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	<title>Comments on: Linden Lab Press &#8216;Tech Talk&#8217; Media Conference  &#8211; Aussie Second Life servers still likely.</title>
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	<link>http://www.metaversejournal.com/2008/01/26/linden-lab-press-tech-talk-media-conference/</link>
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		<title>By: Daniel</title>
		<link>http://www.metaversejournal.com/2008/01/26/linden-lab-press-tech-talk-media-conference/comment-page-1/#comment-46005</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Mon, 28 Jan 2008 09:18:09 +0000</pubDate>
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		<description>Yeah it&#039;s understandable that they don&#039;t want to rush in and open up remote servers, considering the technicalities of SL.

First of all , there is content and source code that needs to be protected. Putting this is the hands of other service providers around the world would definitely be an issue in privacy, as well as stability for the backend software (rerouting of lots of details). Remember the backend software isn&#039;t open source yet.. So essentially if objects, textures etc. are to be propogated to servers around the globe, they would have to have some sort of regulation over the resources downloaded by the requesting servers with all the asset files... A guarantee that no copying work will take place (remember the copy-bot issue of 2007 or was that 2006..), so there is an issue with trust there and  I don&#039;t believe licensing issues in this regard is somethingk that could get knocked over in a fortnight. 

When I first started in SL in 2006 I found stability to be much worse than it is now.. I was running on 500ms lag at best, nowadays it&#039;s something like 150ms lag which is actually very good, considering data is constantly being fed from my home in Brisbane through Australia&#039;s networks all the way to San Fran...

Secondly the finance systems and details of what exactly a remote server will host is something that needs proper development time... Something which happens to fall to a slightly lower priority than client crashing, teleport problems, inventory problems, friends list issues, things going missing etc. etc.

 I agree with the Linden, that right now, it *is* essentially a rumour that telstra want to maintain their own servers, there has been no official mentions... 

