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	<title>Comments on: Why the iPad is a game-changer for virtual environments</title>
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	<link>http://www.metaversejournal.com/2010/01/28/why-the-apple-tablet-is-a-game-changer-for-virtual-environments/</link>
	<description>Coverage of news, issues and events occurring in virtual worlds or those who create those worlds</description>
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		<title>By: Baloo Uriza</title>
		<link>http://www.metaversejournal.com/2010/01/28/why-the-apple-tablet-is-a-game-changer-for-virtual-environments/comment-page-1/#comment-207106</link>
		<dc:creator>Baloo Uriza</dc:creator>
		<pubDate>Mon, 01 Feb 2010 23:33:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaversejournal.com/?p=2514#comment-207106</guid>
		<description>You can have customized channels in SL as well; highlight a few people in your contact list or a few calling cards in your inventory, right click, start IM.  And yes, rich interaction with the environment is part of a virtual world and what seperates virtual worlds like SL from games like WoW.</description>
		<content:encoded><![CDATA[<p>You can have customized channels in SL as well; highlight a few people in your contact list or a few calling cards in your inventory, right click, start IM.  And yes, rich interaction with the environment is part of a virtual world and what seperates virtual worlds like SL from games like WoW.</p>
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		<title>By: Lowell Cremorne</title>
		<link>http://www.metaversejournal.com/2010/01/28/why-the-apple-tablet-is-a-game-changer-for-virtual-environments/comment-page-1/#comment-207105</link>
		<dc:creator>Lowell Cremorne</dc:creator>
		<pubDate>Mon, 01 Feb 2010 21:06:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaversejournal.com/?p=2514#comment-207105</guid>
		<description>For me the superior aspects of WoW fall around text chat i.e. the ability to have multiple customised channels (without relying on group structures etc). You&#039;re exactly right on building - if you consider that a key part of interaction then yes WoW is inferior. I was meaning interaction of the person-to-person kind ;)</description>
		<content:encoded><![CDATA[<p>For me the superior aspects of WoW fall around text chat i.e. the ability to have multiple customised channels (without relying on group structures etc). You&#39;re exactly right on building &#8211; if you consider that a key part of interaction then yes WoW is inferior. I was meaning interaction of the person-to-person kind <img src='http://www.metaversejournal.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Baloo Uriza</title>
		<link>http://www.metaversejournal.com/2010/01/28/why-the-apple-tablet-is-a-game-changer-for-virtual-environments/comment-page-1/#comment-207102</link>
		<dc:creator>Baloo Uriza</dc:creator>
		<pubDate>Mon, 01 Feb 2010 13:27:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaversejournal.com/?p=2514#comment-207102</guid>
		<description>I have dinked around with WoW a bit.  I&#039;m curious what you consider superior about WoW&#039;s communications features compared to SL&#039;s.  And I would consider the interaction with the world itself to be extremely limited given that it&#039;s 100% prepackaged content, you&#039;re not exactly able to go out and arbitrarily build.</description>
		<content:encoded><![CDATA[<p>I have dinked around with WoW a bit.  I&#39;m curious what you consider superior about WoW&#39;s communications features compared to SL&#39;s.  And I would consider the interaction with the world itself to be extremely limited given that it&#39;s 100% prepackaged content, you&#39;re not exactly able to go out and arbitrarily build.</p>
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		<title>By: Lowell Cremorne</title>
		<link>http://www.metaversejournal.com/2010/01/28/why-the-apple-tablet-is-a-game-changer-for-virtual-environments/comment-page-1/#comment-207101</link>
		<dc:creator>Lowell Cremorne</dc:creator>
		<pubDate>Mon, 01 Feb 2010 13:13:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaversejournal.com/?p=2514#comment-207101</guid>
		<description>Hi Baloo,&lt;br&gt;&lt;br&gt;Have you played WoW at all? Not many would argue that interaction is &quot;limited&quot;. The chat functionality is quite extensive (some aspects are vastly superior to say Second Life) and there are constant ad-hoc social gatherings, particularly in the main cities. Sure, there are predefined goals, but that&#039;s only one aspect of the game.</description>
		<content:encoded><![CDATA[<p>Hi Baloo,</p>
