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Second Life offers enterprise solution

It’s been rumoured for months now, but Linden Lab have finally confirmed that they’ve entered the alpha phase of “a server solution that is completely disconnected from the main Second Life environment with all of the rich functionality in the box.”

As far as virtual worlds and enterprise, it doesn’t get much bigger than this. The announcement has a bunch of significant implications:

1. Key security issues / intellectual property issues minimised

The ongoing and legitimate criticism of Second Life for business is its limitations in ensuring security of information. I constantly cite the power of Second Life for prototyping, but most businesses aren’t going to put key intellectual property on the public Second Life grid. The new solution will allow all the development to occur internally, with the company then potentially able to do some more public testing if desired.

The more obvious security benefits come around improved monitoring of activity and on-site backup of key data. I’m assuming the ability to do roll-backs will come with the package, which gives business greater peace of mind that they alone are ensuring their own information can be retrieved in the event of problems.

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2. Enterprise virtual worlds now have a crowded marketplace

The proposed new product is far from assured of being the dominant player in the enterprise marketplace, but its brand recognition will certainly help it get a substantial foothold. OpenSim is the obvious competitor on the face of it, but no-one would be claiming they have a viable enterprise solution yet. The more realistic competitors are platforms like Forterra’s OLIVE, the open-source Project Wonderland and business function specific offerings like NoviCraft. The advantage most of these incumbents have is an ability to argue direct business outcomes, whether it be improved remote training, better team-building skills, or some other outcome negotiated as part of the enterprise-specific installation.

Where the new Linden Lab product will gain true traction is where it’s able to compete on ease of installation and the all-important price. It’s hard to imagine Linden Lab will launch something that’s more expensive than current offerings unless they can make the case for markedly superior features. I’d also expect some third-party vendors like Rivers Run Red are well underway in their preparations to offer development services for enterprise once this launches, and there’s probably a bunch more that will seriously look at expanding into development in the space now that the uptake is potentially more widespread.

3. Another nail in the mirror world coffin?

If the Linden Lab solution does gain traction, it really starts to squeeze out any enterprise arguments made by mirror worlds such as Twinity. The ability for business to run a grid internally and the large user base of the public grid to leverage from makes the smaller worlds vulnerable to losing the businesses they may have already attracted. That said, enterprises that are in the virtual world space for purely marketing purposes may still find worlds like Twinity a worthwhile investment.

4. The unknowns

At this early stage there’s more not known about this new product than known. The key questions I’d like to see answered are:

a. What interoperability will there be with the main Second Life grid?

b. Will there be off-the-shelf capability to connect to other enterprise grids?

c. As mentioned above, what will this cost, and will there be discounts for educators or other non-profit entities?

d. What support mechanisms will be in place. Will those mechanisms be Linden Lab driven or outsourced?

5. The sum up

It’s hard to put anything but a positive spin on this development. At worst it may lead to some loss of variety as smaller players have difficulties. At best it may be a catalyst for more widespread adoption of virtual worlds for enterprise. The most likely outcome in the short-term is slight growth in interest by business and some strong encouragement for Second Life developers.

What are your thoughts? Do you see the announcement being a game-changer?

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Weekend Whimsy

1. Torley’s Second Life in Spring 2009

2. Sanja’s Haunted in Second Life

3. Angel Stromwind Second Life Music Video

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Merged realities – events and issues for virtual worlds

1. This week we interviewed Draxtor Depres for Episode 9 of the TMJ Podcast. His latest commission is using machinima to represent classic Californian literature, and the latest product of that can be seen here:

2. Habbo Hotel’s parent company Sulake has released its financial results for calendar year 2008, showing annual revenue of 50 million Euros, 4.8 million of which ended up as profit. The Australian operation is upbeat, reporting a 29% increase in revenue growth (but no figures), with more than 25 million page impressions in the past 30 days.

3. Metaplace continue to expand their in-world options with the launch of an achievements system which allows earning of Metacreds. There’s also the ability to gain Coins which can be used to buy goods in-world:

Coins and Metacred can be earned by spending time on Metaplace and interacting with other worlds and people.  Commenting and rating on worlds, spending time in worlds, selling objects on the Marketplace, making and inviting friends, and posting in the forum are a few examples.

 

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The trademarking of an avatar

aimeewebertm229Late last year, Grossman Tucker Perreault & Pfleger announced that they had successfully registered as a trademark the multidimensional likeness of Aimee Weber, the Second Life avatar of New York content-creator and businesswoman Alyssa LaRoche.

While GTP&P referred to it as a groundbreaking decision (it is — groundbreaking is another word for ‘first’), it is not actually an astonishing, surprising or unexpected result. It’s an obvious application of existing trademark law, in fact.

What we have here is a trademark image in a new medium, but that isn’t particularly special. At some point in the future, someone is going to trademark a projected 3D holographic logo for the first time, and that will indeed be groundbreaking, but is still an obvious extension of the trademark system into new media and expressions.

What’s interesting here is that the trademark is, essentially, a personification. LaRoche’s avatar appearance, for all intents and purposes is her, which actually makes the avatar-as-a-trademark a good deal more ordinary than a lot of the existing trademarks that have been registered.

As a random example, the US Patent and Trademark office granted trademark registration for THE FORMULAR FOR KOFI’S CONCEPT IS SIMPLE. THE PAST + THE PRESENT = THE FUTURE ALL THROUGH HISTORY IT HAS BEEN THE PAST AND THE PRESENT COMING TOGETHER TO BECOME THE NEXT BIG THING” FOR EXAMPLE NEGRO SPIRITUAL COMBINED WITH BLUES BECAME R & B ELEMENTS OF JAZZ AND BIP BOP BECAME RAP RAP COMBINED WITH OLD R & B SONGS BECAME HIP HOP NOW HIP HOP COMBINED WITH KOFI’S RECIPE = KOFRICA “THE NEXT BIG THING”®, misspelling included. Nope, we’re not kidding.

There’s literally hundreds of examples like that in the trademark database, including lengthy platitudes and sections of biblical scripture. Next to those, a 3D avatar seems positively mundane.

Benjamin Duranske, a respected commentator on law as it applies to virtual environments, said of the filing that, “McDonald’s trademarked Ronald, so there is no reason an avatar — for many users, a computer generated representation of their brand — could not also be trademarked. The rather distinct appearance of avatar ‘Aimee Weber’ is indisputably identified with the brand. And ‘Aimee Weber’ is as much a Second Life icon as she is a person you chat with at a virtual coffee shop or hire for design work; the little “TM” just makes that official.”

And LaRoche now has considerable legal leverage if someone wants to misuse her image to brand or promote unrelated products or services, or simply to mimic her for malicious purposes.

It will be interesting to see if any other people move to follow suit.

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Episode 9 of TMJ Podcast – Bernhard Drax (Draxtor Despres)

After a hiatus, the TMJ Podcast is back. Episode 9 is devoted to an interview with virtual world broadcaster / machinima creator Bernhard Drax (SL: Draxtor Despres). If you’re interested in machinima creation, virtual world journalism, politics and religion, you should enjoy Bernhard’s thoughts.

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For details on how to automatically receive these podcasts, check our podcast page.

Links or resources mentioned in the podcast:

http://www.shidonni.com

http://www.vside.com

http://www.hangout.net

Lifefactory Writer’s machinima ‘Life on Life’:

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