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	<title>Comments on: Is it a long-term slide?</title>
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	<description>Coverage of news, issues and events occurring in virtual worlds or those who create those worlds</description>
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		<title>By: Jazzman Jibilla</title>
		<link>http://www.metaversejournal.com/2007/10/17/is-it-a-long-term-slide/comment-page-1/#comment-45295</link>
		<dc:creator>Jazzman Jibilla</dc:creator>
		<pubDate>Sat, 26 Jan 2008 00:51:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.sloz.info/2007/10/17/is-it-a-long-term-slide/#comment-45295</guid>
		<description>Old thread but a good topic so it may never die.

Dr. Unver has several good points.  I disagree with him however about why people move on.  The Linden Lab program is a terrific creation tool, putting the chatting and all aside, you can amuse yourself for hours visualizing in 3D and creating the object.   Yes we amateurs are not the artists who create games like Halo, but there are terabytes of creations in sl I would put up against any XBox/PlatStation/Wii creation.  Many of them in sl made by professional game developers.

I think the problem for many people is the steep learning curve for the Secondlife program itself and all the associated programs you need to have a knowledge of to take full advantage of Secondlife.

A lot of gamers just don&#039;t have the patience, and, researchers and reporters are too busy researching and reporting to get their hands dirty.  It is the same situation that resulted in that flush of real corporations coming into sl and thinking that setting up an island with their buildings or logos would do the trick.  They gave up too because they kinda missed the point.

The point is- Secondlife is a computer program people use to create in 3D.  Some people use it to chat, cyber and see what other people are building but they don&#039;t last long.   LL would like it to be more and it has promise as an education vehicle, but unless you teach yourself through the tutorials or trial and error you won&#039;t find much to do with the Secondlife program.  

