Quantcast

Lost inventory in Second Life? It’s back

As per this Linden blog post, 143 thousand residents have had lost inventory returned. Were you one of them?

Popularity: 1% [?]

Second Life a popular search term choice

Each year Google and Yahoo release their list of fastest growing search terms and ‘Second Life’ came in at number 8 on Google’s list but didn’t make the top 10 on Yahoo’s lists.

Based on last years and this year’s poplar terms, I’m assuming the ideal search term would be something like:

“Paris Hilton’s iPhone hacked by PlayStation 3 owner in Second Life, Wikipedia reports. How is this going to affect Halo 3?” (thanks to Nick M for this one), or;

“iPhone on facebook via hi5 and club penguin, all shown on YouTube and DailyMotion”……

Popularity: 1% [?]

Weekend Whimsy

First up this week is a piece from Monash University Student, Lily Tan:

1. Testing

2. Precious – Surfing Second Life

3. Second Life Dominoe Rally

Popularity: 1% [?]

ABC Xmas Party 2007

ABC Island Sandbox Tower played host to a Xmas party and Australians turned up in force, pushing the sim to its limits. A peak of 56 was reached, with BYO dance floor the order of the night.

abcxmas07.jpg

The ABC Sandbox epitomises the appeal of Second Life – simple social interaction.

Update: Skribe Forti has created a video report of proceedings.

Popularity: 1% [?]

Linden Lab CTO departs

As reported on Massively and and New World Notes, Linden Lab’s CTO, Corey Linden (Cory Ondrejka) has ‘departed’.

There’ll be lots of speculation in coming days as to the specific reasons why, but the main issue is the impact on the evolution of Second Life. No-one is indispensable but it’d be fair to say there’s likely to be some significant changes in direction with such a departure.

Popularity: 2% [?]

Contraception talk in Second Life

The University of Plymouth have an excellent presence in Second Life devoted to sexual health. AIDS / HIV awareness, sexually transmitted diseases and other sexual health topics are the focus. Their blog lists a lot of their activity. One upcoming event that may interest you:

“Barbara Hastings-Asatourian, Managing Director of Contraception Education and Senior Lecturer in the School of Nursing at the University of Salford, is our guest speaker for the second seminar in our bimonthly sexual health seminar series.

Her seminar will be about Contraception, and will take place on 13 December 2007 at 8:00 PM (UK/GMT time = 12:00 PM/noon SLT) at the University of Plymouth Sexual Health SIM.

We are writing to invite you to attend this event. Please also forward to colleagues and friends who might be interested in attending. We will also have Christmas celebrations, a huge Christmas tree and much more at our SIM on the seminar day!”

Check it out in-world.

Popularity: 5% [?]

Accessibility to virtual worlds in business

A post from Peter Abrahams on IT-Director.com makes the claim that business cannot afford to block access to Second Life for their employees. The argument runs that the gains to be made in training, meetings and their associated cost savings makes it a no-brainer.

Abrahams takes the argument further, stating “A blue chip company will never want to be pulled through the courts or exposed in the media for excluding anyone with a disability from a real life meeting”. With the more traditional options like teleconference, I think it’s drawing a long bow to claim that discrimination is occurring if Second Life isn’t made available. For me, the real argument is the cost savings – compare teleconference costs to installing Second Life and the value proposition is obvious – there’s no need to even have premium accounts for your employees (though it’s not hard to imagine the grumbling around that).

So is it likely to be open slather for Second Life in business? Somehow I doubt it – like most applications there’ll be varying levels of access with procedures around their use. The more innovative businesses will allow more widespread use and even encourage it. The more conservative group will either avoid the issue until they start to lag their competition or allow access to a couple of product development people.

What are your thoughts? Can you imagine Second Life widely available in your workplace?

Popularity: 2% [?]