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	<title>Comments on: Does a cross-platform interface make Second Life a second-class application?</title>
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	<link>http://www.metaversejournal.com/2009/02/23/does-a-cross-platform-interface-make-second-life-a-second-class-application/</link>
	<description>Coverage of news, issues and events occurring in virtual worlds or those who create those worlds</description>
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		<title>By: Kara Harkins</title>
		<link>http://www.metaversejournal.com/2009/02/23/does-a-cross-platform-interface-make-second-life-a-second-class-application/comment-page-1/#comment-206821</link>
		<dc:creator>Kara Harkins</dc:creator>
		<pubDate>Sun, 01 Mar 2009 06:00:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaversejournal.com/?p=1952#comment-206821</guid>
		<description>No, it isn&#039;t unusual. I am a mentor at Virtual Ability and we get a LOT of people coming through there.</description>
		<content:encoded><![CDATA[<p>No, it isn&#39;t unusual. I am a mentor at Virtual Ability and we get a LOT of people coming through there.</p>
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		<title>By: Kara Harkins</title>
		<link>http://www.metaversejournal.com/2009/02/23/does-a-cross-platform-interface-make-second-life-a-second-class-application/comment-page-1/#comment-205276</link>
		<dc:creator>Kara Harkins</dc:creator>
		<pubDate>Sat, 28 Feb 2009 14:00:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaversejournal.com/?p=1952#comment-205276</guid>
		<description>No, it isn&#039;t unusual. I am a mentor at Virtual Ability and we get a LOT of people coming through there.</description>
		<content:encoded><![CDATA[<p>No, it isn&#39;t unusual. I am a mentor at Virtual Ability and we get a LOT of people coming through there.</p>
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		<title>By: Tateru Nino</title>
		<link>http://www.metaversejournal.com/2009/02/23/does-a-cross-platform-interface-make-second-life-a-second-class-application/comment-page-1/#comment-205231</link>
		<dc:creator>Tateru Nino</dc:creator>
		<pubDate>Wed, 25 Feb 2009 02:02:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaversejournal.com/?p=1952#comment-205231</guid>
		<description>Targeting a single platform is certainly a black mark. &quot;Go big or go home&quot; as they say.</description>
		<content:encoded><![CDATA[<p>Targeting a single platform is certainly a black mark. &#8220;Go big or go home&#8221; as they say.</p>
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		<title>By: MetaNews Daily - 15 &#124; SLPN</title>
		<link>http://www.metaversejournal.com/2009/02/23/does-a-cross-platform-interface-make-second-life-a-second-class-application/comment-page-1/#comment-205213</link>
		<dc:creator>MetaNews Daily - 15 &#124; SLPN</dc:creator>
		<pubDate>Tue, 24 Feb 2009 02:11:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaversejournal.com/?p=1952#comment-205213</guid>
		<description>[...] Daily&#160;  &#160;  &#160;Standard Podcast: Play Now &#124; Play in Popup &#124; Download   Todays Topics:  Does a cross-platform interface make Second Life a Second Class Application?  OpenSim gains compatibility with other viewers  If Reuters Left Second Life for Lack of Important [...]</description>
		<content:encoded><![CDATA[<p>[...] Daily&nbsp;  &nbsp;  &nbsp;Standard Podcast: Play Now | Play in Popup | Download   Todays Topics:  Does a cross-platform interface make Second Life a Second Class Application?  OpenSim gains compatibility with other viewers  If Reuters Left Second Life for Lack of Important [...]</p>
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		<title>By: radar</title>
		<link>http://www.metaversejournal.com/2009/02/23/does-a-cross-platform-interface-make-second-life-a-second-class-application/comment-page-1/#comment-205208</link>
		<dc:creator>radar</dc:creator>
		<pubDate>Mon, 23 Feb 2009 20:19:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaversejournal.com/?p=1952#comment-205208</guid>
		<description>Unfortunately, what most of the opensource projects are doing is instead just targeting windows and pretending OS X and linux don&#039;t exist. See realXtend and &lt;a href=&quot;http://Bubblecloud.org&quot; rel=&quot;nofollow&quot;&gt;Bubblecloud.org&lt;/a&gt; for two examples of this approach.&lt;br&gt;&lt;br&gt;I&#039;d far rather have a not-so-hot unified UI that I can run in OS X without ever having to touch windows than something with bells and whistles that I&#039;m forced to either run windows or not use. I think heading in this direction is a bad move for opensource VW platforms.</description>
		<content:encoded><![CDATA[<p>Unfortunately, what most of the opensource projects are doing is instead just targeting windows and pretending OS X and linux don&#39;t exist. See realXtend and <a href="http://Bubblecloud.org" rel="nofollow">Bubblecloud.org</a> for two examples of this approach.</p>
<p>I&#39;d far rather have a not-so-hot unified UI that I can run in OS X without ever having to touch windows than something with bells and whistles that I&#39;m forced to either run windows or not use. I think heading in this direction is a bad move for opensource VW platforms.</p>
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		<title>By: Alberik Rotaru</title>
		<link>http://www.metaversejournal.com/2009/02/23/does-a-cross-platform-interface-make-second-life-a-second-class-application/comment-page-1/#comment-205204</link>