It would seem that as of this date there are about 50,000 people hanging in.  It will be interesting to see what happens to numbers when the baby boom of late 2006/early &#039;07 have their premium memberships come up for renewal.</description>
		<content:encoded><![CDATA[<p>Old thread but a good topic so it may never die.</p>
<p>Dr. Unver has several good points.  I disagree with him however about why people move on.  The Linden Lab program is a terrific creation tool, putting the chatting and all aside, you can amuse yourself for hours visualizing in 3D and creating the object.   Yes we amateurs are not the artists who create games like Halo, but there are terabytes of creations in sl I would put up against any XBox/PlatStation/Wii creation.  Many of them in sl made by professional game developers.</p>
<p>I think the problem for many people is the steep learning curve for the Secondlife program itself and all the associated programs you need to have a knowledge of to take full advantage of Secondlife.</p>
<p>A lot of gamers just don&#8217;t have the patience, and, researchers and reporters are too busy researching and reporting to get their hands dirty.  It is the same situation that resulted in that flush of real corporations coming into sl and thinking that setting up an island with their buildings or logos would do the trick.  They gave up too because they kinda missed the point.</p>
<p>The point is- Secondlife is a computer program people use to create in 3D.  Some people use it to chat, cyber and see what other people are building but they don&#8217;t last long.   LL would like it to be more and it has promise as an education vehicle, but unless you teach yourself through the tutorials or trial and error you won&#8217;t find much to do with the Secondlife program.  </p>
<p>It would seem that as of this date there are about 50,000 people hanging in.  It will be interesting to see what happens to numbers when the baby boom of late 2006/early &#8216;07 have their premium memberships come up for renewal.</p>
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		<title>By: Jazzman Jibilla</title>
		<link>http://www.metaversejournal.com/2007/10/17/is-it-a-long-term-slide/comment-page-1/#comment-135264</link>
		<dc:creator>Jazzman Jibilla</dc:creator>
		<pubDate>Sat, 26 Jan 2008 00:51:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.sloz.info/2007/10/17/is-it-a-long-term-slide/#comment-135264</guid>
		<description>Old thread but a good topic so it may never die.&lt;br&gt;&lt;br&gt;Dr. Unver has several good points.  I disagree with him however about why people move on.  The Linden Lab program is a terrific creation tool, putting the chatting and all aside, you can amuse yourself for hours visualizing in 3D and creating the object.   Yes we amateurs are not the artists who create games like Halo, but there are terabytes of creations in sl I would put up against any XBox/PlatStation/Wii creation.  Many of them in sl made by professional game developers.&lt;br&gt;&lt;br&gt;I think the problem for many people is the steep learning curve for the Secondlife program itself and all the associated programs you need to have a knowledge of to take full advantage of Secondlife.&lt;br&gt;&lt;br&gt;A lot of gamers just don&#039;t have the patience, and, researchers and reporters are too busy researching and reporting to get their hands dirty.  It is the same situation that resulted in that flush of real corporations coming into sl and thinking that setting up an island with their buildings or logos would do the trick.  They gave up too because they kinda missed the point.&lt;br&gt;&lt;br&gt;The point is- Secondlife is a computer program people use to create in 3D.  Some people use it to chat, cyber and see what other people are building but they don&#039;t last long.   LL would like it to be more and it has promise as an education vehicle, but unless you teach yourself through the tutorials or trial and error you won&#039;t find much to do with the Secondlife program.  &lt;br&gt;&lt;br&gt;It would seem that as of this date there are about 50,000 people hanging in.  It will be interesting to see what happens to numbers when the baby boom of late 2006/early &#039;07 have their premium memberships come up for renewal.</description>
		<content:encoded><![CDATA[<p>Old thread but a good topic so it may never die.</p>
<p>Dr. Unver has several good points.  I disagree with him however about why people move on.  The Linden Lab program is a terrific creation tool, putting the chatting and all aside, you can amuse yourself for hours visualizing in 3D and creating the object.   Yes we amateurs are not the artists who create games like Halo, but there are terabytes of creations in sl I would put up against any XBox/PlatStation/Wii creation.  Many of them in sl made by professional game developers.</p>
<p>I think the problem for many people is the steep learning curve for the Secondlife program itself and all the associated programs you need to have a knowledge of to take full advantage of Secondlife.</p>
<p>A lot of gamers just don&#8217;t have the patience, and, researchers and reporters are too busy researching and reporting to get their hands dirty.  It is the same situation that resulted in that flush of real corporations coming into sl and thinking that setting up an island with their buildings or logos would do the trick.  They gave up too because they kinda missed the point.</p>
<p>The point is- Secondlife is a computer program people use to create in 3D.  Some people use it to chat, cyber and see what other people are building but they don&#8217;t last long.   LL would like it to be more and it has promise as an education vehicle, but unless you teach yourself through the tutorials or trial and error you won&#8217;t find much to do with the Secondlife program.  </p>
<p>It would seem that as of this date there are about 50,000 people hanging in.  It will be interesting to see what happens to numbers when the baby boom of late 2006/early &#8216;07 have their premium memberships come up for renewal.</p>
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		<title>By: Dr. Unver</title>
		<link>http://www.metaversejournal.com/2007/10/17/is-it-a-long-term-slide/comment-page-1/#comment-44680</link>
		<dc:creator>Dr. Unver</dc:creator>
		<pubDate>Thu, 24 Jan 2008 15:46:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.sloz.info/2007/10/17/is-it-a-long-term-slide/#comment-44680</guid>
		<description>I have been using second life doing a bit of Research for a while now. I can see everybody believe:  there is a 

potential..... to use, potential growth  all potentials.

I dont really see ordinary people usign SL day to day or week to week for a purpose. 

Why: If you want to chat there are basic chat software, if you want search here is google. 

I think what is missing with SL is a target group. Now most of potential 3D users had a go on SL and found it is not straight forward as google. Problems with Logging, screen size issue, remembering what / where, times but for what reason. Just to have a character walk around and try to talk! Proud to be an island owner and people can visit and look! (Is that the reason?), The building created by non professionals look poor, even professionally completed buildings environments nowhere near as the scene on games like halo?

I think XBOX, PS3 etc. software and sofware are filling MMO gap, especially with Multiuser LIVE. IT is surprised to see me 150.000 (150k) people queeing to play HALO at the same time online, chatting talking and playing. 

I think these consoles found the market but not SL, unless they found a real reason, interested parties on 3D will move on.

