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	<title>Comments on: Beautiful Kate &#8211; virtual worlds as normality</title>
	<atom:link href="http://www.metaversejournal.com/2009/06/14/beautiful-kate-virtual-worlds-as-normality/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.metaversejournal.com/2009/06/14/beautiful-kate-virtual-worlds-as-normality/</link>
	<description>Coverage of news, issues and events occurring in virtual worlds or those who create those worlds</description>
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		<title>By: troinelson</title>
		<link>http://www.metaversejournal.com/2009/06/14/beautiful-kate-virtual-worlds-as-normality/comment-page-1/#comment-206728</link>
		<dc:creator>troinelson</dc:creator>
		<pubDate>Thu, 25 Jun 2009 12:50:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaversejournal.com/?p=2149#comment-206728</guid>
		<description>&quot;They had created a Second Life presence featured in the US version of The Office and they delivered in spades for this project too.&quot;&lt;br&gt;&lt;br&gt;To clarify, the machinima for The Office episode, &quot;Local Ad,&quot; which aired in October 2007, was created by me and my real life husband, Steve Nelson, for Clear Ink, a digital marketing and strategies company in Berkeley, California.  We co-produced &amp; co-directed a total of eight scenes shot in a variety of Second Life locations.  Three sets were built on Clear Ink&#039;s back lot sim, and five scenes were shot in locations around Second Life.  The Mesopotamia sim was one of these locations, and we obtained permission from the owners of the region, Sands Development Group, to use it for one scene.  EDG was commissioned by the Sands Development Group to build the Hanging Gardens of Babylon the previous year in 2006, as correctly noted in the October 25, 2007, EDG blog post:  &lt;a href=&quot;http://www.slencoredesign.com/&quot; rel=&quot;nofollow&quot;&gt;http://www.slencoredesign.com/&lt;/a&gt;  &lt;br&gt;&lt;br&gt;EDG was not commissioned to do any of the work for The Office machinima, nor was the Sands Development Group involved in the production beyond allowing us to shoot a scene there.  We chose to shoot a scene at the Hanging Gardens of Babylon because it represented a creative and authentic Second Life marketplace.  Congrats to EDG and Creative Shed Services for being the first to bring an authentic depiction of VR to the big screen!  We look forward to seeing this latest achievement.</description>
		<content:encoded><![CDATA[<p>&#8220;They had created a Second Life presence featured in the US version of The Office and they delivered in spades for this project too.&#8221;</p>
<p>To clarify, the machinima for The Office episode, &#8220;Local Ad,&#8221; which aired in October 2007, was created by me and my real life husband, Steve Nelson, for Clear Ink, a digital marketing and strategies company in Berkeley, California.  We co-produced &#038; co-directed a total of eight scenes shot in a variety of Second Life locations.  Three sets were built on Clear Ink&#39;s back lot sim, and five scenes were shot in locations around Second Life.  The Mesopotamia sim was one of these locations, and we obtained permission from the owners of the region, Sands Development Group, to use it for one scene.  EDG was commissioned by the Sands Development Group to build the Hanging Gardens of Babylon the previous year in 2006, as correctly noted in the October 25, 2007, EDG blog post:  <a href="http://www.slencoredesign.com/" rel="nofollow">http://www.slencoredesign.com/</a>  </p>
<p>EDG was not commissioned to do any of the work for The Office machinima, nor was the Sands Development Group involved in the production beyond allowing us to shoot a scene there.  We chose to shoot a scene at the Hanging Gardens of Babylon because it represented a creative and authentic Second Life marketplace.  Congrats to EDG and Creative Shed Services for being the first to bring an authentic depiction of VR to the big screen!  We look forward to seeing this latest achievement.</p>
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		<title>By: Lowell Cremorne</title>
		<link>http://www.metaversejournal.com/2009/06/14/beautiful-kate-virtual-worlds-as-normality/comment-page-1/#comment-206278</link>
		<dc:creator>Lowell Cremorne</dc:creator>
		<pubDate>Wed, 24 Jun 2009 22:02:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaversejournal.com/?p=2149#comment-206278</guid>
		<description>Hi there,

Thanks so much for that extra info on &#039;The Office&#039; project. There certainly wasn&#039;t any intention to claim EDG were the primary creator of that project hence the statement &#039;they created a presence featured&#039; - but always good to hear even more of the story from Clear Ink.</description>
		<content:encoded><![CDATA[<p>Hi there,</p>
<p>Thanks so much for that extra info on &#8216;The Office&#8217; project. There certainly wasn&#8217;t any intention to claim EDG were the primary creator of that project hence the statement &#8216;they created a presence featured&#8217; &#8211; but always good to hear even more of the story from Clear Ink.</p>
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		<title>By: troinelson</title>
		<link>http://www.metaversejournal.com/2009/06/14/beautiful-kate-virtual-worlds-as-normality/comment-page-1/#comment-206277</link>
		<dc:creator>troinelson</dc:creator>
		<pubDate>Wed, 24 Jun 2009 21:50:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaversejournal.com/?p=2149#comment-206277</guid>
