1. haka second life
2. Star’s World – Dancing Love and Life in Second Life
3. BODA YAIZA Y TONI SECOND LIFE
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Coverage of news, issues and events occurring in virtual worlds or those who create those worlds
1. haka second life
2. Star’s World – Dancing Love and Life in Second Life
3. BODA YAIZA Y TONI SECOND LIFE
Popularity: 1% [?]
Kevin Alderman’s Eros LLC, a Florida company devoted to mature content which started operating in Second Life way back when, has been the star attraction before. Alderman, also known as Stroker Serpentine in Second Life, has been well-known for his successful, adult business ventures, as well as two successful legal actions for virtual environment based copyright/trademark infringement (one vs Rase Kenzo AKA Thomas Simon, and one vs Volkov Cattaneo AKA Robert Leatherwood).
Alderman, in conjunction with Shannon Grei (known as Munchflower Zaius in Second Life) is now launching a class-action lawsuit against Linden Lab itself, alleging that (among other things) it profits from negligence and delay in dealing with trademark and copyright infringement issues, and that it also knowingly does so.
The plaintiffs’ case for willful infringement might seem a bit weaker in spots, but one area where it is on relatively certain ground is where Linden Lab is duly informed, and then fails to act or acts with egregious delay. In those circumstances, the Lab would be aware of the infringement, but continues to profit from it (directly or indirectly) until action is taken.
The complaint outlines four classes who may benefit from the suit:
(Obviously, participation in the suit appears to be limited to entities within the United States of America. The 430KB complaint document is available in PDF format.)
Overall, the plaintiffs assert that Linden Lab has not done all that is reasonable and expeditious to deal with infringement, and that it has profited from and continues to profit from its failure to do so.
While so-called ‘Safe-Harbor’ (or, in the USA ‘Common Carrier’) protections might generally apply to (for example) Web-site operators, Linden Lab has chosen to abrogate those protections by taking affirmative (and some might say editorial) action on content in Second Life and on Xstreet SL.
Linden Lab declined to comment, but Alderman was willing to discuss the complaint with us, “The complaint eloquently expresses the frustration of the ‘whack-a-mole’ situation many of us are faced with every day. It is very difficult to convey the disappointment you get when you work for weeks to release something you have poured your heart and soul into, only to have it ripped and placed into grid-wide vending systems within moments by an anonymous and expendable account.”
“You cannot effectively address the level of infringement and theft that takes place within a platform that does 1.2 million dollars a day in transactions with an amended TOS and an expanded Abuse Reporting System. The problem is systemic. Our hope is to initiate fundamental and effectual change in the way the Lab addresses the issue of rampant content theft, copyright and trademark infringement in Second Life.”
Finally, Alderman asserts his support of the platform, “We do not need ‘Nannies’. We need effective support. If we didn’t believe in the future of Second Life, we would have been gone years ago. Maybe, some of our disillusioned brethren (sisteren?) will return if they feel that their content once again has value. We’re all in this together. It is still our world and our imagination.”
Even if the suit is only partially successful, the implications stand to significantly change the way virtual world developers and operators deal with rights, trademarks and copyrights in every collaborative virtual environment, as well as raise both social and legal expectations of the behavior and conduct of those operators. This case is one to watch.
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Last week I received an email from NSW-based Second Life resident chryblnd Scribe, who is a Burlesque performer. It’s an art that suffers from lots of misconceptions – it’s worth reading a little of its history to get a fuller picture. At the bottom of this post you can also view a machinima of the burlesque work done by the group chryblnd in involved with.
I spent some time with chryblnd and colleague Slappy Doobie at their Burlesque club to discuss their work and perspectives on its impact.
Lowell Cremorne: Can you tell me a little about yourself – what got you into burlesque?
chryblnd Scribe: sure
I’m an almost 1 year old female avi from Australia. I run a venue called Idle Rogue, and was looking for some interesting acts to pair with live acts I was running at that stage. Search took me to Ellie’s Burlesque, and I walked out with a job. They had just opened, and were basically scouting avatars. Live music costs a lot to stage, in Linden terms, so originally I took the job partly to fund my own venue, and partly because it seemed exotic, but still tasteful. That was at the “little club”, which is very retro.
Lowell Cremorne: I won’t go on too much about RL stuff but can I ask what state of Oz you live in and whether you’ve done any similar work in RL?
chryblnd Scribe: I am in NSW, and no, I haven’t. I haven’t found the burlesque scene to be as strong in Australia as it is in the northern hemisphere, it’s very much a fringe culture. I get that impression from the Australian avatars I meet in SL, too … there’s always some guffawing when I say what I do
The other thing to note is that the creative possibilities in SL are obviously far greater than in RL. If I can dream it, I can create it, in SL.