I would like to hear what you think please email info@huddersfield3d.co.uk 
or visit www.huddersfield3d.co.uk</description>
		<content:encoded><![CDATA[<p>I have been using second life doing a bit of Research for a while now. I can see everybody believe:  there is a </p>
<p>potential&#8230;.. to use, potential growth  all potentials.</p>
<p>I dont really see ordinary people usign SL day to day or week to week for a purpose. </p>
<p>Why: If you want to chat there are basic chat software, if you want search here is google. </p>
<p>I think what is missing with SL is a target group. Now most of potential 3D users had a go on SL and found it is not straight forward as google. Problems with Logging, screen size issue, remembering what / where, times but for what reason. Just to have a character walk around and try to talk! Proud to be an island owner and people can visit and look! (Is that the reason?), The building created by non professionals look poor, even professionally completed buildings environments nowhere near as the scene on games like halo?</p>
<p>I think XBOX, PS3 etc. software and sofware are filling MMO gap, especially with Multiuser LIVE. IT is surprised to see me 150.000 (150k) people queeing to play HALO at the same time online, chatting talking and playing. </p>
<p>I think these consoles found the market but not SL, unless they found a real reason, interested parties on 3D will move on.</p>
<p>I would like to hear what you think please email <a href="mailto:info@huddersfield3d.co.uk">info@huddersfield3d.co.uk</a><br />
or visit <a href="http://www.huddersfield3d.co.uk" rel="nofollow">http://www.huddersfield3d.co.uk</a></p>
]]></content:encoded>
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		<title>By: Dr. Unver</title>
		<link>http://www.metaversejournal.com/2007/10/17/is-it-a-long-term-slide/comment-page-1/#comment-135263</link>
		<dc:creator>Dr. Unver</dc:creator>
		<pubDate>Thu, 24 Jan 2008 15:46:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.sloz.info/2007/10/17/is-it-a-long-term-slide/#comment-135263</guid>
		<description>I have been using second life doing a bit of Research for a while now. I can see everybody believe:  there is a &lt;br&gt;&lt;br&gt;potential..... to use, potential growth  all potentials.&lt;br&gt;&lt;br&gt;I dont really see ordinary people usign SL day to day or week to week for a purpose. &lt;br&gt;&lt;br&gt;Why: If you want to chat there are basic chat software, if you want search here is google. &lt;br&gt;&lt;br&gt;I think what is missing with SL is a target group. Now most of potential 3D users had a go on SL and found it is not straight forward as google. Problems with Logging, screen size issue, remembering what / where, times but for what reason. Just to have a character walk around and try to talk! Proud to be an island owner and people can visit and look! (Is that the reason?), The building created by non professionals look poor, even professionally completed buildings environments nowhere near as the scene on games like halo?&lt;br&gt;&lt;br&gt;I think XBOX, PS3 etc. software and sofware are filling MMO gap, especially with Multiuser LIVE. IT is surprised to see me 150.000 (150k) people queeing to play HALO at the same time online, chatting talking and playing. &lt;br&gt;&lt;br&gt;I think these consoles found the market but not SL, unless they found a real reason, interested parties on 3D will move on.&lt;br&gt;&lt;br&gt;I would like to hear what you think please email &lt;a href=&quot;mailto:info@huddersfield3d.co.uk&quot;&gt;info@huddersfield3d.co.uk&lt;/a&gt; &lt;br&gt;or visit &lt;a href=&quot;http://www.huddersfield3d.co.uk&quot;&gt;www.huddersfield3d.co.uk&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>I have been using second life doing a bit of Research for a while now. I can see everybody believe:  there is a </p>
<p>potential&#8230;.. to use, potential growth  all potentials.</p>
<p>I dont really see ordinary people usign SL day to day or week to week for a purpose. </p>
<p>Why: If you want to chat there are basic chat software, if you want search here is google. </p>
<p>I think what is missing with SL is a target group. Now most of potential 3D users had a go on SL and found it is not straight forward as google. Problems with Logging, screen size issue, remembering what / where, times but for what reason. Just to have a character walk around and try to talk! Proud to be an island owner and people can visit and look! (Is that the reason?), The building created by non professionals look poor, even professionally completed buildings environments nowhere near as the scene on games like halo?</p>
<p>I think XBOX, PS3 etc. software and sofware are filling MMO gap, especially with Multiuser LIVE. IT is surprised to see me 150.000 (150k) people queeing to play HALO at the same time online, chatting talking and playing. </p>
<p>I think these consoles found the market but not SL, unless they found a real reason, interested parties on 3D will move on.</p>
<p>I would like to hear what you think please email <a href="mailto:info@huddersfield3d.co.uk">info@huddersfield3d.co.uk</a> <br />or visit <a href="http://www.huddersfield3d.co.uk">http://www.huddersfield3d.co.uk</a></p>
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		<title>By: alienspeaking Zsigmond</title>
		<link>http://www.metaversejournal.com/2007/10/17/is-it-a-long-term-slide/comment-page-1/#comment-135262</link>
		<dc:creator>alienspeaking Zsigmond</dc:creator>
		<pubDate>Tue, 23 Oct 2007 02:08:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.sloz.info/2007/10/17/is-it-a-long-term-slide/#comment-135262</guid>
		<description>ABC Island had a performance space that never got used. Bigpond didn&#039;t do anything special, so it&#039;s no wonder there was a big spike in Aus users that dropped off when most of them didn&#039;t get it.&lt;br&gt;&lt;br&gt;When we started we had no Aussies attending our shows for a couple of months. The hype hit our shores and we found a bunch, the ones who liked our music are still regulars at the Friday night shows, I suspect the others couldn&#039;t find anything in SL that interested them and gave up.</description>
		<content:encoded><![CDATA[<p>ABC Island had a performance space that never got used. Bigpond didn&#8217;t do anything special, so it&#8217;s no wonder there was a big spike in Aus users that dropped off when most of them didn&#8217;t get it.</p>
<p>When we started we had no Aussies attending our shows for a couple of months. The hype hit our shores and we found a bunch, the ones who liked our music are still regulars at the Friday night shows, I suspect the others couldn&#8217;t find anything in SL that interested them and gave up.</p>
]]></content:encoded>
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		<title>By: alienspeaking Zsigmond</title>
		<link>http://www.metaversejournal.com/2007/10/17/is-it-a-long-term-slide/comment-page-1/#comment-14742</link>
		<dc:creator>alienspeaking Zsigmond</dc:creator>
		<pubDate>Tue, 23 Oct 2007 01:08:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.sloz.info/2007/10/17/is-it-a-long-term-slide/#comment-14742</guid>
		<description>ABC Island had a performance space that never got used. Bigpond didn&#039;t do anything special, so it&#039;s no wonder there was a big spike in Aus users that dropped off when most of them didn&#039;t get it.

