Comments on: Kitely: open source virtual worlds simplified /2011/03/28/kitely-open-source-virtual-worlds-simplified/ Coverage of news, issues and events occurring in virtual worlds or those who create those worlds Fri, 20 Jul 2012 22:44:00 +0000 hourly 1 http://wordpress.org/?v=3.4.1 By: Anonymous /2011/03/28/kitely-open-source-virtual-worlds-simplified/comment-page-1/#comment-208527 Anonymous Wed, 27 Apr 2011 17:47:00 +0000 /?p=3056#comment-208527 Interesting, however if you want to run your own dedicated virtual world server in a data center, you'll want to check out my "How to Build Your Own Virtual World" article at http://rocketvirtual.com It's the most comprehensive yet on setting up the Diva Distro version of opensim. Interesting, however if you want to run your own dedicated virtual world server in a data center, you’ll want to check out my “How to Build Your Own Virtual World” article at

http://rocketvirtual.com

It’s the most comprehensive yet on setting up the Diva Distro version of opensim.

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By: James OReilly /2011/03/28/kitely-open-source-virtual-worlds-simplified/comment-page-1/#comment-208501 James OReilly Fri, 01 Apr 2011 11:15:00 +0000 /?p=3056#comment-208501 Things depend on the use case... I sure that there are comparative opportunity cost use cases that operate under your threshhold, like mass market newbies, who later get enhanced needs and demands for extended use cases... even up to high-performance scaled grids using grid computing technology. Things depend on the use case…
I sure that there are comparative opportunity cost use cases that operate under your threshhold, like mass market newbies, who later get enhanced needs and demands for extended use cases… even up to high-performance scaled grids using grid computing technology.

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By: Ilan Tochner /2011/03/28/kitely-open-source-virtual-worlds-simplified/comment-page-1/#comment-208500 Ilan Tochner Wed, 30 Mar 2011 17:34:00 +0000 /?p=3056#comment-208500 Neither do I. I doubt they would publish them... That would just send users running to Kitely :-) Neither do I. I doubt they would publish them… That would just send users running to Kitely :-)

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By: Maria Korolov /2011/03/28/kitely-open-source-virtual-worlds-simplified/comment-page-1/#comment-208499 Maria Korolov Wed, 30 Mar 2011 17:28:00 +0000 /?p=3056#comment-208499 You're absolutely right. I don't know where to get the distributions numbers, though. You’re absolutely right. I don’t know where to get the distributions numbers, though.

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By: Ilan Tochner /2011/03/28/kitely-open-source-virtual-worlds-simplified/comment-page-1/#comment-208498 Ilan Tochner Wed, 30 Mar 2011 16:26:00 +0000 /?p=3056#comment-208498 Hi Maria, The average may be true but that doesn't mean that the split is half above average and half below average. For example lets say there are 100 regions with 10 avatar-hours and 1 region with 1000 avatar-hours, the average is (100*10 + 1*1000) / 101 = 19.80 avatar-hours even though there are 100 regions using less than that average (just 10 avatar-hours) and only 1 region using more. In this scenario more than 99% of regions are forced to subsidize the cost of just 1 heavy-use region. The Kitely model makes better financial sense for all but the top few % of regions. Hi Maria,

The average may be true but that doesn’t mean that the split is half above average and half below average.

For example lets say there are 100 regions with 10 avatar-hours and 1 region with 1000 avatar-hours, the average is (100*10 + 1*1000) / 101 = 19.80 avatar-hours even though there are 100 regions using less than that average (just 10 avatar-hours) and only 1 region using more.

In this scenario more than 99% of regions are forced to subsidize the cost of just 1 heavy-use region. The Kitely model makes better financial sense for all but the top few % of regions.

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By: Maria Korolov /2011/03/28/kitely-open-source-virtual-worlds-simplified/comment-page-1/#comment-208497 Maria Korolov Wed, 30 Mar 2011 14:01:00 +0000 /?p=3056#comment-208497 Some random calculating: Second Life average concurrency now down to just 49,000 people Link: http://www.metaverse-business.com/concurrency_y.php That's 35 million avatar-hours a month. With Kitely, that adds up to just around $7 million a month in hosting costs. SL has about 25,000 private regions -- that's just over $7 million in hosting costs for users. So, *on average* Kitely costs about exactly the same as Second Life. This means that half of all region owners (the ones that see less traffic) will do better with Kitely, and the ones that see more than average traffic would do worse with Kitely. Probably best use case is for small groups holding occasional meetings, and content creators that want to create their stuff outside of Second Life, then import it for sale -- and need a lot of space for builds and object warehouses. -- Maria Some random calculating:
Second Life average concurrency now down to just 49,000 people
Link: http://www.metaverse-business.com/concurrency_y.php
That’s 35 million avatar-hours a month.

