/2011/03/28/kitely-open-source-virtual-worlds-simplified/" rel="bookmark" class="wherego_title">Kitely: open source virtual worlds simplified</a></li><li><a href="http://www.metaversejournal.com/2011/03/22/flickr-gettr-and-second-life/" rel="bookmark" class="wherego_title">Flickr Gettr and Second Life</a></li></ul></div><img src="http://www.metaversejournal.com/?ak_action=api_record_view&id=3137&type=feed" alt="" />]]></content:encoded>
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		<title>Emotion transference: Telenoid</title>
		<link>http://www.metaversejournal.com/2011/05/22/emotion-transference-telenoid/</link>
		<comments>http://www.metaversejournal.com/2011/05/22/emotion-transference-telenoid/#comments</comments>
		<pubDate>Sun, 22 May 2011 08:01:30 +0000</pubDate>
		<dc:creator>Lowell Cremorne</dc:creator>
				<category><![CDATA[General News]]></category>
		<category><![CDATA[Health]]></category>
		<category><![CDATA[emotion transference]]></category>
		<category><![CDATA[virtual worlds bots]]></category>

		<guid isPermaLink="false">http://www.metaversejournal.com/?p=3105</guid>
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This story appeared earlier this week over at sister-site Metaverse Health. As a clinician fascinated by the use of new technologies to achieve outcomes, it&#8217;s hard to go past anything that is looking at bridging the divide between human emotions / touch and technology. Telenoid is one such project. It&#8217;s aim is to provide an [...]]]></description>
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<p><a href="http://www.metaversejournal.com/images/2011/05/telenoid.jpg"><img src="http://www.metaversejournal.com/images/2011/05/telenoid-150x150.jpg" alt="" title="telenoid" width="150" height="150" class="alignleft size-thumbnail wp-image-3106" /></a><em>This story appeared earlier this week over at sister-site <a href="http://www.metaversehealth.com">Metaverse Health</a></em>.</p>
<p>As a clinician fascinated by the use of new technologies to achieve outcomes, it&#8217;s hard to go past anything that is looking at bridging the divide between human emotions / touch and technology. <a href="http://www.irc.atr.jp/Geminoid/Telenoid-overview.html" class="broken_link" rel="nofollow">Telenoid</a> is one such project. It&#8217;s aim is to provide an effective way to transfer people&#8217;s presence. </p>
<p>The research on telepresence is booming and it&#8217;s fairly widely accepted that videoconferencing is superior to teleconferencing and that platforms like virtual worlds provide even better telepresence sometimes. Telenoid is a step further again, providing a tangible means of interacting with someone remotely. In the second video below you&#8217;ll see its creator citing a key inspiration was the ability for remotely located grandparents to interact more with their grandchildren. That alone is laudable but for me the clinical simulation potentials stood out pretty strongly.</p>
<p><strong>Real patients as simulation</strong></p>
<p>Imagine the ability to have a &#8216;patient&#8217; reflecting the emotions and speech of a real person in combination with the current simulation functionality i.e. feedback, monitoring of biometric data etc. Taken a step further: a real patient experiencing a real health issue is able (with consent of course) to have their experience transferred to a simulation exercise in real time. <a href="http://www.emotiv.com/">There are already consumer devices</a> on the market able to control avatars via thought processes, this is only a small step beyond that.</p>
<p>A specific example:</p>
<p>a. Marjorie is a patient with bowel cancer who is scheduled to have chemotherapy.</p>
<p>b. She consents to her next outpatient chemotherapy session being used for simulation purposes with third-year nursing students at a local university. </p>
<p>c. On arrival at the clinic for her chemotherapy, Marjorie agrees to wear a discreet headset that both captures her emotions as well as her voice as she goes through the process.</p>
<p>d. At the university the students are in a laboratory environment set up for chemotherapy and the simulation mannikin is reflecting Marjorie&#8217;s experience as students use the same clinical pathway as the clinic to simulate providing the chemotherapy. The voice recorder allows the students to hear what the nurse is actually doing for Marjorie, providing the opportunity to contrast practice and to &#8216;see&#8217; what impact that practice is having on Marjorie.</p>