When we started we had no Aussies attending our shows for a couple of months. The hype hit our shores and we found a bunch, the ones who liked our music are still regulars at the Friday night shows, I suspect the others couldn&#039;t find anything in SL that interested them and gave up.</description>
		<content:encoded><![CDATA[<p>ABC Island had a performance space that never got used. Bigpond didn&#8217;t do anything special, so it&#8217;s no wonder there was a big spike in Aus users that dropped off when most of them didn&#8217;t get it.</p>
<p>When we started we had no Aussies attending our shows for a couple of months. The hype hit our shores and we found a bunch, the ones who liked our music are still regulars at the Friday night shows, I suspect the others couldn&#8217;t find anything in SL that interested them and gave up.</p>
]]></content:encoded>
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		<title>By: Wolfie Rankin</title>
		<link>http://www.metaversejournal.com/2007/10/17/is-it-a-long-term-slide/comment-page-1/#comment-135261</link>
		<dc:creator>Wolfie Rankin</dc:creator>
		<pubDate>Sat, 20 Oct 2007 12:51:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.sloz.info/2007/10/17/is-it-a-long-term-slide/#comment-135261</guid>
		<description>Help island, with it&#039;s extreme lag and griefers really doesn&#039;t help a lot, and I was wondering how many give up when they see that and think that all of SL is like that?&lt;br&gt;&lt;br&gt;Wolfie!</description>
		<content:encoded><![CDATA[<p>Help island, with it&#8217;s extreme lag and griefers really doesn&#8217;t help a lot, and I was wondering how many give up when they see that and think that all of SL is like that?</p>
<p>Wolfie!</p>
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