Comments on: The ins and outs of Intel’s OpenSim scaling /2010/09/14/the-ins-and-outs-of-intels-opensim-scaling/ Coverage of news, issues and events occurring in virtual worlds or those who create those worlds Fri, 20 Jul 2012 22:44:00 +0000 hourly 1 http://wordpress.org/?v=3.4.1 By: Ener Hax /2010/09/14/the-ins-and-outs-of-intels-opensim-scaling/comment-page-1/#comment-207940 Ener Hax Sun, 26 Sep 2010 20:05:00 +0000 /?p=2824#comment-207940 w00t! go OpenSim! w00t! go OpenSim!

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By: Cristopher Lefavre /2010/09/14/the-ins-and-outs-of-intels-opensim-scaling/comment-page-1/#comment-207929 Cristopher Lefavre Fri, 17 Sep 2010 03:33:00 +0000 /?p=2824#comment-207929 Awesome... Great post! Just a little thought about the impracticalities: Running any OS grid with 500 concurrent logins will require a lot of HW for simulators anyway, even if the avatars are distributed on a lot of sims. And for the bandwidth issue: Most of it are comprised of texture downloads, and that is not handled by the simulator servers. And again: 500 logins will generate texture downloads anyway. Awesome… Great post!

Just a little thought about the impracticalities: Running any OS grid with 500 concurrent logins will require a lot of HW for simulators anyway, even if the avatars are distributed on a lot of sims. And for the bandwidth issue: Most of it are comprised of texture downloads, and that is not handled by the simulator servers. And again: 500 logins will generate texture downloads anyway.

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By: Gwyneth Llewelyn /2010/09/14/the-ins-and-outs-of-intels-opensim-scaling/comment-page-1/#comment-207928 Gwyneth Llewelyn Thu, 16 Sep 2010 22:41:00 +0000 /?p=2824#comment-207928 Gosh, this is nothing less than impressive... Gosh, this is nothing less than impressive…

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