		<dc:creator>Alberik Rotaru</dc:creator>
		<pubDate>Mon, 23 Feb 2009 14:11:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaversejournal.com/?p=1952#comment-205204</guid>
		<description>*typing and no, it wasn&#039;t deliberate.</description>
		<content:encoded><![CDATA[<p>*typing and no, it wasn&#39;t deliberate.</p>
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		<title>By: Alberik Rotaru</title>
		<link>http://www.metaversejournal.com/2009/02/23/does-a-cross-platform-interface-make-second-life-a-second-class-application/comment-page-1/#comment-205203</link>
		<dc:creator>Alberik Rotaru</dc:creator>
		<pubDate>Mon, 23 Feb 2009 14:09:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaversejournal.com/?p=1952#comment-205203</guid>
		<description>That&#039;s a really interesting idea. I wonder how much of my frustration with SL is a matter of reaching for system functions I&#039;m used to in every other app on my machine. I&#039;ve got a disability that makes ting without a spell checker a serious challenge and I doubt my situation is unusual.</description>
		<content:encoded><![CDATA[<p>That&#39;s a really interesting idea. I wonder how much of my frustration with SL is a matter of reaching for system functions I&#39;m used to in every other app on my machine. I&#39;ve got a disability that makes ting without a spell checker a serious challenge and I doubt my situation is unusual.</p>
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		<title>By: Eristic</title>
		<link>http://www.metaversejournal.com/2009/02/23/does-a-cross-platform-interface-make-second-life-a-second-class-application/comment-page-1/#comment-205200</link>
		<dc:creator>Eristic</dc:creator>
		<pubDate>Mon, 23 Feb 2009 12:31:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaversejournal.com/?p=1952#comment-205200</guid>
		<description>Second Life has a unique problem to solve and the answers aren&#039;t all in the OS that runs it.  It does make a lot of sense to adopt consistent keystrokes and conventions from the supporting OS, since the best interface is always the one the user already knows.  However SL is not just another app, SL&#039;s main paradigms are from 3D games and not productivity app&#039;s and, as we all know, many games come with their own UI you have to learn before playing.  &lt;br&gt;&lt;br&gt;Maybe, the goal should be to create a heuristic UI that is easy to master initially and reveals the inner complexity of SL only as the user demands it.  The learning curve of SL starts with basic navigation and movement and ramps up to object creation, scripting, texturing, event management etc etc...  So the interface of SL has to initially give easy-to-master access to a virtual world and, when the user is ready, access to the deepest structures that create that world.  It&#039;s a tall order, not sure anyone&#039;s tried this before, and it probably needs it&#039;s own set of UI paradigms.</description>
		<content:encoded><![CDATA[<p>Second Life has a unique problem to solve and the answers aren&#39;t all in the OS that runs it.  It does make a lot of sense to adopt consistent keystrokes and conventions from the supporting OS, since the best interface is always the one the user already knows.  However SL is not just another app, SL&#39;s main paradigms are from 3D games and not productivity app&#39;s and, as we all know, many games come with their own UI you have to learn before playing.  </p>
<p>Maybe, the goal should be to create a heuristic UI that is easy to master initially and reveals the inner complexity of SL only as the user demands it.  The learning curve of SL starts with basic navigation and movement and ramps up to object creation, scripting, texturing, event management etc etc&#8230;  So the interface of SL has to initially give easy-to-master access to a virtual world and, when the user is ready, access to the deepest structures that create that world.  It&#39;s a tall order, not sure anyone&#39;s tried this before, and it probably needs it&#39;s own set of UI paradigms.</p>
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		<title>By: Kara Harkins</title>
		<link>http://www.metaversejournal.com/2009/02/23/does-a-cross-platform-interface-make-second-life-a-second-class-application/comment-page-1/#comment-205198</link>
		<dc:creator>Kara Harkins</dc:creator>
		<pubDate>Mon, 23 Feb 2009 11:57:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaversejournal.com/?p=1952#comment-205198</guid>
		<description>Yes, just assigning keyboard shortcuts would be too radical. I would drool over a purely-mac third party viewer if it were competitive though.</description>
		<content:encoded><![CDATA[<p>Yes, just assigning keyboard shortcuts would be too radical. I would drool over a purely-mac third party viewer if it were competitive though.</p>
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		<title>By: Vint</title>
		<link>http://www.metaversejournal.com/2009/02/23/does-a-cross-platform-interface-make-second-life-a-second-class-application/comment-page-1/#comment-205197</link>
		<dc:creator>Vint</dc:creator>
		<pubDate>Mon, 23 Feb 2009 11:34:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaversejournal.com/?p=1952#comment-205197</guid>
		<description>You should definitely check out the results of Dusan Writer&#039;s User Interface contest a while back!</description>
		<content:encoded><![CDATA[<p>You should definitely check out the results of Dusan Writer&#39;s User Interface contest a while back!</p>
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