Lowell Cremorne: Really? Do you think that’s because people don’t understand the background of burlesque as an artform?
chryblnd Scribe: Yes, in part I do think there’s a lack of cultural awareness, but I also suspect, in part, that the majority of Australians in SL, at least the ones I meet, live somewhat sheltered Second Lives. They’re very aware of the sex culture in SL, who isn’t? But in my experience, they’re not confortable differentiating striptease from stripping. They are also, in my experience, very afraid of the duplicitous nature of the internet. They almost ALWAYS think someone working in exotic entertainment is a man pretending to be a woman. They’re not against that, mind you … they just don’t want to be proven to have been duped by it
Lowell Cremorne: Absolutely – on the awareness thing, how aware of burlesque were you prior to SL?
chryblnd Scribe: Reasonably aware … burlesque, or nouveau burlesque, has had something of a revival, and most of us are at least peripherally aware of, say, Dita von Tease. When I stumbled opon Ellie’s, I was looking for a working burlesque troupe specifically. I just didn’t know if they existed, and hadn’t thought of myself as potentially being part of it. I’ll note when I first considered taking the job, I created an alt to do it
In the end, though, I respected what they were doing, and decided it was within the bounds of what my avatar would do with her Second Life.
Lowell Cremorne: So you’re more of a manager than a performer yourself?
chryblnd Scribe: I was managing. I’ve stopped now, because I am also running a more “dark side” burlesque venture at my own venue. And I perform, at this point, five times a week
Lowell Cremorne: So can you describe a typical burlesque performance you do?
chryblnd Scribe: Sure
My own acts are elaborately set, because I build, and tend to the more “fantastic” side. I have an act as a butterfly, set in a garden, another set in a firepit, a Japanese setting, and in the video, mine is the act with the meteors. The acts involve choreographing animations to music, the props are not animated (though some dancers use animated chairs, and we never use poles) . Once the dancing has begun, then I emote the elements of the striptease that I can’t visually provide, so the removal of clthing, and interactions with the audience
Lowell Cremorne: So the acts tend to have some link to the original burlesque where there is a show much wider than the striptease itself?
chryblnd Scribe: Yes, and with the teams I work with, particualrly. We are very respectful of the genre, but we also like to have an occasional modern edge. The outfit I’m wearing, for example, is part of my personal attempt to “get back to the roots” … I am Rita Hayworth in Gilda … and there is great latitude for our dancers. Some are amazing emoters … some are more performance artists. For us, the thing we want most to provide is a great night out, and the feeling of having seen a “show”.
Burlesque is much more appealing, statistically, to women. So it’s important that we have glamour, and fabulous costumes. But we want them to bring a date, so we make sure we have something for everyone, so to speak. It’s also pertinent to note that we NEVER do full nudity, and that is out of respect to the art form
Lowell Cremorne: What is the gender split of your audiences usually?
chryblnd Scribe: I would say since we opened the Factory, we are more evenly split. The smaller club can only take 20 avis, and fills up fast. Until the release off the video and the opening of the larger club, I would say our audience was 75% or more female.
Lowell Cremorne: So you’ve got more men since the video? How has the response been?
chryblnd Scribe: We have absolutely had more males since the release of the video, and more couples, too, and we hope that that’s because people are realising that we are “flirty” rather than “dirty”, and possibly even that there are some clever things to see at our shows. The video reponse has been exciting for me, but I’ve never followed one before, Watching it spread has been very interesting. We’ve still only small numbers, but they are growing every day, and they are reflected in our attendance.
Lowell Cremorne: Back to the Australian scene – how do you believe RL burlesque performers would perceive the work you’re doing?
chryblnd Scribe: Well … I think they would need first to understand the limitations of the platform. The video has been posted on at least one RL burlesque scene, and was considered to be nice but poorly animated … and that, of course, is because the viewers don’t play the game or are involved in more mainstream animations. And I read one blog where it was noted RL performers would kill for a dressing room like ours. I think RL Burlesque is probably a lot more collaborative, here we must build or buy our own sets, and have sole control over the animations we can access. But I like to think the “ethic” would be appreciated – we rehearse for hours, we aim our acts very carefully and we adhere as much as possible to the idea of wit and eloquence.