<p>It sounds a little clunky and requires tight integration betwen education and practice, but the potential is there. Using dementia as an another example (although this is where consent can be fraught with difficulties): imagine the power of a mannikin that spoke and reflected the emotions and movements of an individual with severe dementia. The learning potential is enormous and would have the subsequent benefit of much more confident and confident new practitioners.</p>
<p><strong>Videos</strong></p>
<p>The first video shows a conversation with Telenoid:</p>
<p><center><object width="480" height="390"><param name="movie" value="http://www.youtube.com/v/N9JyDQlHo1A&#038;hl=en_US&#038;feature=player_embedded&#038;version=3"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/N9JyDQlHo1A&#038;hl=en_US&#038;feature=player_embedded&#038;version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="480" height="390"></embed></object></center></p>
<p>This one shows Telenoid up closer and note how easily people interact with it:</p>
<p><center><iframe src="http://player.vimeo.com/video/15139640?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="400" height="225" frameborder="0"></iframe>
<p><a href="http://vimeo.com/15139640">ars electronica: telenoid</a> from <a href="http://vimeo.com/fabianmohr">Fabian Mohr</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p></center></p>
<p>Thanks to Meg over at <a href="http://futureofsex.net/robots/can-we-transmit-emotions-through-telepresence-robots/">Future of Sex</a> for the heads-up. Yes, the potential for this technology in regards to sex is likely to be the driver for its further enhancement and adoption. Who&#8217;d of thought?</p>
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		<title>Avatars and body image: further research participants needed</title>
		<link>http://www.metaversejournal.com/2011/05/20/avatars-and-body-image-further-research-participants-needed/</link>
		<comments>http://www.metaversejournal.com/2011/05/20/avatars-and-body-image-further-research-participants-needed/#comments</comments>
		<pubDate>Thu, 19 May 2011 13:21:55 +0000</pubDate>
		<dc:creator>Lowell Cremorne</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[General News]]></category>
		<category><![CDATA[Health]]></category>
		<category><![CDATA[avatar research]]></category>
		<category><![CDATA[avatars and body image]]></category>

		<guid isPermaLink="false">http://www.metaversejournal.com/?p=3100</guid>
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A little over a year ago we reported on a research study underway into the link between avatars and body image. That research has been continuing ever since and the initial results were inconclusive. PhD student Jon-Paul Cacioli wants to delve a little deeper on a few things, so there&#8217;s a follow-up survey for any [...]]]></description>
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<p><a href="http://www.metaversejournal.com/images/2011/05/bodyimage.jpg"><img src="http://www.metaversejournal.com/images/2011/05/bodyimage-150x150.jpg" alt="" title="bodyimage" width="150" height="150" class="alignleft size-thumbnail wp-image-3101" /></a><a href="http://www.metaversejournal.com/2010/01/12/body-image-and-virtual-worlds-call-for-study-participants/">A little over a year ago we reported</a> on a research study underway into the link between avatars and body image. That research has been continuing ever since and the initial results were inconclusive. PhD student Jon-Paul Cacioli wants to delve a little deeper on a few things, so there&#8217;s a follow-up survey for any male over the age of 18 who has an avatar in a virtual world. </p>
<p>It doesn&#8217;t matter if it&#8217;s Second Life, World of Warcraft or an OpenSim grid, you can take part. The survey itself will take 15-20 minutes to complete, but all respondents go into a draw for Amazon vouchers.</p>
<p><a href="http://www.deakin.edu.au/psychology/research/virtualimage/">To take part, here&#8217;s where to go.</a></p>
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		<title>Between Worlds: a Second Life machinima</title>
		<link>http://www.metaversejournal.com/2011/04/15/between-worlds-a-second-life-machinima/</link>
		<comments>http://www.metaversejournal.com/2011/04/15/between-worlds-a-second-life-machinima/#comments</comments>