<p>Have you played WoW at all? Not many would argue that interaction is &#8220;limited&#8221;. The chat functionality is quite extensive (some aspects are vastly superior to say Second Life) and there are constant ad-hoc social gatherings, particularly in the main cities. Sure, there are predefined goals, but that&#39;s only one aspect of the game.</p>
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		<title>By: Lowell Cremorne</title>
		<link>http://www.metaversejournal.com/2010/01/28/why-the-apple-tablet-is-a-game-changer-for-virtual-environments/comment-page-1/#comment-207100</link>
		<dc:creator>Lowell Cremorne</dc:creator>
		<pubDate>Mon, 01 Feb 2010 13:09:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaversejournal.com/?p=2514#comment-207100</guid>
		<description>Hi Christy,&lt;br&gt;&lt;br&gt;I&#039;d beg to differ on the idea that Farmville etc aren&#039;t virtual environments - they may be dinky and have more limited avatar-to-avatar interaction options, but they still certainly fit the bill. Also, I didn&#039;t say Second Life was the measuring stick but it&#039;s hard to refute the fact it offers the most comprehensive content creation options around, with OpenSim and others catching up pretty damn quick. Finally, no argument that there&#039;s a bunch of great MMOs on the way, though Star Wars: The Old Republic isn&#039;t slated for release until April 2011 at the earliest.&lt;br&gt;&lt;br&gt;;)</description>
		<content:encoded><![CDATA[<p>Hi Christy,</p>
<p>I&#39;d beg to differ on the idea that Farmville etc aren&#39;t virtual environments &#8211; they may be dinky and have more limited avatar-to-avatar interaction options, but they still certainly fit the bill. Also, I didn&#39;t say Second Life was the measuring stick but it&#39;s hard to refute the fact it offers the most comprehensive content creation options around, with OpenSim and others catching up pretty damn quick. Finally, no argument that there&#39;s a bunch of great MMOs on the way, though Star Wars: The Old Republic isn&#39;t slated for release until April 2011 at the earliest.</p>
<p> <img src='http://www.metaversejournal.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Daily Links for 02/01/2010 &#124; Blog &#124; Bob Sutor</title>
		<link>http://www.metaversejournal.com/2010/01/28/why-the-apple-tablet-is-a-game-changer-for-virtual-environments/comment-page-1/#comment-207109</link>
		<dc:creator>Daily Links for 02/01/2010 &#124; Blog &#124; Bob Sutor</dc:creator>
		<pubDate>Mon, 01 Feb 2010 12:33:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaversejournal.com/?p=2514#comment-207109</guid>
		<description>[...] Why the iPad is a game-changer for virtual environments : The Metaverse Journal – Virtual World Ne... [...]</description>
		<content:encoded><![CDATA[<p>[...] Why the iPad is a game-changer for virtual environments : The Metaverse Journal – Virtual World Ne&#8230; [...]</p>
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		<title>By: Baloo Uriza</title>
		<link>http://www.metaversejournal.com/2010/01/28/why-the-apple-tablet-is-a-game-changer-for-virtual-environments/comment-page-1/#comment-207099</link>
		<dc:creator>Baloo Uriza</dc:creator>
		<pubDate>Mon, 01 Feb 2010 11:44:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaversejournal.com/?p=2514#comment-207099</guid>
		<description>I&#039;m not convinced WoW and other MMOs are virtual worlds, given the limited interaction possible, and the predefined goals.</description>
		<content:encoded><![CDATA[<p>I&#39;m not convinced WoW and other MMOs are virtual worlds, given the limited interaction possible, and the predefined goals.</p>
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		<title>By: Christy</title>
		<link>http://www.metaversejournal.com/2010/01/28/why-the-apple-tablet-is-a-game-changer-for-virtual-environments/comment-page-1/#comment-207098</link>
		<dc:creator>Christy</dc:creator>
		<pubDate>Mon, 01 Feb 2010 11:05:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaversejournal.com/?p=2514#comment-207098</guid>
		<description>Farmville and Cafe World aren&#039;t virtual worlds. They&#039;re video games with a social component. Heck, they&#039;re not even MMOGs. I don&#039;t see the iPad as being a game changer for virtual environments, but I also think your scope is too limited. Second Life isn&#039;t the measuring stick for virtual environments. Let&#039;s look at World of Warcraft or even Webkinz for benchmarks. What&#039;s going to change the game this year in that genre? The introduction of MMOGs for Star Wars, LEGO and, possibly, the Disney Cars franchise.</description>