I&#039;ve got much faith in 2008 being a year of good progress technical wise... am looking forward to new front end clients and the concept of being able to invite outsiders easily to particular events sounds fantastic.</description>
		<content:encoded><![CDATA[<p>Yeah it&#8217;s understandable that they don&#8217;t want to rush in and open up remote servers, considering the technicalities of SL.</p>
<p>First of all , there is content and source code that needs to be protected. Putting this is the hands of other service providers around the world would definitely be an issue in privacy, as well as stability for the backend software (rerouting of lots of details). Remember the backend software isn&#8217;t open source yet.. So essentially if objects, textures etc. are to be propogated to servers around the globe, they would have to have some sort of regulation over the resources downloaded by the requesting servers with all the asset files&#8230; A guarantee that no copying work will take place (remember the copy-bot issue of 2007 or was that 2006..), so there is an issue with trust there and  I don&#8217;t believe licensing issues in this regard is somethingk that could get knocked over in a fortnight. </p>
<p>When I first started in SL in 2006 I found stability to be much worse than it is now.. I was running on 500ms lag at best, nowadays it&#8217;s something like 150ms lag which is actually very good, considering data is constantly being fed from my home in Brisbane through Australia&#8217;s networks all the way to San Fran&#8230;</p>
<p>Secondly the finance systems and details of what exactly a remote server will host is something that needs proper development time&#8230; Something which happens to fall to a slightly lower priority than client crashing, teleport problems, inventory problems, friends list issues, things going missing etc. etc.</p>
<p> I agree with the Linden, that right now, it *is* essentially a rumour that telstra want to maintain their own servers, there has been no official mentions&#8230; </p>
<p>I&#8217;ve got much faith in 2008 being a year of good progress technical wise&#8230; am looking forward to new front end clients and the concept of being able to invite outsiders easily to particular events sounds fantastic.</p>
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		<title>By: Daniel</title>
		<link>http://www.metaversejournal.com/2008/01/26/linden-lab-press-tech-talk-media-conference/comment-page-1/#comment-135804</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Mon, 28 Jan 2008 09:18:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaversejournal.com/2008/01/26/linden-lab-press-tech-talk-media-conference/#comment-135804</guid>
		<description>Yeah it&#039;s understandable that they don&#039;t want to rush in and open up remote servers, considering the technicalities of SL.&lt;br&gt;&lt;br&gt;First of all , there is content and source code that needs to be protected. Putting this is the hands of other service providers around the world would definitely be an issue in privacy, as well as stability for the backend software (rerouting of lots of details). Remember the backend software isn&#039;t open source yet.. So essentially if objects, textures etc. are to be propogated to servers around the globe, they would have to have some sort of regulation over the resources downloaded by the requesting servers with all the asset files... A guarantee that no copying work will take place (remember the copy-bot issue of 2007 or was that 2006..), so there is an issue with trust there and  I don&#039;t believe licensing issues in this regard is somethingk that could get knocked over in a fortnight. &lt;br&gt;&lt;br&gt;When I first started in SL in 2006 I found stability to be much worse than it is now.. I was running on 500ms lag at best, nowadays it&#039;s something like 150ms lag which is actually very good, considering data is constantly being fed from my home in Brisbane through Australia&#039;s networks all the way to San Fran...&lt;br&gt;&lt;br&gt;Secondly the finance systems and details of what exactly a remote server will host is something that needs proper development time... Something which happens to fall to a slightly lower priority than client crashing, teleport problems, inventory problems, friends list issues, things going missing etc. etc.&lt;br&gt;&lt;br&gt; I agree with the Linden, that right now, it *is* essentially a rumour that telstra want to maintain their own servers, there has been no official mentions... &lt;br&gt;&lt;br&gt;I&#039;ve got much faith in 2008 being a year of good progress technical wise... am looking forward to new front end clients and the concept of being able to invite outsiders easily to particular events sounds fantastic.</description>
		<content:encoded><![CDATA[<p>Yeah it&#8217;s understandable that they don&#8217;t want to rush in and open up remote servers, considering the technicalities of SL.</p>
<p>First of all , there is content and source code that needs to be protected. Putting this is the hands of other service providers around the world would definitely be an issue in privacy, as well as stability for the backend software (rerouting of lots of details). Remember the backend software isn&#8217;t open source yet.. So essentially if objects, textures etc. are to be propogated to servers around the globe, they would have to have some sort of regulation over the resources downloaded by the requesting servers with all the asset files&#8230; A guarantee that no copying work will take place (remember the copy-bot issue of 2007 or was that 2006..), so there is an issue with trust there and  I don&#8217;t believe licensing issues in this regard is somethingk that could get knocked over in a fortnight. </p>
<p>When I first started in SL in 2006 I found stability to be much worse than it is now.. I was running on 500ms lag at best, nowadays it&#8217;s something like 150ms lag which is actually very good, considering data is constantly being fed from my home in Brisbane through Australia&#8217;s networks all the way to San Fran&#8230;</p>
<p>Secondly the finance systems and details of what exactly a remote server will host is something that needs proper development time&#8230; Something which happens to fall to a slightly lower priority than client crashing, teleport problems, inventory problems, friends list issues, things going missing etc. etc.</p>
<p> I agree with the Linden, that right now, it *is* essentially a rumour that telstra want to maintain their own servers, there has been no official mentions&#8230; </p>
<p>I&#8217;ve got much faith in 2008 being a year of good progress technical wise&#8230; am looking forward to new front end clients and the concept of being able to invite outsiders easily to particular events sounds fantastic.</p>
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		<title>By: The Watch - virtual worlds in the news : The Metaverse Journal - Australia&#8217;s Virtual World News Service</title>
		<link>http://www.metaversejournal.com/2008/01/26/linden-lab-press-tech-talk-media-conference/comment-page-1/#comment-45896</link>
		<dc:creator>The Watch - virtual worlds in the news : The Metaverse Journal - Australia&#8217;s Virtual World News Service</dc:creator>
		<pubDate>Sun, 27 Jan 2008 22:36:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaversejournal.com/2008/01/26/linden-lab-press-tech-talk-media-conference/#comment-45896</guid>
		<description>[...] usability, and to make it easier to connect Second Life with the rest of the Internet&#8221;. (see our own story on Linden Lab&#8217;s media [...]</description>
		<content:encoded><![CDATA[<p>[...] usability, and to make it easier to connect Second Life with the rest of the Internet&#8221;. (see our own story on Linden Lab&#8217;s media [...]</p>
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