With Kitely, that adds up to just around $7 million a month in hosting costs.

SL has about 25,000 private regions — that’s just over $7 million in hosting costs for users.

So, *on average* Kitely costs about exactly the same as Second Life. This means that half of all region owners (the ones that see less traffic) will do better with Kitely, and the ones that see more than average traffic would do worse with Kitely.

Probably best use case is for small groups holding occasional meetings, and content creators that want to create their stuff outside of Second Life, then import it for sale — and need a lot of space for builds and object warehouses.

– Maria

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By: Lowell Cremorne /2011/03/28/kitely-open-source-virtual-worlds-simplified/comment-page-1/#comment-208496 Lowell Cremorne Wed, 30 Mar 2011 00:13:00 +0000 /?p=3056#comment-208496 Hi Prok that's the point though, Kitely did all the creation behind the scenes. I just clicked a button and waited 20 seconds or so and my world was created. That's what impressed me the most. Hi Prok that’s the point though, Kitely did all the creation behind the scenes. I just clicked a button and waited 20 seconds or so and my world was created. That’s what impressed me the most.

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By: Prokofy /2011/03/28/kitely-open-source-virtual-worlds-simplified/comment-page-1/#comment-208495 Prokofy Tue, 29 Mar 2011 23:47:00 +0000 /?p=3056#comment-208495 Um, that "create a world" step sounds like a doozy. So first you have to lease or have a server, and configure it, have a DSL or other broadband line with the right graphics card, and then you have to figure out how to get the open sim software running such as to "create a world". You have to get a sim, terraform it, put content on it, and save it as the OAR file. There are likely 100 steps within that little phrase. Metaplace was trying to make that concept simpler. You really could download their browser, with a few simple steps enter their welcome area, and on the browser, start little worlds that were like sims that had expansions to them. Then you could share it in various ways. But open sim isn't simple like that. Um, that “create a world” step sounds like a doozy.

So first you have to lease or have a server, and configure it, have a DSL or other broadband line with the right graphics card, and then you have to figure out how to get the open sim software running such as to “create a world”. You have to get a sim, terraform it, put content on it, and save it as the OAR file. There are likely 100 steps within that little phrase.

Metaplace was trying to make that concept simpler. You really could download their browser, with a few simple steps enter their welcome area, and on the browser, start little worlds that were like sims that had expansions to them. Then you could share it in various ways.

But open sim isn’t simple like that.

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By: An article from the Metaverse Journal « KiwiBelma /2011/03/28/kitely-open-source-virtual-worlds-simplified/comment-page-1/#comment-208494 An article from the Metaverse Journal « KiwiBelma Tue, 29 Mar 2011 22:48:39 +0000 /?p=3056#comment-208494 [...] Kitely- open source virtual worlds simplified [...] [...] Kitely- open source virtual worlds simplified [...]

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By: Kitely, el WordPress de OpenSim | Tecnolives /2011/03/28/kitely-open-source-virtual-worlds-simplified/comment-page-1/#comment-208493 Kitely, el WordPress de OpenSim | Tecnolives Tue, 29 Mar 2011 21:43:56 +0000 /?p=3056#comment-208493 [...] Visto en New World Notes | The Metaverse Journal [...] [...] Visto en New World Notes | The Metaverse Journal [...]

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By: Greg Withnail /2011/03/28/kitely-open-source-virtual-worlds-simplified/comment-page-1/#comment-208492 Greg Withnail Tue, 29 Mar 2011 10:26:00 +0000 /?p=3056#comment-208492 Step 2 "Install the Kitely plugin" is easier said than done. Step 2 “Install the Kitely plugin” is easier said than done.

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By: Lowell Cremorne /2011/03/28/kitely-open-source-virtual-worlds-simplified/comment-page-1/#comment-208491 Lowell Cremorne Mon, 28 Mar 2011 21:40:00 +0000 /?p=3056#comment-208491 Hi Psx_kai: I had totally missed that price point for some reason, story updated to reflect it ;) Thanks! Hi Psx_kai: I had totally missed that price point for some reason, story updated to reflect it ;)

Thanks!

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