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Von Johin’s public relations bid for ‘stardom’

Today we received a breathless press release announcing a ‘world first’. The release in full then some commentary afterward:

PRESS RELEASE
Virtual Reality Becomes Reality for Second Life Musician

Foresthill, CA – For the first time in history, a virtual avatar has received a real worldwide recording contract. Second Life (SL) blues musician Von Johin has been signed to an artist contract with California based Reality Entertainment, Warren Croyle, CEO of Reality Entertainment, announced today. “Never before has a virtual character been signed to a worldwide recording contract. Von Johin is legendary in the virtual community Second Life for his heart pounding live shows,” says Croyle. Second Life resident Pud Puchkina, who in real life is director of operations for the east coast division of Reality Entertainment and Second Life resident Kateyes Wingtips, the virtual representative for Reality Entertainment have been scouting the growing number of live performers in SL for several months and handling the daunting task of choosing the Avatar that fits the ethos of Reality Entertainment – a multimedia, virtual music label, book publisher and film company. Puchkina stated, “It was a hard decision, but Von Johin is the real deal, he is original and plays from his heart. Just the man and his guitar, with just these two instruments and a virtual appeal like no other, he brings crowds to their feet daily.” Reality Entertainment plans to release Von Johin’s debut album exclusively on iTunes and then to all digital download outlets worldwide.

About Reality Entertainment:

www.reality-entertainment.com

Reality Entertainment (RE) is a diverse multimedia company that specializes in music, books and film. Known for #1 musical acts such as Marcy Playground and KC and the Sunshine Band, RE also is known for #1 best selling books on Amazon.com as well as nationally successful films such as The Extraordinary Voyages of Jules Verne.

About Von Johin:

Blues musician, guitarist and vocalist, Von Johin hails from Nashville, TN and grew up playing juke joints across the Midwest. An ardent follower of the blues greats, Von Johin delivers his powerful shows every week in the clubs and dance halls of Second Life. Once you hear Von Johin you never forget him because he is a unique performer who resonates deeply with his audience providing compelling and hypnotizing performances.

About Second Life:

http://secondlife.com

Second Life is a 3-D virtual world created by its Residents. Each Resident participates in a virtual environment via their “Avatar” or second life persona. Since opening to the public in 2003, it has experienced explosive growth and today is inhabited by millions of residents from around the globe. Recently, live performances have become a viral phenomenon in Second Life with real life musicians performing to audiences within the SL global community.

Ok – there are two obvious flaws with the press release. First, there’s absolutely no way of verifying that this is the first avatar to have music ‘published’ worldwide. Second, any individual can now publish their music worldwide on iTunes using services like TuneCore for the princely sum of US $9.99 per year.

Expecting hyperbole from PR people is par for course, but this is an outright case of trying to get the lead spot in a race where the race already over. Applying 20th century concepts (worldwide recording contract) to the metaverse is bordering on farcical. It’ll be fascinating to see if the mainstream media pick this release up.

All that said, no comment is made on Von Johin’s ability as a musician. Avatar music performance in Second Life is one of it’s most interesting activities and here’s to continued growth in that area.

Update: Wired and New World Notes have picked up the story with no hint of understanding that everyone can buy their own ‘world record deal’.

Update 2: Von Johin has contacted us to emphasise that he is the first avatar to sign a record deal and given there’s no contrary evidence we accept that he is indeed the first. We also accept that the record deal may involve activities that offer more than services like TuneCore do. The main point was the hyperbole in the press release and the reality of cheap digital music delivery methods available to anyone wanting to utilise them. Of course, the purpose of record deals are to increase sales, so we look forward to seeing increased sales of music by avatars in Second Life.

Popularity: 7% [?]

A year ago on The Metaverse Journal

August 2007 saw some new Australian areas in Second Life:

1. We profiled the Great Barrier Reef and Whitsundays in Second Life.

2. We also had a look at Lake View Waters Fishing World.

Popularity: 4% [?]

Future freedom loss creeps up unawares?

Above and beyond Second Life‘s many attractions, many residents prize the ability to make and enjoy user-created content. It is the main thing that separates Second Life from the profusion of other virtual worlds making their appearance, both recently and further in the past. Nonetheless, Linden Lab is pushing for a more “mainstream” approach. Does this spell out the demise of user-created content? During this push, does Linden Lab plan on cravenly sidling up to each step necessary to achieve this end?