		<pubDate>Fri, 15 Apr 2011 08:45:40 +0000</pubDate>
		<dc:creator>Lowell Cremorne</dc:creator>
				<category><![CDATA[General News]]></category>
		<category><![CDATA[Health]]></category>
		<category><![CDATA[User-generated]]></category>
		<category><![CDATA[health]]></category>
		<category><![CDATA[machinima]]></category>

		<guid isPermaLink="false">http://www.metaversejournal.com/?p=3068</guid>
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This post originally appeared over at our sister site, Metaverse Health There&#8217;s not a lot to add to the great description provided by the creators: “Between Worlds: A Journey of Hope” is a machinima produced by Panacea Luminos of NY HealthScape (USA) filmed and edited by Aliceinthenet (UK) and written by Skylar Smythe (Canada).  The [...]]]></description>
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<p><em>This post originally appeared over at our sister site, <a href="http://www.metaversehealth.com">Metaverse Health</a></em></p>
<p>There&#8217;s not a lot to add to the great description provided by the creators:</p>
<blockquote><p>“Between Worlds:  A Journey of Hope” is a machinima produced by Panacea Luminos of NY HealthScape (USA) filmed and edited by Aliceinthenet (UK) and written by Skylar Smythe (Canada).  The inspirational piece is a story of cancer survival and accessing health information, supports and friendship in the virtual world of Second Life.   We invite you to visit: <a href="&lt;a href=" class="broken_link" rel="nofollow">http://tinyurl.com/3esr334</a> to view the film and encourage your feedback and comments.</p></blockquote>
<p>There&#8217;s four parts, which you can see below:</p>
<p><center><iframe title="YouTube video player" width="480" height="390" src="http://www.youtube.com/embed/xA1Qk4kQb7Y" frameborder="0" allowfullscreen></iframe></center></p>
<p><center><iframe title="YouTube video player" width="480" height="390" src="http://www.youtube.com/embed/7grBTZcyR14" frameborder="0" allowfullscreen></iframe></center></p>
<p><center><iframe title="YouTube video player" width="480" height="390" src="http://www.youtube.com/embed/XZifdnPhUDc" frameborder="0" allowfullscreen></iframe></center></p>
<p><center><iframe title="YouTube video player" width="480" height="390" src="http://www.youtube.com/embed/Sech2kV4Sbw" frameborder="0" allowfullscreen></iframe></center></p>
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		<title>Virtual International Day of the Midwife</title>
		<link>http://www.metaversejournal.com/2011/02/26/virtual-international-day-of-the-midwife/</link>
		<comments>http://www.metaversejournal.com/2011/02/26/virtual-international-day-of-the-midwife/#comments</comments>
		<pubDate>Fri, 25 Feb 2011 14:04:08 +0000</pubDate>
		<dc:creator>Lowell Cremorne</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[General News]]></category>
		<category><![CDATA[Health]]></category>
		<category><![CDATA[health]]></category>
		<category><![CDATA[midwifery]]></category>

		<guid isPermaLink="false">http://www.metaversejournal.com/?p=3031</guid>
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This post appeared earlier in the week over at Metaverse Health. A collaboration between Griffith University (Australia), Otago Polytechnic (New Zealand) and the University of Canberra (Australia), the Virtual International Day of the Midwife is in its third year (2009 and 2010 proceedings links). For more information or to express interest in presenting, check out [...]]]></description>
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<p><a href="http://www.metaversejournal.com/images/2011/02/vidm.jpg"><img src="http://www.metaversejournal.com/images/2011/02/vidm-150x150.jpg" alt="" title="vidm" width="150" height="150" class="alignleft size-thumbnail wp-image-3032" /></a><em>This post appeared earlier in the week over at <a href="http://www.metaversehealth.com<br />
   ">Metaverse Health</a></em>.</p>
<p>A collaboration between Griffith University (Australia), Otago Polytechnic (New Zealand) and the University of Canberra (Australia), the Virtual International Day of the Midwife is in its third year (<a href="http://internationaldayofthemidwife.wikispaces.com/International+Day+of+the+Midwife+2009">2009</a> and <a href="http://internationaldayofthemidwife.wikispaces.com/International+Day+of+the+Midwife+2010">2010</a> proceedings links). </p>
