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	<title>Comments on: Second Life &#8211; on the wane for aussies?</title>
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	<link>http://www.metaversejournal.com/2008/08/21/second-life-on-the-wane-for-aussies/</link>
	<description>Coverage of news, issues and events occurring in virtual worlds or those who create those worlds</description>
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		<title>By: Wolfie Rankin</title>
		<link>http://www.metaversejournal.com/2008/08/21/second-life-on-the-wane-for-aussies/comment-page-1/#comment-206847</link>
		<dc:creator>Wolfie Rankin</dc:creator>
		<pubDate>Fri, 29 Aug 2008 23:14:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaversejournal.com/?p=1538#comment-206847</guid>
		<description>I would be very dissapointed in ABC if they pulled out.&lt;br&gt;&lt;br&gt;I look at it this way... Secondlife is a type of media, and media is what ABC have been doing for 75 years.&lt;br&gt;You get a jeans company, car company or someone else in and suddenly, they have to deal with something they don&#039;t personally handle... sure they have the bucks to put something together, but it doesn&#039;t mean the people they pay to do it &quot;get it&quot; anymore than the company paying for it.&lt;br&gt;&lt;br&gt;ABC have people who understand the concept, the problems, limitations and social issues.&lt;br&gt;and they have the benefit of having friends in secondlife who still are, very keen to help where required.&lt;br&gt;&lt;br&gt;Wolfie!</description>
		<content:encoded><![CDATA[<p>I would be very dissapointed in ABC if they pulled out.</p>
<p>I look at it this way&#8230; Secondlife is a type of media, and media is what ABC have been doing for 75 years.<br />You get a jeans company, car company or someone else in and suddenly, they have to deal with something they don&#39;t personally handle&#8230; sure they have the bucks to put something together, but it doesn&#39;t mean the people they pay to do it &#8220;get it&#8221; anymore than the company paying for it.</p>
<p>ABC have people who understand the concept, the problems, limitations and social issues.<br />and they have the benefit of having friends in secondlife who still are, very keen to help where required.</p>
<p>Wolfie!</p>
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		<title>By: Wolfie Rankin</title>
		<link>http://www.metaversejournal.com/2008/08/21/second-life-on-the-wane-for-aussies/comment-page-1/#comment-141215</link>
		<dc:creator>Wolfie Rankin</dc:creator>
		<pubDate>Fri, 29 Aug 2008 08:14:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaversejournal.com/?p=1538#comment-141215</guid>
		<description>I would be very dissapointed in ABC if they pulled out.&lt;br&gt;&lt;br&gt;I look at it this way... Secondlife is a type of media, and media is what ABC have been doing for 75 years.&lt;br&gt;You get a jeans company, car company or someone else in and suddenly, they have to deal with something they don&#039;t personally handle... sure they have the bucks to put something together, but it doesn&#039;t mean the people they pay to do it &quot;get it&quot; anymore than the company paying for it.&lt;br&gt;&lt;br&gt;ABC have people who understand the concept, the problems, limitations and social issues.&lt;br&gt;and they have the benefit of having friends in secondlife who still are, very keen to help where required.&lt;br&gt;&lt;br&gt;Wolfie!</description>
		<content:encoded><![CDATA[<p>I would be very dissapointed in ABC if they pulled out.</p>
<p>I look at it this way&#8230; Secondlife is a type of media, and media is what ABC have been doing for 75 years.<br />You get a jeans company, car company or someone else in and suddenly, they have to deal with something they don&#39;t personally handle&#8230; sure they have the bucks to put something together, but it doesn&#39;t mean the people they pay to do it &#8220;get it&#8221; anymore than the company paying for it.</p>
<p>ABC have people who understand the concept, the problems, limitations and social issues.<br />and they have the benefit of having friends in secondlife who still are, very keen to help where required.</p>
<p>Wolfie!</p>
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		<title>By: Auslady</title>
		<link>http://www.metaversejournal.com/2008/08/21/second-life-on-the-wane-for-aussies/comment-page-1/#comment-140682</link>
		<dc:creator>Auslady</dc:creator>
		<pubDate>Thu, 28 Aug 2008 03:59:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaversejournal.com/?p=1538#comment-140682</guid>
		<description>Kim you ask What is it with the Australian media? ... Laziness they just copy one another and don&#039;t research themselves, they do not investigate and they take the easy way out. Just my two cents worth</description>
		<content:encoded><![CDATA[<p>Kim you ask What is it with the Australian media? &#8230; Laziness they just copy one another and don&#39;t research themselves, they do not investigate and they take the easy way out. Just my two cents worth</p>
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		<title>By: Lowell Cremorne</title>
		<link>http://www.metaversejournal.com/2008/08/21/second-life-on-the-wane-for-aussies/comment-page-1/#comment-139783</link>
		<dc:creator>Lowell Cremorne</dc:creator>
		<pubDate>Sun, 24 Aug 2008 04:13:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaversejournal.com/?p=1538#comment-139783</guid>
