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	<title>Comments on: Migration to Openlife: one story</title>
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	<description>Coverage of news, issues and events occurring in virtual worlds or those who create those worlds</description>
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		<title>By: Kyle G</title>
		<link>http://www.metaversejournal.com/2009/01/11/migration-to-openlife-one-story/comment-page-1/#comment-206811</link>
		<dc:creator>Kyle G</dc:creator>
		<pubDate>Mon, 12 Jan 2009 03:04:00 +0000</pubDate>
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		<description>Also check us out &lt;a href=&quot;http://reactiongrid.com&quot; rel=&quot;nofollow&quot;&gt;http://reactiongrid.com&lt;/a&gt; the smaller grids definitely allow for a tighter sense of community. If you can bear the quirks OpenSim is a great alternative to SL.</description>
		<content:encoded><![CDATA[<p>Also check us out <a href="http://reactiongrid.com" rel="nofollow">http://reactiongrid.com</a> the smaller grids definitely allow for a tighter sense of community. If you can bear the quirks OpenSim is a great alternative to SL.</p>
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		<title>By: Kyle G</title>
		<link>http://www.metaversejournal.com/2009/01/11/migration-to-openlife-one-story/comment-page-1/#comment-197108</link>
		<dc:creator>Kyle G</dc:creator>
		<pubDate>Sun, 11 Jan 2009 11:04:00 +0000</pubDate>
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		<description>Also check us out &lt;a href=&quot;http://reactiongrid.com&quot; rel=&quot;nofollow&quot;&gt;http://reactiongrid.com&lt;/a&gt; the smaller grids definitely allow for a tighter sense of community. If you can bear the quirks OpenSim is a great alternative to SL.</description>
		<content:encoded><![CDATA[<p>Also check us out <a href="http://reactiongrid.com" rel="nofollow">http://reactiongrid.com</a> the smaller grids definitely allow for a tighter sense of community. If you can bear the quirks OpenSim is a great alternative to SL.</p>
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