Comments on: Why the iPad is a game-changer for virtual environments /2010/01/28/why-the-apple-tablet-is-a-game-changer-for-virtual-environments/ Coverage of news, issues and events occurring in virtual worlds or those who create those worlds Mon, 01 Feb 2010 23:33:20 +1100 http://wordpress.org/?v=2.9.1 hourly 1 By: Baloo Uriza /2010/01/28/why-the-apple-tablet-is-a-game-changer-for-virtual-environments/comment-page-1/#comment-207106 Baloo Uriza Mon, 01 Feb 2010 23:33:20 +0000 /?p=2514#comment-207106 You can have customized channels in SL as well; highlight a few people in your contact list or a few calling cards in your inventory, right click, start IM. And yes, rich interaction with the environment is part of a virtual world and what seperates virtual worlds like SL from games like WoW. You can have customized channels in SL as well; highlight a few people in your contact list or a few calling cards in your inventory, right click, start IM. And yes, rich interaction with the environment is part of a virtual world and what seperates virtual worlds like SL from games like WoW.

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By: Lowell Cremorne /2010/01/28/why-the-apple-tablet-is-a-game-changer-for-virtual-environments/comment-page-1/#comment-207105 Lowell Cremorne Mon, 01 Feb 2010 21:06:36 +0000 /?p=2514#comment-207105 For me the superior aspects of WoW fall around text chat i.e. the ability to have multiple customised channels (without relying on group structures etc). You're exactly right on building - if you consider that a key part of interaction then yes WoW is inferior. I was meaning interaction of the person-to-person kind ;) For me the superior aspects of WoW fall around text chat i.e. the ability to have multiple customised channels (without relying on group structures etc). You're exactly right on building – if you consider that a key part of interaction then yes WoW is inferior. I was meaning interaction of the person-to-person kind ;)

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By: Baloo Uriza /2010/01/28/why-the-apple-tablet-is-a-game-changer-for-virtual-environments/comment-page-1/#comment-207102 Baloo Uriza Mon, 01 Feb 2010 13:27:43 +0000 /?p=2514#comment-207102 I have dinked around with WoW a bit. I'm curious what you consider superior about WoW's communications features compared to SL's. And I would consider the interaction with the world itself to be extremely limited given that it's 100% prepackaged content, you're not exactly able to go out and arbitrarily build. I have dinked around with WoW a bit. I'm curious what you consider superior about WoW's communications features compared to SL's. And I would consider the interaction with the world itself to be extremely limited given that it's 100% prepackaged content, you're not exactly able to go out and arbitrarily build.

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By: Lowell Cremorne /2010/01/28/why-the-apple-tablet-is-a-game-changer-for-virtual-environments/comment-page-1/#comment-207101 Lowell Cremorne Mon, 01 Feb 2010 13:13:18 +0000 /?p=2514#comment-207101 Hi Baloo,<br><br>Have you played WoW at all? Not many would argue that interaction is "limited". The chat functionality is quite extensive (some aspects are vastly superior to say Second Life) and there are constant ad-hoc social gatherings, particularly in the main cities. Sure, there are predefined goals, but that's only one aspect of the game. Hi Baloo,

Have you played WoW at all? Not many would argue that interaction is “limited”. The chat functionality is quite extensive (some aspects are vastly superior to say Second Life) and there are constant ad-hoc social gatherings, particularly in the main cities. Sure, there are predefined goals, but that's only one aspect of the game.

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By: Lowell Cremorne /2010/01/28/why-the-apple-tablet-is-a-game-changer-for-virtual-environments/comment-page-1/#comment-207100 Lowell Cremorne Mon, 01 Feb 2010 13:09:03 +0000 /?p=2514#comment-207100 Hi Christy,<br><br>I'd beg to differ on the idea that Farmville etc aren't virtual environments - they may be dinky and have more limited avatar-to-avatar interaction options, but they still certainly fit the bill. Also, I didn't say Second Life was the measuring stick but it's hard to refute the fact it offers the most comprehensive content creation options around, with OpenSim and others catching up pretty damn quick. Finally, no argument that there's a bunch of great MMOs on the way, though Star Wars: The Old Republic isn't slated for release until April 2011 at the earliest.<br><br>;) Hi Christy,

I'd beg to differ on the idea that Farmville etc aren't virtual environments – they may be dinky and have more limited avatar-to-avatar interaction options, but they still certainly fit the bill. Also, I didn't say Second Life was the measuring stick but it's hard to refute the fact it offers the most comprehensive content creation options around, with OpenSim and others catching up pretty damn quick. Finally, no argument that there's a bunch of great MMOs on the way, though Star Wars: The Old Republic isn't slated for release until April 2011 at the earliest.

;)

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By: Daily Links for 02/01/2010 | Blog | Bob Sutor /2010/01/28/why-the-apple-tablet-is-a-game-changer-for-virtual-environments/comment-page-1/#comment-207109 Daily Links for 02/01/2010 | Blog | Bob Sutor Mon, 01 Feb 2010 12:33:01 +0000 /?p=2514#comment-207109 [...] Why the iPad is a game-changer for virtual environments : The Metaverse Journal ��� Virtual World Ne... [...] [...] Why the iPad is a game-changer for virtual environments : The Metaverse Journal – Virtual World Ne… [...]

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By: Baloo Uriza /2010/01/28/why-the-apple-tablet-is-a-game-changer-for-virtual-environments/comment-page-1/#comment-207099 Baloo Uriza Mon, 01 Feb 2010 11:44:40 +0000 /?p=2514#comment-207099 I'm not convinced WoW and other MMOs are virtual worlds, given the limited interaction possible, and the predefined goals. I'm not convinced WoW and other MMOs are virtual worlds, given the limited interaction possible, and the predefined goals.

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