		<description>The URL for Gary&#039;s critique is:&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.personalizemedia.com/a-few-lives-left-for-traditional-journalism/&quot;&gt;http://www.personalizemedia.com/a-few-lives-lef...&lt;/a&gt;&lt;br&gt;&lt;br&gt;As far as your assertions on censorship of your comments, I&#039;ll once again repeat that in this site&#039;s near two year history, one comment (from someone in Europe) was not published due to it being defamatory. No other comments have ever been prevented from appearing beyond the usual spam filter false positives which I scan for regularly (we use Akismet on this site).</description>
		<content:encoded><![CDATA[<p>The URL for Gary&#39;s critique is:</p>
<p><a href="http://www.personalizemedia.com/a-few-lives-left-for-traditional-journalism/"></a><a href="http://www.personalizemedia.com/a-few-lives-lef.." rel="nofollow">http://www.personalizemedia.com/a-few-lives-lef..</a>.</p>
<p>As far as your assertions on censorship of your comments, I&#39;ll once again repeat that in this site&#39;s near two year history, one comment (from someone in Europe) was not published due to it being defamatory. No other comments have ever been prevented from appearing beyond the usual spam filter false positives which I scan for regularly (we use Akismet on this site).</p>
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		<title>By: Gary Hayes</title>
		<link>http://www.metaversejournal.com/2008/08/21/second-life-on-the-wane-for-aussies/comment-page-1/#comment-139772</link>
		<dc:creator>Gary Hayes</dc:creator>
		<pubDate>Sun, 24 Aug 2008 01:10:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaversejournal.com/?p=1538#comment-139772</guid>
		<description>My response to this on my own blog at &lt;a href=&quot;http://www.personalizemedia.com/a-few-lives-left-for-traditional-journalism/&quot;&gt;Personalizemedia&lt;/a&gt; - I doubt though Lowell will let this through, or if he does it will be to prove he does let them through :) The only way I can actually get to speak on this blog!&lt;br&gt;The title of the post btw is &lt;br&gt;“A Few Lives Left” for Poor Research into Virtual Worlds</description>
		<content:encoded><![CDATA[<p>My response to this on my own blog at <a href="http://www.personalizemedia.com/a-few-lives-left-for-traditional-journalism/">Personalizemedia</a> &#8211; I doubt though Lowell will let this through, or if he does it will be to prove he does let them through <img src='http://www.metaversejournal.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  The only way I can actually get to speak on this blog!<br />The title of the post btw is <br />“A Few Lives Left” for Poor Research into Virtual Worlds</p>
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		<title>By: Kim MacKenzie hits back on negative media coverage of Second Life : The Metaverse Journal - Australia&#8217;s Virtual World News Service</title>
		<link>http://www.metaversejournal.com/2008/08/21/second-life-on-the-wane-for-aussies/comment-page-1/#comment-139766</link>
		<dc:creator>Kim MacKenzie hits back on negative media coverage of Second Life : The Metaverse Journal - Australia&#8217;s Virtual World News Service</dc:creator>
		<pubDate>Sat, 23 Aug 2008 06:22:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaversejournal.com/?p=1538#comment-139766</guid>
		<description>[...] has posted a thoughtful response on the post that looked at the SMH [...]</description>
		<content:encoded><![CDATA[<p>[...] has posted a thoughtful response on the post that looked at the SMH [...]</p>
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		<title>By: Kim MacKenzie</title>
		<link>http://www.metaversejournal.com/2008/08/21/second-life-on-the-wane-for-aussies/comment-page-1/#comment-139765</link>
		<dc:creator>Kim MacKenzie</dc:creator>
		<pubDate>Sat, 23 Aug 2008 06:20:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaversejournal.com/?p=1538#comment-139765</guid>
		<description>What is it with the Australian media?  Why are they focused on slandering Second Life as a failure?  I have recently discussed my research findings of commercial activity within Second Life with several journalists, where only minimal quotes have been used out of their original context; in order it seems, to support an obvious negative bias.  This is extremely disappointing as it is not an accurate reflection of the important invaluable opportunity that Second Life has provided pioneering commercial exploration of VR capabilities.  Just because some commercial enterprises have pulled out of Second Life does not equate to ‘failure’.  Vital 3D avatar immersion lessons have been learnt, modeling and building skills developed, use of digital agents, telepresence, interactive, navigational and communication applications explored, and platform and cultural limitations realised.  This is all invaluable experience for commercial frontrunners preparing to invest in a virtual future.  Fundamental lessons have been learnt, and these firms will reap the rewards by being well positioned to take informed advantage of future VR developments.  And fundamental developments are essential that encompass service delivery stability, ‘in world’ governance and behaviour policing, legal and copyright protection, a shift away from ‘virtual reality is just a game’ consciousness, and mainstream user adoption.  &lt;br&gt;&lt;br&gt;However, even though a pioneering learning curve has been successfully realised by many commercial organisations, my personal views gained from the research study is that organisations are still very limited with their exploration of VR capabilities.  Most of the activity was trying to mirror real world offerings.  