		<content:encoded><![CDATA[<p>Farmville and Cafe World aren&#39;t virtual worlds. They&#39;re video games with a social component. Heck, they&#39;re not even MMOGs. I don&#39;t see the iPad as being a game changer for virtual environments, but I also think your scope is too limited. Second Life isn&#39;t the measuring stick for virtual environments. Let&#39;s look at World of Warcraft or even Webkinz for benchmarks. What&#39;s going to change the game this year in that genre? The introduction of MMOGs for Star Wars, LEGO and, possibly, the Disney Cars franchise.</p>
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		<title>By: chasuk</title>
		<link>http://www.metaversejournal.com/2010/01/28/why-the-apple-tablet-is-a-game-changer-for-virtual-environments/comment-page-1/#comment-207091</link>
		<dc:creator>chasuk</dc:creator>
		<pubDate>Fri, 29 Jan 2010 19:26:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaversejournal.com/?p=2514#comment-207091</guid>
		<description>I&#039;ll assume for the purposes of this disagreement that you are correct -- that WoW and EverQuest aren&#039;t virtual realities. However, navigation is the real subject.&lt;br&gt;&lt;br&gt;Are you honestly telling me that you can&#039;t conceive of gestures being used effectively in Second life or OpenSimulator?</description>
		<content:encoded><![CDATA[<p>I&#39;ll assume for the purposes of this disagreement that you are correct &#8212; that WoW and EverQuest aren&#39;t virtual realities. However, navigation is the real subject.</p>
<p>Are you honestly telling me that you can&#39;t conceive of gestures being used effectively in Second life or OpenSimulator?</p>
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		<title>By: Baloo Uriza</title>
		<link>http://www.metaversejournal.com/2010/01/28/why-the-apple-tablet-is-a-game-changer-for-virtual-environments/comment-page-1/#comment-207090</link>
		<dc:creator>Baloo Uriza</dc:creator>
		<pubDate>Fri, 29 Jan 2010 19:15:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaversejournal.com/?p=2514#comment-207090</guid>
		<description>WoW and EverQuest aren&#039;t virtual realities, they&#039;re games.  There&#039;s a significant difference.</description>
		<content:encoded><![CDATA[<p>WoW and EverQuest aren&#39;t virtual realities, they&#39;re games.  There&#39;s a significant difference.</p>
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		<title>By: chasuk</title>
		<link>http://www.metaversejournal.com/2010/01/28/why-the-apple-tablet-is-a-game-changer-for-virtual-environments/comment-page-1/#comment-207089</link>
		<dc:creator>chasuk</dc:creator>
		<pubDate>Fri, 29 Jan 2010 18:27:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaversejournal.com/?p=2514#comment-207089</guid>
		<description>I haven&#039;t tried OpenSimulator, but I have tried Second Life, and I have spent many years using other virtual reality technologies that matter just as much: EverQuest and World of Warcraft.&lt;br&gt;&lt;br&gt;Anyway, to the point... gestures. For World of Warcraft, there exists the add-on MouseGestures. Anything that can be accomplished via the normal control system can be accomplished via gestures, and I&#039;m sure you can see how easily gestures could be accomplished with a fingertip instead of a mouse pointer.</description>
		<content:encoded><![CDATA[<p>I haven&#39;t tried OpenSimulator, but I have tried Second Life, and I have spent many years using other virtual reality technologies that matter just as much: EverQuest and World of Warcraft.</p>
<p>Anyway, to the point&#8230; gestures. For World of Warcraft, there exists the add-on MouseGestures. Anything that can be accomplished via the normal control system can be accomplished via gestures, and I&#39;m sure you can see how easily gestures could be accomplished with a fingertip instead of a mouse pointer.</p>
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		<title>By: Baloo Uriza</title>
		<link>http://www.metaversejournal.com/2010/01/28/why-the-apple-tablet-is-a-game-changer-for-virtual-environments/comment-page-1/#comment-207086</link>
		<dc:creator>Baloo Uriza</dc:creator>
		<pubDate>Fri, 29 Jan 2010 15:02:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaversejournal.com/?p=2514#comment-207086</guid>
		<description>They do?  You must not remember the Newton, which seemed to have handwriting recognition (the main selling point of the device) not fully implemented.</description>
		<content:encoded><![CDATA[<p>They do?  You must not remember the Newton, which seemed to have handwriting recognition (the main selling point of the device) not fully implemented.</p>
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