<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: The Sims Online dies</title>
	<atom:link href="http://www.metaversejournal.com/2008/05/03/the-sims-online-dies/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.metaversejournal.com/2008/05/03/the-sims-online-dies/</link>
	<description>Coverage of news, issues and events occurring in virtual worlds or those who create those worlds</description>
	<lastBuildDate>Mon, 06 Feb 2012 15:32:13 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: What has Second Life achieved in five years? : The Metaverse Journal - Australia&#8217;s Virtual World News Service</title>
		<link>http://www.metaversejournal.com/2008/05/03/the-sims-online-dies/comment-page-1/#comment-110453</link>
		<dc:creator>What has Second Life achieved in five years? : The Metaverse Journal - Australia&#8217;s Virtual World News Service</dc:creator>
		<pubDate>Sun, 22 Jun 2008 04:13:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaversejournal.com/?p=1120#comment-110453</guid>
		<description>[...] a worthwhile exercise. Until then, there were gaming worlds and more restrictive social worlds like The Sims Online. Most importantly, it&#8217;s started to change the mindset of the broader population - virtual [...]</description>
		<content:encoded><![CDATA[<p>[...] a worthwhile exercise. Until then, there were gaming worlds and more restrictive social worlds like The Sims Online. Most importantly, it&#8217;s started to change the mindset of the broader population &#8211; virtual [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Michelle</title>
		<link>http://www.metaversejournal.com/2008/05/03/the-sims-online-dies/comment-page-1/#comment-135713</link>
		<dc:creator>Michelle</dc:creator>
		<pubDate>Sat, 14 Jun 2008 03:34:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaversejournal.com/?p=1120#comment-135713</guid>
		<description>I think EA&#039;s problem was that they did not promote it enough. Then they just let it die instead of trying to save it. I never once heard that they were changing it to EA Land (stupid name) until yesterday. If they truly wanted the same to succeed they would have done much more advertising. The game was fun, I played it for about a year. Some die-hard fans are probably very upset, but EA could have made the game much better. I think their concept was brilliant, but I don&#039;t think they tried hard enough.</description>
		<content:encoded><![CDATA[<p>I think EA&#8217;s problem was that they did not promote it enough. Then they just let it die instead of trying to save it. I never once heard that they were changing it to EA Land (stupid name) until yesterday. If they truly wanted the same to succeed they would have done much more advertising. The game was fun, I played it for about a year. Some die-hard fans are probably very upset, but EA could have made the game much better. I think their concept was brilliant, but I don&#8217;t think they tried hard enough.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Michelle</title>
		<link>http://www.metaversejournal.com/2008/05/03/the-sims-online-dies/comment-page-1/#comment-107185</link>
		<dc:creator>Michelle</dc:creator>
		<pubDate>Sat, 14 Jun 2008 02:34:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaversejournal.com/?p=1120#comment-107185</guid>
		<description>I think EA&#039;s problem was that they did not promote it enough. Then they just let it die instead of trying to save it. I never once heard that they were changing it to EA Land (stupid name) until yesterday. If they truly wanted the same to succeed they would have done much more advertising. The game was fun, I played it for about a year. Some die-hard fans are probably very upset, but EA could have made the game much better. I think their concept was brilliant, but I don&#039;t think they tried hard enough.</description>
		<content:encoded><![CDATA[<p>I think EA&#8217;s problem was that they did not promote it enough. Then they just let it die instead of trying to save it. I never once heard that they were changing it to EA Land (stupid name) until yesterday. If they truly wanted the same to succeed they would have done much more advertising. The game was fun, I played it for about a year. Some die-hard fans are probably very upset, but EA could have made the game much better. I think their concept was brilliant, but I don&#8217;t think they tried hard enough.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