It seems clear that Linden Lab is ready to start making changes, both in their business model and in their approach to the governance of Second Life. In “mainstreaming” the running of the Lab, one hopes that the plan is to move from a start-up model to a corporate model. Right now, the Lab seems to function as a conglomeration of start-ups, each of which has a large amount of trouble communicating with the other start-ups in the system. Improved communication between the parts should improve the overall capacity of the business to run efficiently and competently. In “mainstreaming” Second Life, the newly effective and better-resourced Linden Lab might have less trouble governing, even as they bring in tighter measures to ensure a safe and enjoyable experience for all-comers. Unless, of course, they continue in the current vein of slowly taking away our favorite toys and making it look like they’re hoping to keep the patronage of the current crop of residents until the money from future residents – “mainstream” residents – comes flooding in. Hey, Linden Lab? We’re adults – do you seriously think that we’re not going to notice if you pull the table-cloth out from under us, even if the flowers are still standing? Also, as mature-minded folk, we can accept that sometimes you need things for your own benefit – just don’t try to pass them off as things that are for our benefit.

It looks like the coming changes are destined not to be necessarily popular with current residents. Perhaps as the residents we should be concerned about this, about the welfare of our virtual tribes, virtual locations, and virtual hobbies. Linden Lab, perhaps, should not be concerned about our reactions at all. They have a business to run, and profits to be made. If this a major priority for them, they should by all means be looking to the future, to future residents and their desires. If this is the case, it would be nice to see two things happen:

1. A removal of the potentially hypocritical slogan “Your world. Your Imagination.” (or even “Your world, Your Way,” a trademark Linden Lab recently applied for);

2. For Linden Lab to “supercharge” the changes in Second Life and get it all over and done with as fast as possible. They should risk losing all the residents they have now, if that is their end goal anyway. Much better that to be strung along and hugely disappointed in the end.

Despite being supported by observation of the news and current events within Linden Lab, this is to some extent just speculation. Things are certainly changing within Linden Lab, but without more straight from the horse’s mouth, it is very difficult to see where the next few months might take us. I’d personally like to say to Linden Lab, “Don’t take away the thing that makes Second Life special. Let us keep our freedoms, and let us deal with all the consequences that come with them. We live in the real world. Virtual worlds can be a reflection of that reality, as well as having their own unique aspects of reality – don’t make it a sheltered thing, a lesser thing than it has been.”

Linden Lab has claimed repeatedly that they and the residents are partners in this world building – shouldn’t partners tell each other what is going on?

Popularity: 3% [?]

Kzero: 7 Point Plan for Marketing in Virtual Worlds

Kzero have released an updated version of their 7 Point Plan for marketing in virtual worlds. It’s a free publication that can be ordered here.

There’s certainly a plethora of white papers, discussion papers and case studies around now – the only thing left is the holy grail of a true ROI case for investment in virtual worlds.

Popularity: 3% [?]

What do you think about Mainland zoning in Second Life?

Second Life resident Diag Anzac has posted a thoughtful response to Jack Linden’s recent zoning announcement on our forums.

Jump in and give your thoughts about a significant change to Second Life.

Popularity: 5% [?]

The Watch – virtual worlds in the news

1. 7thSpace – TORC at UH turns to virtual world of Second Life for new study. “The University of Houston department of health and human performance is launching an international effort to recruit 500 participants for a study promoting healthy dietary habits and physical activity. The study will take place entirely in the virtual world of Second Life (SL).” (Also – see our report on Metaverse Health)

2. Network World – 10 questions for virtual world evangelists (Microsoft’s) Zain Naboulsi, and (G-Squared’s) Kyle Gomboy. “Welcome to a new regular feature of this blog … “10 questions for … ” where we talk to interesting people in the Microsoft world through a series of 10 questions (more or less, but who’s counting?) Think of this as a cross between James Lipton (Actor’s Studio) and Robert Scoble (Scobleizer). For the inaugural entry in the series, Microsoft Subnet interviewed two of the people responsible for Microsoft’s presence in Second Life and other virtual worlds.”

