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	<title>Comments on: The Second Life economy: calm before the storm?</title>
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		<title>By: Chad</title>
		<link>http://www.metaversejournal.com/2008/11/13/the-second-life-economy-calm-before-the-storm/comment-page-1/#comment-206770</link>
		<dc:creator>Chad</dc:creator>
		<pubDate>Wed, 19 Nov 2008 15:03:09 +0000</pubDate>
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		<description>Following the ongoing Openspace/Homeatead scam, it will be interesting to see if LL experience a &#039;decline in land growth&#039;, as they predict, or a reduction in the land figures. I strongly suspect Q4 will be bad for LL, though I am sure they will find something else to blame rather than their incompetence.</description>
		<content:encoded><![CDATA[<p>Following the ongoing Openspace/Homeatead scam, it will be interesting to see if LL experience a &#39;decline in land growth&#39;, as they predict, or a reduction in the land figures. I strongly suspect Q4 will be bad for LL, though I am sure they will find something else to blame rather than their incompetence.</p>
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		<title>By: Chad</title>
		<link>http://www.metaversejournal.com/2008/11/13/the-second-life-economy-calm-before-the-storm/comment-page-1/#comment-162475</link>
		<dc:creator>Chad</dc:creator>
		<pubDate>Tue, 18 Nov 2008 23:03:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaversejournal.com/?p=1737#comment-162475</guid>
		<description>Following the ongoing Openspace/Homeatead scam, it will be interesting to see if LL experience a &#039;decline in land growth&#039;, as they predict, or a reduction in the land figures. I strongly suspect Q4 will be bad for LL, though I am sure they will find something else to blame rather than their incompetence.</description>
		<content:encoded><![CDATA[<p>Following the ongoing Openspace/Homeatead scam, it will be interesting to see if LL experience a &#39;decline in land growth&#39;, as they predict, or a reduction in the land figures. I strongly suspect Q4 will be bad for LL, though I am sure they will find something else to blame rather than their incompetence.</p>
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		<title>By: Linda</title>
		<link>http://www.metaversejournal.com/2008/11/13/the-second-life-economy-calm-before-the-storm/comment-page-1/#comment-160845</link>
		<dc:creator>Linda</dc:creator>
		<pubDate>Sat, 15 Nov 2008 23:09:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaversejournal.com/?p=1737#comment-160845</guid>
		<description>Thank you for your kind reply in my e-mail Lowel.&lt;br&gt;&lt;br&gt;&quot;Hi Linda,&lt;br&gt;Thanks so much for your thoughtful response - you make some great points!&quot;&lt;br&gt;Lowel&quot;&lt;br&gt;&lt;br&gt;It is my unique experience and i could go on, however;&lt;br&gt;Basic line ( i think ): SL is beyond its hype, and it is also on retour of its product life cicle.&lt;br&gt;The inworld economy could show an analog trend, however pauzed due to my studies above.&lt;br&gt;In that respect 2010 i would see a serious critical year for SL.&lt;br&gt;&lt;br&gt;Communication in and the likebility of SL needs to be severly addressed at this point.&lt;br&gt;&lt;br&gt;At that position in the cicle and having that knowledge, 2 scenario&#039;s i would tend to see:&lt;br&gt;1   A serious significant innovation in depth that needs to be financially activated as well as managed.&lt;br&gt;     Within  that innovation, create acceptable communication possibilities and reduce negative individual social risks.&lt;br&gt;2.  Phase out SL and redesign a virtual world aligned to new insights of modern studies/developmenets on both fields of technical and social psychology.</description>
		<content:encoded><![CDATA[<p>Thank you for your kind reply in my e-mail Lowel.</p>
<p>&#8220;Hi Linda,<br />Thanks so much for your thoughtful response &#8211; you make some great points!&#8221;<br />Lowel&#8221;</p>
<p>It is my unique experience and i could go on, however;<br />Basic line ( i think ): SL is beyond its hype, and it is also on retour of its product life cicle.<br />The inworld economy could show an analog trend, however pauzed due to my studies above.<br />In that respect 2010 i would see a serious critical year for SL.</p>