<p>For more information or to express interest in presenting, check out the <a href="http://internationaldayofthemidwife.wikispaces.com/">VIDM Wiki</a>. </p>
<p>The call for expressions of interest is as follows:</p>
<blockquote><p>*Call for Expressions of Interest*<br />
The organising committee are now calling for Expressions of Interest (EOI)<br />
to present at the VIDM eVent. While the EOI must be in English we welcome<br />
presentations in other languages. We also welcome EOI from non-midwives and<br />
midwifery students. Presenters need not be experienced in using electronic<br />
media &#8211; members of the organising committee will be able to give support.<br />
Please provide a short paragraph (no more than 150 words) describing your<br />
presentation and the form it will take (for example a PowerPoint<br />
presentation, live or email discussion, video, photographic slide show,<br />
story-telling session). Please also include your status (eg midwife,<br />
non-midwife, midwifery student), country of origin and language of<br />
presentation. Your presentations or resources should;</p>
<p>   &#8211; Have a clear aim or purpose<br />
   &#8211; Focus on maternity care or midwifery<br />
   &#8211; Be of interest to an international audience<br />
   &#8211; Be appropriate to the chosen media</p>
<p>If you would like to give a live presentation, please indicate what time and<br />
time zone you are available in your EOI.</p>
<p>*Support for speakers*<br />
Please note: We will be using the web-conferencing platform Elluminate. All<br />
live sessions will be facilitated by an experienced online facilitator so<br />
you will be supported at every stage.</p>
<p>*When and where to submit your EOI*<br />
Please submit your EOI by 11th March 2011 by;</p>
<p>   &#8211; Email to Sarah Stewart:<br />
sarahstewart07(at)gmail.com<sarahstewart07@gmail.com><br />
   &#8211; Or add it to the <a href="http://internationaldayofthemidwife.wikispaces.com/International+Day+of+the+Midwife+2011">VIDM wiki</a></p>
<p>   &#8211; Or add to the <a href="http://www.facebook.com/VirtualInternationalDayoftheMidwife">VIDM Facebook page</a></p></blockquote>
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		<slash:comments>3</slash:comments>
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		<title>3D texture breakthrough</title>
		<link>http://www.metaversejournal.com/2011/02/12/3d-texture-breakthrough/</link>
		<comments>http://www.metaversejournal.com/2011/02/12/3d-texture-breakthrough/#comments</comments>
		<pubDate>Sat, 12 Feb 2011 10:05:21 +0000</pubDate>
		<dc:creator>Lowell Cremorne</dc:creator>
				<category><![CDATA[General News]]></category>
		<category><![CDATA[Health]]></category>

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This article appeared earlier in the week over at our sister-site, Metaverse Health A story over at New Scientist caught my eye today. It describes a new approach to developing textured 3D objects that provides much greater realism for relatively less work, particularly for amateur content creators: The potential of this in clinical simulation is [...]]]></description>
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<p><em>This article appeared earlier in the week over at our sister-site, <a href="http://www.metaversehealth.com">Metaverse Health</a></em></p>
<p><a href="http://www.newscientist.com/blogs/nstv/2011/02/cgi-tricks-slicing-a-virtual-jelly-roll-is-now-a-piece-of-cake.html">A story over at New Scientist</a> caught my eye today. It describes a new approach to developing textured 3D objects that provides much greater realism for relatively less work, particularly for amateur content creators:</p>
<p><center><object id="flashObj" width="486" height="412" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,47,0"><param name="movie" value="http://c.brightcove.com/services/viewer/federated_f9?isVid=1" /><param name="bgcolor" value="#FFFFFF" /><param name="flashVars" value="videoId=779999787001&#038;playerID=2227271001&#038;playerKey=AQ~~,AAAAADqBmN8~,Yo4S_rZKGX0rYg6XsV7i3F9IB8jNBoiY&#038;domain=embed&#038;dynamicStreaming=true" /><param name="base" value="http://admin.brightcove.com" /><param name="seamlesstabbing" value="false" /><param name="allowFullScreen" value="true" /><param name="swLiveConnect" value="true" /><param name="allowScriptAccess" value="always" /><embed src="http://c.brightcove.com/services/viewer/federated_f9?isVid=1" bgcolor="#FFFFFF" flashVars="videoId=779999787001&#038;playerID=2227271001&#038;playerKey=AQ~~,AAAAADqBmN8~,Yo4S_rZKGX0rYg6XsV7i3F9IB8jNBoiY&#038;domain=embed&#038;dynamicStreaming=true" base="http://admin.brightcove.com" name="flashObj" width="486" height="412" seamlesstabbing="false" type="application/x-shockwave-flash" allowFullScreen="true" swLiveConnect="true" allowScriptAccess="always" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash"></embed></object></center></p>