Lowell Cremorne: So have you been to RL burlesque shows to get ideas etc? Where do you see the home of burlesque to be worldwide?
chryblnd Scribe: I have not been to a RL burlesque show. I live in a very small town in regional NSW lol … it’s NOT a big market here. But to a one, the girls I work with have done, and some are former RL burlesque dancers. I would consider New Orleans to be, or at least have been, the home of RL burlesque, but I know Canada has a very strong scene, and I suspect their opinion would differ. I get my ideas from old movies, Youtube clips, and songs that I love, incidentally.
Lowell Cremorne: A final question: who would your biggest burlesque inspirations be as far as performers go?
(Slappy Doobie enters the interview)
chryblnd Scribe: My biggest inpirations are my fellow dancers, who are vastly more learned in the art. The rest comes from a love of old movies and a grandmother who never gave up being a wild child, leading to my suspicion that there was a WHOLE lot more going on in that era than we would believe
I do think, however, as it is Slappy whose vision directs us all, that she would be eminently qualified to answer on my behalf.
Lowell Cremorne: What’s your vision for all of this and who inspires you in RL burlesque?
Slappy Doobie: hmm.. well..my original vision was to basically have a place that gave the people in SL something that didnt quite exist here and to be honest it became even more than I ever hoped. I owe that to all the people that have been involved. As far as my inspiration in Burlesque? Well I’d have to say of course Gypsy Rose Lee for traditional, and Ellie and I are big fans of the Velvet Hammer – a present day burlesque club in Los Angeles. And I’ve always been a big fan of dance in RL too.
E&S Burlesque Factory
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It’s been a while since I’ve done a WoW post, and I can’t think of a better reason than a piece of machinima called ‘How to win at PvP’. If you’ve ever been involved in PvP in any extensive way in WoW, you’ll get many a laugh from this masterpiece:
There’s also some good info in this piece for MMO developers, on what not to do in PvP combat. Over to you: what are your pet PvP hates?
Thanks to Wow.com for the heads-up.
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1. TImes of India (India) – Virtual world hit by swine flu! “They have all fallen in the H1N1 trap. The virus that has made headlines across the world, has also hit cyberspace with growing number of people getting hooked to games on swine flu theme. Several portals coming out with games based on swine flu, an increasing number of youngsters spend between 2 and 4 hours a day, fighting the deadly strain. Albeit, virtually. Says Rohit Shankar, a 2nd year law student, ” I am totally addicted to `swinefighter.com’. It is virtual and yet real since everyone around me is talking about H1N1. The game is very simple too and keeps me addicted. One has to kill the oinking pigs with an injection in a limited time frame to have a high score.”
2. Vancouver Sun (Canada) – Twilight expands into the virtual world. “The Twilight franchise is expanding its reach online. Producers Summit Entertainment says it has reached an agreement with website Habbo to feature products and games in its virtual world. Habbo says it is “the largest virtual world for teenagers” and has teamed with Summit in an exclusive partnership to feature games promoting the Twilight films and Twilight-branded goods. The campaign is timed to start in conjunction with the Nov. 20 premiere of New Moon, the second in the enormously popular Twilight series, filmed in and around Vancouver.”
3. DNA India (India) – Want to buy a street in Paris? “V Kapadia is the owner of Marine Drive… well, virtually.A premium property in Mumbai, you would expect him to earn hefty rents from the buildings he has constructed on the road, which includes a ‘four-sided fortress’ next to Taraporewala Aquarium. Unfortunately, a rival built a sewage plant at Girgaum Chowpatty, and as a result VKAPADIA can’t earn any rent from his buildings. A huge investment literally gone down the drain. Such are the twists of fate in Monopoly City Streets, an online version of the popular board game launched this week by Google in collaboration with Hasbro, the maker of Monopoly.”
4. Simple Thoughts (USA) – Researcher invents virtual maps for visually impaired. A new software tool creating virtual maps will help the visually impaired navigate through unfamiliar places. The visually impaired often rely on others to provide cues on navigating through their environment. The problem with this method is that it doesn’t give them the tools to venture out on their own, says Orly Lahav of the School of Education and Porter School for Environmental Studies at Tel Aviv University (TAU). Lahav’s new software tool is connected to an existing joystick, a 3-D haptic device, that interfaces with the user through the sense of touch.”
5. VentureBeat (USA) – The most popular digital goods are virtual money, weapons and gifts. “People are paying real money for digital goods in all sorts of online applications ranging from Facebook apps to massively multiplayer online games. The No. 1 thing they buy is virtual money. Other top items include virtual weapons and gifts for social networking friends, according to a survey released today. Free-to-play games, where you can start playing for free and then buy items in the game as you need them, now account for more than half of all virtual goods transactions, according to the July survey by market researcher VGMarket and virtual goods platform company PlaySpan. About 58 percent of gamers made purchases in free-to-play games in the past year. About 34 percent made purchases in MMO games (or virtual worlds such as Eve Online), and 23 percent made purchase in social networking games.”
