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A detailed map of Ironforge vendors and trainers

Note: this map will be updated as needed once Cataclysm hits – watch this space ;)

It’s time for an Ironforge map:

ironforge-map-sml

(View the full-size version here)


Ref Name Vendor/s or other key NPCs Trainer/s
A Hall of Mysteries   Priest Trainer (High Priest Rohan)
      Priest Trainer (Braenna Flintcrag)
      Priest Trainer (Toldren Deepiron)
      Paladin Trainer (Brandur Ironhammer)
      Paladin Trainer (Beldruk Doombrow)
      Portal Trainer (Milstaff Stormeye)
      Mage Trainer (Juli Stormkettle)
      Mage Trainers (Bink and Dink)
B Maeva’s Mystical Robe Merchant (Maeva Stonebraid)  
  Apparel Cloth Armor Merchant (Ingrys Stonebrow) (U)  
C The Fighting Weapon Merchant (Bingus)  
  Wizard Wands Merchant (Harick Boulderdrum) (D)  
D Lonberry’s Reagents Vendor (Ginny Longberry)  
  Reagents    
E The Mystic Ward Fruit Vendor (Bimble Longberry)  
  (Central)    
F Finespindle’s Leatherworking Supplies (Bombus Finespindle) Skinning Trainer (Balthus Stoneflayer)
  Leather Goods   Leatherworking (Fimble Finespindle)
G Stonebrow’s Alliance Cloth Quartermaster (M. Steelshield) Tailoring Trainer (Jormund Stonebrow)
  Clothier Tailoring Supplies (Poranna Snowbraid)  
    Specialty Tailoring Supplies (Outfitter Eric) (U)  
H Burbik’s Supplies Trade Supplies (Burbik Gearspanner)  
I Deep Mountain Mining Supplies (Goinir Bouldertoe) Mining Trainer (Geofram Bouldertoe)
  Mining Guild    
J Unnamed   Shaman Trainer (Farseer Javad)
       
K The Great Forge Blacksmithing Supplies (Thurgrum Deepforge) Blacksmithing Trainer (Beng. Deepforge)
  (North-East) The Keymaster (Brombar Higgleby) Weaponsmith Trainer (Ironus Coldsteel)
      Armorsmith Trainer (Grum. Steelshaper)
L The Bronze Cooking Supplies (Emrul Riknussun) (D) Cooking Trainer (Daryl Riknussun)
  Kettle    
M Thistlefuzz Inscription Supplies (Thargen Heavyquill) Inscription Trainer (Elise Brightletter)
  Arcanery Enchanting Supplies (Tilli Thistlefuzz) Enchanting Trainer (Gimble Thistlefuzz)
    Lexicon of Power  
N The Great Forge Flight Master (Gryth Thurden)  
  (Eastern)    
O Ironforge Herbalism Supplies (Gwina Stonebranch) Herbalism Trainer (Reyna Stonebranch)
  Physician   First Aid Trainer (Nissa Firestone) (U)
P Forlorn Cavern Shady Dealer (Tynnus Venomsprout) Rogue Trainer (Hulfdan Blackbeard)
  (South)   Rogue Trainer (Fenthwick)
      Rogue Trainer (Ormyr Flinteye)
Q Forlorn Cavern   Warlock Trainer (Briarthorn)
  (North)   Warlock Trainer (Thistleheart)
      Warlock Trainer (Alexander Calder)
R Traveling Fishing Supplies (Tansy Puddlefizz) Fishing Trainer (Grimnur Stonebrand)
  Fisherman    
S Stoneblade’s Blade Merchant (Hjoldir Stoneblade)  
T Springspindle’s Gnomeregan Commendations (entrance) Engineering Trainer (S. Fizzlegear)
  Gadgets Engineering Supplies (Gearcutter Cogspinner)  
U Tinker Town King of Gnomes (High Tinker Mekkatorque) Gnomish Engineering Trainer
  (Central)   (Tinkmaster Overspark)
       