<p>The potential of this in clinical simulation is fairly obvious. Whether it be surgery or anatomical exploration, expect to see some of those expected evolutionary improvements in quality just a little bit sooner. Developments like this also illustrate the importance of graphical accuracy in simulation &#8211; the more easy it becomes to manipulate objects in a realistic way, the better the outcomes garnered.</p>
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		<slash:comments>2</slash:comments>
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		<title>3D and kids: we just don&#8217;t know</title>
		<link>http://www.metaversejournal.com/2011/01/10/3d-and-kids-we-just-dont-know/</link>
		<comments>http://www.metaversejournal.com/2011/01/10/3d-and-kids-we-just-dont-know/#comments</comments>
		<pubDate>Mon, 10 Jan 2011 02:56:54 +0000</pubDate>
		<dc:creator>Lowell Cremorne</dc:creator>
				<category><![CDATA[General News]]></category>
		<category><![CDATA[Health]]></category>
		<category><![CDATA[Op-ed]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[nintendo 3ds]]></category>

		<guid isPermaLink="false">http://www.metaversejournal.com/?p=2989</guid>
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One of the more interesting issues over the past year has been around 3D at consumer level. Whether it&#8217;s 3D TVs or handheld 3D gaming, there&#8217;s a significantly ramped up debate on potential issues around the technologies. An example is this story covering Nintendo&#8217;s warning on excessive use of its 3DS handheld gaming device. The [...]]]></description>
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<p><a href="http://www.metaversejournal.com/images/2011/01/3d-kids.jpg"><img class="alignleft size-thumbnail wp-image-2990" title="3d-kids" src="http://www.metaversejournal.com/images/2011/01/3d-kids-150x150.jpg" alt="" width="150" height="150" /></a>One of the more interesting issues over the past year has been around 3D at consumer level. Whether it&#8217;s 3D TVs or handheld 3D gaming, there&#8217;s a significantly ramped up debate on potential issues around the technologies. An example <a href="http://www.theaustralian.com.au/news/executive-lifestyle/ds-safe-says-nintendo/story-e6frg9zo-1225984872514">is this story</a> covering Nintendo&#8217;s warning on excessive use of its 3DS handheld gaming device. The company has rightly been transparent, even if only to cover future potential legal liabilities, in its desire to frame the level of use of such devices.</p>
<p>There&#8217;s exactly one fact in the debate over the impact of 3D on kids and their development: we do not know in any way, shape or form what that impact is. An educated guess would be that excessive use could have a harmful impact and that in well-structured settings some use of 3D environments could actually be beneficial. However, until there&#8217;s a solid body of evidence supporting either of those claims, everything else is theorising or spin. That is likely to be the case for a number of years yet, as building the research body on top of the great work to date is a huge task. It&#8217;s an even bigger task given the tendency for most 3D environments to be closed shops owned by large companies like Nintendo, Sony and Microsoft.</p>
<p>In the meantime expect lots of hype and probably an equivalent amount of hysteria. For those interested in the area, an interview I conducted with <a href="http://www.metaversejournal.com/2009/06/23/interview-andrew-campbell-director-of-prometheus-research-team-university-of-sydney/" target="_blank">Andrew Campbell from the University of Sydney&#8217;s Prometheus Research team</a> eighteen months ago is still very pertinent in addressing the complexities of the area.</p>
<p>I&#8217;d be really interested to hear your thoughts on the likely impacts, both positive and negative, of the seeming diffusion of 3D devices in the home.</p>
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