6. Virtual Worlds News (USA) – Trademarking Avatars Now an Option. “Law.com recently reported that Aimee Weber (real name Alyssa LaRoche), a Second Life character, applied for, and was granted, registration to for her avatar as a design mark for “claims computer programming services, namely, content creation for virtual worlds and three dimensional platforms in International Class 42.” What does this mean to business and avatar makers? This ruling, the first of its kind, indicates that avatar trademarking is real. By trademarking your avatar, it will become easier to transport them between virtual worlds, a development that will happen over the next few years, if not sooner. For example, in 2008, an avatar was transported from Linden Lab’s Second Life over to IBM’s Open Sim platform, a pretense of things to come. It also is the start of creating financial value for avatars as they are used more frequently in enterprise applications and in creative contexts.”
7. Kotaku (USA) – Gamer Movie Review: More Second Life Than Counter-Strike. “In the movie Gamer, people control real people in a living third-person shooter, guiding them through a war-torn hell created for the pay-per-view enjoyment of a staggering worldwide audience. There’s also the chance to control people in a world of over-indulgence and sex. But what ties the two worlds together, and drives the movie, is the technology behind these emerging forms of entertainment: The ability to log in and drive another human. Gamer gives us a glimpse of new world gladiators, of lust unleashed on a controlled population, of Sammy Davis dance numbers and of a world slowly turning manic, but is it worth the price of admission?”
8. Information Week (USA) – NATO Looking To Build Virtual HQ. “Today is the deadline for developers to submit proposals to build 3D virtual software replicas of NATO headquarters in Europe and America, to be used for training and meetings, and improving staff communication and productivity. The project is a bit less ambitious than NATO’s previous forays into virtual training; in February, the organization a digital simulation of Afghanistan, including Afghan economics, politics and culture, and two years ago the Navy asked for a similar simulation of Iraq, according to the Wired Danger Room blog.”
9. Nextgov (USA) – The Federal Virtual World Challenge. “he Army Research and Development Engineering Command is looking for more than a few good virtual worlds, and has kicked of a real world challenge to find the best for itself, the Homeland Security Department, NASA and other federal agencies. Tami Griffith, science and technology manager, at the Research and Development Engineering Command’s Simulation Training and Technology Center, says the challenge is designed to explore possibilities for using virtual worlds that have not, and may not have, ever been considered by government.”
10. London Evening Standard (UK) – Second Life farmers’ market gets real with home deliveries. “A virtual farmers’ market based on computer game Second Life is going online. The 3D website will offer food from up to 300 small producers across the country and will deliver to customers’ homes. Shoppers will even be able to wander around the web market and talk to producers about their goods before buying them. The site was created by former cattle farmer Marcus Carter, who attempted to boost his business by starting an online market on Second Life – where gamers “live” through virtual personae called avatars.”
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(This story originally appeared over at Metaverse Health)
For the past couple of years I’ve been aware of the work going on in New Zealand with midwifery training and Second Life, mostly thanks to the updates over at SLENZ.
Machinima maker Pooky Amsterdam dropped me a line about a film she’s helped produce that explains the role of Te Wāhi Whānau – The Birth Place in Second Life. The lead educator on the project is Sarah Stewart (SL: Petal Stransky), with SLENZ Project co-leader, Terry Neal (SL: Tere Tinkel) and Scotland based Russell (Rosco) Boyd also heavily involved.
Take some time to watch the 6-minute machinima:
After walking through the actual build and after watching the machinima, the main impression I’m left with is how midwife-driven this project is. What I mean by that, is the birthing unit is so much better than most in existence in the real world. As a Registered Nurse (but not a midwife), I’ve witnessed half a dozen births and even from that limited perspective I can totally appreciate how much better a birthing environment Te Wāhi Whānau is compared to even the better hospital-based birthing units. As a clinical simulation for midwives, I can see its power as a key adjunct to lab-based learning and practicums. The gamut from initial assessment of labour to initiating breastfeeding and perineal care is covered in a comprehensive way.
The SLENZ team deserve major kudos for their work over the past couple of years – they’re some of the true pioneers in virtual worlds and health.
You can of course view the birthing unit for yourself here.
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1. NMC Campus in Second Life 2009
2. Second Life Dancing 20090905
3. The Lands of the Wheel of Time in Second Life
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