V Berryfizz’s Potions Alchemy Supplied (Soolie Berryfizz) Alchemy Trainer (Tally Berryfizz)
  & Mixed Drinks    
W Things That Fireworks Vendor (Fizzlebang Booms)  
  Go Boom    
X Tinker Town Alliance Cloth Quartermaster  
  (East) (Bubulo Acerbus)  
Y Goldfury’s Gun Merchant (Bretta Goldfury)  
  Hunting Supplies Bow Merchant (Skolmin Goldfury) (U)  
Z Bruuk’s Corner Bartender (Bruuk Barleybeard)  
    Barmaid (Edris Barleybeard)  
2 Hall of Arms Stable Master (Ulbrek Firehand) Hunter Trainer (Regnus Thundergranite)
      Hunter Trainer (Olmin Burningbeard)
      Hunter Trainer (Daera Brightspear)
      Pet Trainer (Belia Thundergranite)
      Warrior Trainer (Kelv Sternhammer)
      Warrior Trainer (Kelstrum Stonebreaker)
      Warrior Trainer (Bilban Tosslespanner)
3 Timberline Arms Maces and Staves (Kelomir Ironhand) Weapon Master (Bixi Wobblebonk)
    Weapon Merchant (Thalgus Thunderfist) (D) Weapon Master (Bullwyf Stonehand)
    Axe Merchant (Hegnar Swiftaxe) (D)  
    Blade Merchant (Brenwyn Wintersteel) (D)  
4 Craghelm’s Plate Light Armor Merchant (Lissyphus Finespindle)  
  and Chain Mail Armor Merchant (Dolkin Craghelm)  
    Heavy Armor Merchant (Olthran Craghelm) (U)  
5 The Military Training Dummies  
  Ward    
6 Fizzlespinner’s Bag Vendor (Pithwick)  
  General Goods Trade Supplies (Fizzius Fizzlespinner)  
    General Goods (Brillia Ironbrand)  
7 Ironforge Tabard Vendor (Lyesa Steelbrow)  
  Visitor’s Center Guild Master (Jondor Steelbrow)  
8 Ironforge Auctioneers  
  Auction House    
       
9 Barim’s Reagents Reagents Vendor (Barim Jurgenstaad)  
10 The Stonefire Brew of the Month Club (Larkin Thunderbrew)  
  Tavern Innkeeper (Innkeeper Firebrew)  
    Barmaid (Gwenna Firebrew)  
    Brew of the Month Club (Brew Vendor)  
11 Barber Shop Barber (Pella Brassbrush)  
       
12 Ironforge Heavy Armor Merchant (Mangorn Flinthammer)  
  Armory Light Armor Merchant (Raena Flinthammer)  
    Heavy Armor Merchant (Bromiir Ormsen) (U)  
13 Vault of Ironforge Bankers  
    Guild Vault  
14 Steelfury’s Weapon Merchant (Dolman Steelfury)  
  Weapon Weapon Merchant (Grenil Steelfury)  
  Emporium  

Popularity: 29% [?]

The Watch – virtual worlds in the news

1. Sydney Morning Herald (Australia) – Australian gamer blackballed over virtual world ‘fraud’. “Facing real world debts, a trusted figure in a popular online game stole money from the virtual bank he ran and exchanged it for cash through the black market. It happened in EVE Online, where more than 300,000 subscribers pay $US15 a month to play. They gain wealth through hard work, manipulating the market, or killing rivals in a distant future where humans have colonised the stars in an online game similar to World of Warcraft and Second Life.”

2. Open Media Boston (USA) – Is Virtual Presence Viable for Collaboration? A Look at IBM’s “Virtual Collaboration for Lotus Sametime”. “IBM announced last week that it was adding a virtual world collaboration service it’s calling Virtual Collaboration to its Lotus Sametime communications and collaboration software, which is aimed primarily at enterprises. Virtual Collaboration allows users to collectively view and create documents in a virtual environment similar to Second Life, in essence creating virtual work and meeting spaces. It’s pretty cool, but does this kind of immersive technology actually make collaboration via virtual presence a realistic option? Obviously, perhaps, virtual worlds allow individuals to experience “being” in the same virtual environment, while remaining at their desks. Second Life, Sony’s Playstation Home and World of Warcraft are all examples of virtual worlds. Virtual Collaboration is similar, but rather than create fictional worlds, Virtual Collaboration aims to recreate familiar real world environments like a boardroom or a theater, and extend the utility of real world tools like a calendar or a drawing board.”