Whilst there is merit in replicating reality using virtual building tools, I believe that the potential of VR technology offers so much more.  VR is essentially an extremely powerful visualisation tool.  It provides the ability to build visions that users can immerse in and experience, which offers a tremendous opportunity.  An inherent human capability is to use visualisation techniques to achieve goals and outcomes.  Ask any high achiever, or acclaimed athlete, of how they build success, and I am sure the concept of &#039;visualisation&#039; will be associated.  A success vision is created, and the work is done step by step to realize that vision.  My point is this.  The visualisation power of VR could be instrumental in shaping visionary goals/outcomes/solutions to all sorts of situations, including humanity&#039;s greatest problems.  For example, what would human equality &#039;look like&#039;, what would a sustainable earth &#039;look like&#039;, what would &#039;world peace&#039; look like?  Collectively trying to build a vision of these scenarios using VR capabilities could provide the roadmaps for eventual real world solutions.  It also means working together and pooling ideas and resources, not competing as separate entities for individual profit or gain, but rather, collectively gaining some powerful potential to move humanity forward.  It&#039;s a big idea I know, and we need &#039;vision makers&#039; to lead the way.  It would be great to start a virtual global campaign, called something like &#039;Vision Quest’ that unites individuals, communities, educational bodies, United Nations, and corporations, to build visionary solutions for the future.  Now that&#039;s a success formula!&lt;br&gt;&lt;br&gt;Kim MacKenzie&lt;br&gt;PhD Candidate&lt;br&gt;QUT Faculty of Business&lt;br&gt;Brisbane&lt;br&gt;&lt;a href=&quot;mailto:K3.mackenzie@qut.edu.au&quot;&gt;K3.mackenzie@qut.edu.au&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>What is it with the Australian media?  Why are they focused on slandering Second Life as a failure?  I have recently discussed my research findings of commercial activity within Second Life with several journalists, where only minimal quotes have been used out of their original context; in order it seems, to support an obvious negative bias.  This is extremely disappointing as it is not an accurate reflection of the important invaluable opportunity that Second Life has provided pioneering commercial exploration of VR capabilities.  Just because some commercial enterprises have pulled out of Second Life does not equate to ‘failure’.  Vital 3D avatar immersion lessons have been learnt, modeling and building skills developed, use of digital agents, telepresence, interactive, navigational and communication applications explored, and platform and cultural limitations realised.  This is all invaluable experience for commercial frontrunners preparing to invest in a virtual future.  Fundamental lessons have been learnt, and these firms will reap the rewards by being well positioned to take informed advantage of future VR developments.  And fundamental developments are essential that encompass service delivery stability, ‘in world’ governance and behaviour policing, legal and copyright protection, a shift away from ‘virtual reality is just a game’ consciousness, and mainstream user adoption.  </p>
<p>However, even though a pioneering learning curve has been successfully realised by many commercial organisations, my personal views gained from the research study is that organisations are still very limited with their exploration of VR capabilities.  Most of the activity was trying to mirror real world offerings.  Whilst there is merit in replicating reality using virtual building tools, I believe that the potential of VR technology offers so much more.  VR is essentially an extremely powerful visualisation tool.  It provides the ability to build visions that users can immerse in and experience, which offers a tremendous opportunity.  An inherent human capability is to use visualisation techniques to achieve goals and outcomes.  Ask any high achiever, or acclaimed athlete, of how they build success, and I am sure the concept of &#39;visualisation&#39; will be associated.  A success vision is created, and the work is done step by step to realize that vision.  My point is this.  The visualisation power of VR could be instrumental in shaping visionary goals/outcomes/solutions to all sorts of situations, including humanity&#39;s greatest problems.  For example, what would human equality &#39;look like&#39;, what would a sustainable earth &#39;look like&#39;, what would &#39;world peace&#39; look like?  Collectively trying to build a vision of these scenarios using VR capabilities could provide the roadmaps for eventual real world solutions.  It also means working together and pooling ideas and resources, not competing as separate entities for individual profit or gain, but rather, collectively gaining some powerful potential to move humanity forward.  It&#39;s a big idea I know, and we need &#39;vision makers&#39; to lead the way.  It would be great to start a virtual global campaign, called something like &#39;Vision Quest’ that unites individuals, communities, educational bodies, United Nations, and corporations, to build visionary solutions for the future.  Now that&#39;s a success formula!</p>
<p>Kim MacKenzie<br />PhD Candidate<br />QUT Faculty of Business<br />Brisbane<br /><a href="mailto:K3.mackenzie@qut.edu.au">K3.mackenzie@qut.edu.au</a></p>
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