<p>Communication in and the likebility of SL needs to be severly addressed at this point.</p>
<p>At that position in the cicle and having that knowledge, 2 scenario&#39;s i would tend to see:<br />1   A serious significant innovation in depth that needs to be financially activated as well as managed.<br />     Within  that innovation, create acceptable communication possibilities and reduce negative individual social risks.<br />2.  Phase out SL and redesign a virtual world aligned to new insights of modern studies/developmenets on both fields of technical and social psychology.</p>
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		<title>By: Linda</title>
		<link>http://www.metaversejournal.com/2008/11/13/the-second-life-economy-calm-before-the-storm/comment-page-1/#comment-160797</link>
		<dc:creator>Linda</dc:creator>
		<pubDate>Sat, 15 Nov 2008 20:01:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaversejournal.com/?p=1737#comment-160797</guid>
		<description>What i see is that ( keeping monthly records since Jan. 2007 ) the growth of new accounts is a strong down trend since Dec. 2007. At this moment it&#039;s only 50% of Dec. 07.&lt;br&gt;It seems that a certain core of older accounts have expanded user hours. It&#039;s my experience too, although my intrest in sl suddenly has fallen. The reason is that it is very addictive like alcohol indeed. &lt;br&gt;Where alcohol is bad for health so is SL, is my experience.&lt;br&gt;US studies show that virtuality can cause damage in the balance of the connection between the 2 brain halfs through time.  This is my experience too. My sensitivity has grown is what i have clearly noticed. And my creativity has fallen. Could it be that i was not a balanced persona in the first place?&lt;br&gt;Research has always confirmed me otherwise, so what has SL done to me? It has made me out of balance; and it&#039;s exactly how i feel.&lt;br&gt;It could very well be that the SL&#039;s impact on our emotional life is too much. Experiences in SL can be extreemly negative where the positive experiences are average.&lt;br&gt;More than ones the media talks bad about virtual worlds, and not with a reason.&lt;br&gt;&lt;br&gt;All of that said, today we have more virtual worlds.&lt;br&gt;I think that the market is spread over them now and SL simply has lost market share. Meanwhile a core of players have expanded user time. This looks like a dead track to me.&lt;br&gt;What i still don&#039;t understand is that we see no advertising about SL where WOW had a word wide campaign (for example). I stayed loyal to SL, but no marketing campaigns has always wondered me.&lt;br&gt;&lt;br&gt;Will the RL economy have an impact in SL&#039;s economy?&lt;br&gt;Difficult to say, it could very well be that SL is experienced as a more safe haven ( of heaven for some ) where people can still consume and can do big things. &lt;br&gt;Studies show that many users of SL are well educated professionals in RL. These types often are sensitive to status and big things. Doing big things is &#039;sexy&#039;.&lt;br&gt;If they have less possibilities in RL, maybe a certain part of people will find an escape in SL.</description>
		<content:encoded><![CDATA[<p>What i see is that ( keeping monthly records since Jan. 2007 ) the growth of new accounts is a strong down trend since Dec. 2007. At this moment it&#39;s only 50% of Dec. 07.<br />It seems that a certain core of older accounts have expanded user hours. It&#39;s my experience too, although my intrest in sl suddenly has fallen. The reason is that it is very addictive like alcohol indeed. <br />Where alcohol is bad for health so is SL, is my experience.<br />US studies show that virtuality can cause damage in the balance of the connection between the 2 brain halfs through time.  This is my experience too. My sensitivity has grown is what i have clearly noticed. And my creativity has fallen. Could it be that i was not a balanced persona in the first place?<br />Research has always confirmed me otherwise, so what has SL done to me? It has made me out of balance; and it&#39;s exactly how i feel.<br />It could very well be that the SL&#39;s impact on our emotional life is too much. Experiences in SL can be extreemly negative where the positive experiences are average.<br />More than ones the media talks bad about virtual worlds, and not with a reason.</p>