3. Computerworld (USA) – Faux pas at virtual world discussion highlight continuing ‘transitional phase’. “Virtual worlds are growing in colleges and universities despite significant problems in using them to teach courses and communicate, a panel of experts said during a virtual discussion sponsored by Cisco Systems Inc. The problems range from giving students and educators access to networks to reach the online virtual worlds to ease-of-use with the applications and tools inside of the virtual worlds, panelists and audience members said. “There’s a long way to go with this technology to make it easy for everybody to do,” said Sarah Smith-Robbins, director of emerging technology for Kelley Executive Partners at the Kelley School of Business at Indiana University. She has taught and written about virtual worlds for six years, and specializes in creating learning experiences that build on virtual worlds and alternative and augmented realities.”

4. TechCrunch (USA) – Does Anybody Still Use Second Life? And If So, How Much Is It Worth Today? “Analyst firm Next Up Research has published an extensive report on Linden Lab, the San Francisco company behind virtual world Second Life. The research is based on aggregate data and is available on SharesPost, a site set up to trade shares of privately held companies (if you register, you can download the report for free from that page, or you can find other valuation reports on companies like Facebook and LinkedIn). The report goes rather deep into the valuation of the Linden Lab, which it pegs at somewhere between $658 million and 700 million. More on that later. Now that Linden Lab has been around for nearly 10 years, and with its product Second Life celebrating its sixth birthday since launching publicly in June 2003, we thought it would be a good idea to take a close look at the report and see how the company’s doing according to the analysts.”

5. Virtual Worlds News (USA) – Sony Hints at Tweaks to Home. “A survey sent to members of the PlayStation Network hints at changes afoot at the company’s online social gaming service/Virtual World, PlayStation Home. Survey recipients are asked to rate (possible) future in-Home options including music sharing, video sharing, voice chat and “more dance moves” among others as prompting more, less, or just about the same number of visits to Home. Additional survey questions probe users’ interest in various content options in the Movie Theater such as music videos, feature-length movies and short/indie films. Another question asks respondents to rate potential features such as mini-games, appearances from PlayStation staff, and video interviews with PlayStation developers on a scale from Very Appealing to Very Unappealing.”

6. Daily Finance (USA) – Surprise Hits: Webkinz — a toy fad with the virtual touch. “One of the greatest smash hits of the decade has been one of the most mundane products of the decade. Webkinz are simply stuffed animals. What’s so great about a stuffed animal? Well, there’s more to these animals than meets the eye — and it’s not because they’re transforming robots from another planet. Webkinz, produced by the Ganz Corp. (more on them in a moment), are sold with attached tags bearing unique secret codes. A child receiving the Webkinz can go online, logs onto the Webkinz site, and use the code to access a virtual version of the new pet, who lives in a virtual world where kids can care for it, play games with it, take quizzes, and interact with other kids.”

7. Washington Post (USA) – Twitter + World Of Warcraft=Tweetcraft. “For all of you World of Warcraft fans out there, there’s a new Twitter client that is worth checking out. TweetCraft is an in-game Twitter client for WoW that lets you send and receive Tweets within a game. If you are busy in the middle of a WoW match, you can put Tweets in a queue to send when it’s more convenient.”

8. Science Daily (USA) – Second Life Data Offers Window Into How Trends Spread. “Do friends wear the same style of shoe or see the same movies because they have similar tastes, which is why they became friends in the first place? Or once a friendship is established, do individuals influence each other to adopt like behaviors? Social scientists don’t know for sure. They’re still trying to understand the role social influence plays in the spreading of trends because the real world doesn’t keep track of how people acquire new items or preferences.
But the virtual world Second Life does. Researchers from the University of Michigan have taken advantage of this unique information to study how “gestures” make their way through this online community. Gestures are code snippets that Second Life avatars must acquire in order to make motions such as dancing, waving or chanting.”