3. The Industry Standard – Playboy’s Second Life sim buzzes, even as real-world brand falters. “PaidContent reported earlier this week that Playboy is having a difficult time extending its brand online. Citing a Q2 loss, including declines in online and mobile content categories, it’s easy to assume that Playboy has failed to effectively position its brand on the Web. However, the publisher appears to be succeeding in an unlikely place: Second Life. After launching its virtual world presence early in Q2 last year, rumors abounded that Playboy was pulling up its stakes. Clickable Culture was sure that the Playboy sim was all but abandoned by late July of 2007.”

4. The Houston Chronicle – ‘Avatar’ has taken on life of its own and not just online. “In 2001, the decidedly literate nerd-rock group Harvey Danger penned and sang the lines “I bowed before the avatar / He said the problem’s clear to me / You never got over Morrissey.” The rock cognoscenti would have no trouble identifying the mopey crooner Steven Morrissey of the Smiths, but they may have wondered what precisely an avatar is. Nowadays Harvey Danger would find themselves in no such peril, as avatar appears to be everywhere, though not in the sense that they intended.”

5. MarketWatch – Linden Lab Appoints Frank Ambrose as Senior VP of Global Technology. “Linden Lab(R), creator of the virtual world Second Life(R), today announced the appointment of Frank Ambrose as Senior VP of Global Technology. Ambrose has 20 years of experience in technology infrastructure development, data architecture and operations, including his most recent role as AOL’s Senior Vice President of Technology for Infrastructure and Network Services. Reporting to Linden Lab’s CEO, Mark Kingdon, Ambrose will oversee the development of new processes, systems and tools to maximize the scalability of Second Life’s network architecture.”

6. Wired – Is the Army’s Virtual World Already Here? “The Army wants to build a World of Warcraft-style virtual world for training, DANGER ROOM reported a couple weeks back. “There have been a number of partial explorations in this direction, but nothing near a complete system has been created to our knowledge,” Dr. Roger Smith, an Army researcher, told us. But one commercial game maker insists that’s not true. “There is such a game already in existence,” says John MacQueen from Playnet.”

7. What PC? – Very real legal issues exist in a virtual world. “The past few years have seen the entry of major brands such as Microsoft, Coca-Cola, BMW and Dell into the virtual world Second Life, alongside millions of traditional individual users. Businesses typically use Second Life as a marketing tool to raise brand awareness and as a shop window for products, but it is also used for direct sales and recruitment.”

8. redOrbit – Virtual World in Wii Games is a Fitness Hit You Can Run, Play and Watch It All Unfold With a Cartoon Version of Yourself. “As Kathy Winstead was going for a run one recent day in Ponte Vedra Beach, she saw mountains ahead, as well as waterfalls and fellow runners who waved as they jogged by. “What will they think of next? Rose Signorile, 90, asked as she watched Winstead, 66, exercise with a Nintendo Wii Fitness program at The Players Community Senior Center. Winstead was actually running in place in a classroom at the center on Landrum Lane while watching a cartoon version of herself, on a television screen, running through the beautiful mountain park.”

9. VentureBeat – Six Degrees Games raises $7M for sports virtual world. “Virtual world creator Six Degrees Games has taken $7 million to develop a world for six to 14 year old children with a sports theme. The funding is the company’s first.”

10. CNET – Want to screw up a virtual world experiment? Here’s how. “An island all to yourselves sounds dreamy if you’re planning a vacation with your spouse. But not so in the virtual world, where that sort of solitude is potential poison for companies setting up shop.”

Popularity: 2% [?]

Reminder: $5000L on offer for forum sign-up competition

A couple of weeks back we relaunched our forums and there’s been a number of people sign up and start contributing. For any forum’s success there needs to be a critical mass of participants and there’s certainly not that yet.

To help get things kick-started we have a competition running. Any person who signs up on the forums between now and the end of August goes into the draw to win 5000 Linden Dollars. It’s not a huge prize but if you’re looking for a virtual worlds community to be part of anyway, it’s certainly a nice little incentive. If you’re not a Second Life user you can easily cash the Linden Dollars out for US dollars (we’ll explain how).

So jump in and register and join the community.

Popularity: 4% [?]