<p>All of that said, today we have more virtual worlds.<br />I think that the market is spread over them now and SL simply has lost market share. Meanwhile a core of players have expanded user time. This looks like a dead track to me.<br />What i still don&#39;t understand is that we see no advertising about SL where WOW had a word wide campaign (for example). I stayed loyal to SL, but no marketing campaigns has always wondered me.</p>
<p>Will the RL economy have an impact in SL&#39;s economy?<br />Difficult to say, it could very well be that SL is experienced as a more safe haven ( of heaven for some ) where people can still consume and can do big things. <br />Studies show that many users of SL are well educated professionals in RL. These types often are sensitive to status and big things. Doing big things is &#39;sexy&#39;.<br />If they have less possibilities in RL, maybe a certain part of people will find an escape in SL.</p>
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		<title>By: Neo Citizen</title>
		<link>http://www.metaversejournal.com/2008/11/13/the-second-life-economy-calm-before-the-storm/comment-page-1/#comment-159644</link>
		<dc:creator>Neo Citizen</dc:creator>
		<pubDate>Thu, 13 Nov 2008 22:14:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaversejournal.com/?p=1737#comment-159644</guid>
		<description>The decline in premium accounts should, in fact, be used as a measure of how things are going in Second Life.  It may not be having an immediate affect on their bottom line, but it does measure customer loyalty - or in this case customer frustration.  &lt;br&gt;&lt;br&gt;Linden Lab has displayed attitudes toward their own user base ranging from indifference to open hostility, as evidenced by the latest ill-considered attempt to gouge their users in a glaringly obvious bait and switch price hike for sims in their lower price tier.  The United States&#039; Better Business Bureau is in communications with great numbers of residents of Second Life regarding the possibility of this price hike having violated consumer protection laws in that country.</description>
		<content:encoded><![CDATA[<p>The decline in premium accounts should, in fact, be used as a measure of how things are going in Second Life.  It may not be having an immediate affect on their bottom line, but it does measure customer loyalty &#8211; or in this case customer frustration.  </p>
<p>Linden Lab has displayed attitudes toward their own user base ranging from indifference to open hostility, as evidenced by the latest ill-considered attempt to gouge their users in a glaringly obvious bait and switch price hike for sims in their lower price tier.  The United States&#39; Better Business Bureau is in communications with great numbers of residents of Second Life regarding the possibility of this price hike having violated consumer protection laws in that country.</p>
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		<title>By: Virtual Economy Grows as Real Economy Shrinks &#124; Profy &#124; Internet news and commentary</title>
		<link>http://www.metaversejournal.com/2008/11/13/the-second-life-economy-calm-before-the-storm/comment-page-1/#comment-159586</link>
		<dc:creator>Virtual Economy Grows as Real Economy Shrinks &#124; Profy &#124; Internet news and commentary</dc:creator>
		<pubDate>Thu, 13 Nov 2008 18:30:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaversejournal.com/?p=1737#comment-159586</guid>
		<description>[...] while there are skeptics thinking that virtual economy will soon reach some sort of conformity with the real-life economy as [...]</description>
		<content:encoded><![CDATA[<p>[...] while there are skeptics thinking that virtual economy will soon reach some sort of conformity with the real-life economy as [...]</p>
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		<title>By: little puppet</title>
		<link>http://www.metaversejournal.com/2008/11/13/the-second-life-economy-calm-before-the-storm/comment-page-1/#comment-159287</link>
		<dc:creator>little puppet</dc:creator>
		<pubDate>Wed, 12 Nov 2008 21:58:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaversejournal.com/?p=1737#comment-159287</guid>
		<description>too bad nobody wants to buy all that empty land.</description>
		<content:encoded><![CDATA[<p>too bad nobody wants to buy all that empty land.</p>
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