9. BBC News (UK) – Giving life a shape. “One of the more interesting shifts in the technology world over the last quarter century has been the way that cultural organisations have gone from being the late adopters, inheriting office-oriented computer systems from business and making do with them, to being those leading the digital revolution in many areas. When I worked with the Community Computing Network in the late 80s it was hard work persuading charities and voluntary organisations that having a computer to handle their member databases and print letters was worthwhile. But now that there really is a computer on every desk and word processing, spreadsheets and databases are standard, arts organisations seem to be far more willing to engage and experiment with the latest tools, especially online.”

10. CNET (USA) – Metaplace virtual worlds now blog-embeddable. “Metaplace is a massively multiplayer online role-playing game, or MMORPG, that runs in Flash. It doesn’t have nearly as many users as Second Life, nor the cult following of World of Warcraft. But in an announcement that could go a long way in helping the service expand beyond its 6,000 active users, Metaplace worlds can now be embedded into a blog. Once that embed is complete, Metaplace users can play in the world right on the blog. If the blog author adds multiple embeds of different worlds, the gamers can be in each of them simultaneously. Is Metaplace really the kind of service that would make you want to create a world and embed into your blog?”

Popularity: 1% [?]

Weekend Whimsy

1. Grace McDunnough – Wish for you – machinima Chantal Harvey

2. Cirque Mystique Second LIfe 6th Birthday Party

3. STAR WARS – SECOND LIFE – PROMO TRAILER #2

Popularity: 1% [?]

China’s virtual currency regulation and Conroy’s filter

I had the pleasure of having a chat to Radio Australia’s Ryan Egan for the 20th episode of the Tech Stream podcast. We spoke in some detail about the Chinese Government’s ban on using virtual currencies to purchase real world goods, as well as the recent flare-up in concerns around the impact of the Federal Government’s internet filtering legislation on virtual worlds.

You can listen to the edited interview here (the full version is here), plus there’s some great previous features on augmented reality and more.

I also wrote a piece for Crikey on the net filtering issue, which you can read here.

Popularity: 1% [?]

Merged realities – events and issues for virtual worlds

grecian_theatre 1. For those who like theatre, rehearsals are under way for Hypatia of Alexandria. Written in sonnet form, it’s a collaborative project for performance in Second Life:

It will play to inhabitants of upwards of forty countries around the world. The lead role is in Australia, the writer and director in Canada, the producer in the UK and the cast from the USA and other countries! Oh, and it will play in a huge purpose built Greek theatre in the sky. Not exactly what you would call a typical play, I suppose.

2. Second Life Documentary, Second Skin, is starting to see some wider distribution.

3. Linden Lab is apparently worth around $700 million and is projected to bring in around $100 million in revenue. Not a bad little business if anyone’s interested.

4. Dear Apple – give us augmented reality on the iPhone.

5. For those who like jumping between independent grids, here’s how to do it.

Popularity: 1% [?]

Metaplace: worlds embedded

Raph Koster has announced the ability to embed a Metaplace world within a webpage. Significant? Indeed it is. One of the reasons video sharing services like YouTube, Vimeo and Blip.tv have become ubiquitous has been their embed features. By offering the same portability, Metaplace has further established a firm foothold in the virtual world sphere.

At this stage you’ll still need a Metaplace login to view an embedded world but the plan is for that to eventually not be the case. A WordPress plugin already exists, which is how I’ve embedded a favourite world of mine:

[mp2wp]Halloween,500,400[/mp2wp]

A range of uses have already been identified (integration with Google Maps anyone?) and the virtual performance one in particular should gain some serious traction. Without wanting to sound like a slobbering fanboy, Metaplace to date haven’t put a foot wrong and it’s hard to see anything but some serious success ahead for the platform.

What do you think: does the ability to embed Metaplace on your site make it more likely you’ll use it?

Popularity: 1% [?]