		<description>&quot;They had created a Second Life presence featured in the US version of The Office and they delivered in spades for this project too.&quot;&lt;br&gt;&lt;br&gt;To clarify, the machinima for The Office episode, &quot;Local Ad,&quot; which aired in October 2007, was created by me and my real life husband, Steve Nelson, for Clear Ink, a digital marketing and strategies company in Berkeley, California.  We co-produced &amp; co-directed a total of eight scenes shot in a variety of Second Life locations.  Three sets were built on Clear Ink&#039;s back lot sim, and five scenes were shot in locations around Second Life.  The Mesopotamia sim was one of these locations, and we obtained permission from the owners of the region, Sands Development Group, to use it for one scene.  EDG was commissioned by the Sands Development Group to build the Hanging Gardens of Babylon the previous year in 2006, as correctly noted in the October 25, 2007, EDG blog post:  &lt;a href=&quot;http://www.slencoredesign.com/&quot; rel=&quot;nofollow&quot;&gt;http://www.slencoredesign.com/&lt;/a&gt;  &lt;br&gt;&lt;br&gt;EDG was not commissioned to do any of the work for The Office machinima, nor was the Sands Development Group involved in the production beyond allowing us to shoot a scene there.  We chose to shoot a scene at the Hanging Gardens of Babylon because it represented a creative and authentic Second Life marketplace.  Congrats to EDG and Creative Shed Services for being the first to bring an authentic depiction of VR to the big screen!  We look forward to seeing this latest achievement.</description>
		<content:encoded><![CDATA[<p>&#8220;They had created a Second Life presence featured in the US version of The Office and they delivered in spades for this project too.&#8221;</p>
<p>To clarify, the machinima for The Office episode, &#8220;Local Ad,&#8221; which aired in October 2007, was created by me and my real life husband, Steve Nelson, for Clear Ink, a digital marketing and strategies company in Berkeley, California.  We co-produced &#038; co-directed a total of eight scenes shot in a variety of Second Life locations.  Three sets were built on Clear Ink&#39;s back lot sim, and five scenes were shot in locations around Second Life.  The Mesopotamia sim was one of these locations, and we obtained permission from the owners of the region, Sands Development Group, to use it for one scene.  EDG was commissioned by the Sands Development Group to build the Hanging Gardens of Babylon the previous year in 2006, as correctly noted in the October 25, 2007, EDG blog post:  <a href="http://www.slencoredesign.com/" rel="nofollow">http://www.slencoredesign.com/</a>  </p>
<p>EDG was not commissioned to do any of the work for The Office machinima, nor was the Sands Development Group involved in the production beyond allowing us to shoot a scene there.  We chose to shoot a scene at the Hanging Gardens of Babylon because it represented a creative and authentic Second Life marketplace.  Congrats to EDG and Creative Shed Services for being the first to bring an authentic depiction of VR to the big screen!  We look forward to seeing this latest achievement.</p>
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		<title>By: callie cline</title>
		<link>http://www.metaversejournal.com/2009/06/14/beautiful-kate-virtual-worlds-as-normality/comment-page-1/#comment-206270</link>
		<dc:creator>callie cline</dc:creator>
		<pubDate>Mon, 22 Jun 2009 20:28:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaversejournal.com/?p=2149#comment-206270</guid>
		<description>that&#039;s so wonderful! congrats, it is very cool to see SL in RL but NOT in SL related articles :)&lt;br&gt;&lt;br&gt;yay! may more come :)&lt;br&gt;&lt;br&gt;xoxo, caLLie cLine</description>
		<content:encoded><![CDATA[<p>that&#39;s so wonderful! congrats, it is very cool to see SL in RL but NOT in SL related articles <img src='http://www.metaversejournal.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>yay! may more come <img src='http://www.metaversejournal.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>xoxo, caLLie cLine</p>
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		<title>By: Simondo Nebestanka</title>
		<link>http://www.metaversejournal.com/2009/06/14/beautiful-kate-virtual-worlds-as-normality/comment-page-1/#comment-206259</link>
		<dc:creator>Simondo Nebestanka</dc:creator>
		<pubDate>Thu, 18 Jun 2009 12:09:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaversejournal.com/?p=2149#comment-206259</guid>
		<description>Wow, so awesome! Can&#039;t wait to see the film and especially the SL bits.  Well done folks!</description>
		<content:encoded><![CDATA[<p>Wow, so awesome! Can&#39;t wait to see the film and especially the SL bits.  Well done folks!</p>
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		<title>By: Wolfie Rankin</title>
		<link>http://www.metaversejournal.com/2009/06/14/beautiful-kate-virtual-worlds-as-normality/comment-page-1/#comment-206242</link>
		<dc:creator>Wolfie Rankin</dc:creator>
		<pubDate>Sun, 14 Jun 2009 06:34:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaversejournal.com/?p=2149#comment-206242</guid>
		<description>Yes, I can has moviestardoms. ;)&lt;br&gt;&lt;br&gt;Wolfie!</description>
		<content:encoded><![CDATA[<p>Yes, I can has moviestardoms. <img src='http://www.metaversejournal.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Wolfie!</p>
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