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Five jobs on offer at Metaversum (Singapore or Germany)

Metaversum, creators of Twinity, have a bunch of jobs up for grabs.

The roles are varied and can be based in either Singapore or Germany – check our jobs board for more info.

If you’re looking to recruit, why not use our free jobs board yourself?

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News Of the Worlds

See ak\'s CLINIC before you die.

Zha Ewry exposits: the first steps have been taken, where to now for interoperability?

justincc wonders: why are there so many Second Life clients based on the original Linden Lab code? Where are all the clients built without it?

Virtual worlds, real skills. Perhaps, as with the telephone, people will realize that along with real, transferable skills, there are real people having real interactions in virtual worlds.

“Today we’re going to talk about building bridges. We’ve never built a bridge, nor have we talked to anyone who has; however, we are going to talk to a visually impaired chap who’s seen a picture of one …” Apparently, Second Life is dead.

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Weekend Whimsy

1. Anguish

2. CYBER MATRIX Event 080607 flv

3. In Google Lively with the SLUniverse.com crew

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News of the Worlds

IBM Green Business Centre and surrounds.

Damning Google’s Lively with faint praise; M Linden’s (Mark Kingdon, Linden Lab CEO) second post.

Tateru Nino’s reactions to M Linden’s post. Also read Gwyneth Llewelyn’s comments concerning the possible demise of the metaverse following Lively’s release.

Zee Linden gets the quarterly figures out in a timely fashion.

Linden Lab announces success with the interoperability projectone month after the fact.

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My Metaverse

Last week we received a media release with the lead “The Virtual Worlds’ answer to MySpace has
been created” and our scepticism meter red-lined. We read on further to discover that Australia-based Steve Cropper (SL: Angelico Babii) has recently launched My Metaverse, a virtual worlds community based on the Ning platform.

The focus is “developing the new media arts and community across all the virtual worlds”. I asked Steve how he thought My Metaverse would gain a critical mass for success when outfits like the Association of Virtual Worlds already have well-established networks, let alone the larger user communities around.

Steve’s response: “Like AVW, we too are setting up on the Ning system, because it is flexible and offers a lot of functionality. Our plans include migrating to a dedicated website and that will follow once we have established the network and it is up and running – hopefully in a month or two or even sooner.

The Metaverse is still largely virgin territory. Like the pioneers of the North American and Australian early settlement, we too find ourselves meeting up with familiar faces in the path well trodden. It seems the Metaverse still has enormous growth left in it and I am as excited as the next person to see what lies beyond the next valley.”

So if you’re in the pioneering spirit, jump into My Metaverse. One warning – music auto-loads when accessing the site, which does give it one (albeit annoying) MySpace comparison for sure.

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Lively – not a rival; still a challenge.

Will Lively supplant Second Life? Is it a rival, a match for, or a strong competitor to Second Life? Will we all someday have left Second Life and made the transition to Lively instead?

Living Lively in front of the TV.

Not likely.

Is this an issue?

Not really.

Lively is a pretty-looking mashup – it has taken multiple ideas and technologies from various places and smushed them together into something reasonably useable and useful. Sure, the camera controls are hard to handle, even if you come direct from Second Life, or from Blender, the open source animation package. Similarly, the avatars are difficult to move. Moving also requires that you have some control over the camera. Putting these considerations aside, I found the thing that worked extremely well – the TV, one of the furniture options in Lively, allowed me to seamlessly and effortlessly display YouTube material.

It was an awesome experience to be able to view a YouTube video with a room full of friends who could not be physically present. I wished that I could view the screen of the TV better, but the viewing quality was adequate. As I watched and chatted with the folks who had joined in for the Beta, my main thought was, “Hey, Linden Lab? See this? This is cool! I’d like some in Second Life!”
Second Life of course has various provisions for allowing video, but none are as sleek or as easy as Lively makes it.

Kicking back and sharing experiences in Lively.

I feel that Lively is a useful innovation for two reasons.

First, it brings people together in such a way that they can share web-browsing experiences (until now an activity made cumbersome by the restrictions of sharing links via instant messages or email), without getting weighed down by the choices that the ability to create content brings.

Second, it challenges existing and prototypical virtual worlds to keep pace and offer similar experiences to their residents. It is a challenge not in the sense that the whole concept of one world is challenging to the very existance of another, but in the sense that it sparks new ideas and desires in the minds of all virtual world users. I think all extant virtual worlds could learn from the slick way that Lively presents YouTube material.

The background information for Lively suggests that there is a lot more to come, particularly in regard to mashups with existing technologies. There is excellent potential for those mashups to be done extremely well. To my mind though, there isn’t even a question of whether Lively will rival Second Life, no matter how far it changes or evolves. I don’t believe it was designed to and I strongly feel that during their lifetimes, Lively and Second Life can co-exist happily, feeding ideas into each other.

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Google Lively – be excited?

I try to avoid hyperbole with new product announcements but it’s hard to avoid at least some excitement over today’s Google announcement of Lively, its virtual worlds product.

A Second Life killer it’s not, but at the very least Lively is likely to be a key driving force towards mainstreaming virtual worlds. You can view the demo here:

Is it original? No – there’s dozens of similar worlds out there. Does it have a superior feature set? Not likely. All that said, its key value proposition will be its integration with web pages, the overwhelming market dominance of Google itself (chances of a Lively demo on Google’s home page anyone?) and the likely blitz of mainstream media coverage not seen since Second Life’s golden media era of late 2006.

Dynamo colleague Feldspar Epstein will have a more detailed walk through Lively in the next 24 hours. In the meantime, what are your thoughts? Will Lively break some ground or be yet another cartoon teen hangout?

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