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	<title>Comments on: Logan Linden Interview &#8211; Part 2</title>
	<atom:link href="http://www.metaversejournal.com/2007/02/26/logan-linden-interview-part-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.metaversejournal.com/2007/02/26/logan-linden-interview-part-2/</link>
	<description>Coverage of news, issues and events occurring in virtual worlds or those who create those worlds</description>
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		<title>By: quanda</title>
		<link>http://www.metaversejournal.com/2007/02/26/logan-linden-interview-part-2/comment-page-1/#comment-206871</link>
		<dc:creator>quanda</dc:creator>
		<pubDate>Sun, 28 Dec 2008 16:15:13 +0000</pubDate>
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		<description>i am quanda nikia12345  so what so text m  on             &lt;a href=&quot;mailto:cutierowe@yahoo.com&quot; rel=&quot;nofollow&quot;&gt;cutierowe@yahoo.com&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>i am quanda nikia12345  so what so text m  on             <a href="mailto:cutierowe@yahoo.com" rel="nofollow">cutierowe@yahoo.com</a></p>
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		<title>By: quanda</title>
		<link>http://www.metaversejournal.com/2007/02/26/logan-linden-interview-part-2/comment-page-1/#comment-185793</link>
		<dc:creator>quanda</dc:creator>
		<pubDate>Sun, 28 Dec 2008 00:15:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.sloz.info/?p=102#comment-185793</guid>
		<description>i am quanda nikia12345  so what so text m  on             &lt;a href=&quot;mailto:cutierowe@yahoo.com&quot; rel=&quot;nofollow&quot;&gt;cutierowe@yahoo.com&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>i am quanda nikia12345  so what so text m  on             <a href="mailto:cutierowe@yahoo.com" rel="nofollow">cutierowe@yahoo.com</a></p>
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		<title>By: Simondo Nebestanka</title>
		<link>http://www.metaversejournal.com/2007/02/26/logan-linden-interview-part-2/comment-page-1/#comment-1124</link>
		<dc:creator>Simondo Nebestanka</dc:creator>
		<pubDate>Fri, 02 Mar 2007 09:53:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.sloz.info/?p=102#comment-1124</guid>
		<description>Good questions, good info here.
Nice work.</description>
		<content:encoded><![CDATA[<p>Good questions, good info here.<br />
Nice work.</p>
]]></content:encoded>
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		<title>By: Simondo Nebestanka</title>
		<link>http://www.metaversejournal.com/2007/02/26/logan-linden-interview-part-2/comment-page-1/#comment-135389</link>
		<dc:creator>Simondo Nebestanka</dc:creator>
		<pubDate>Fri, 02 Mar 2007 09:53:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.sloz.info/?p=102#comment-135389</guid>
		<description>Good questions, good info here.&lt;br&gt;Nice work.</description>
		<content:encoded><![CDATA[<p>Good questions, good info here.<br />Nice work.</p>
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		<title>By: Sardionerak</title>
		<link>http://www.metaversejournal.com/2007/02/26/logan-linden-interview-part-2/comment-page-1/#comment-1059</link>
		<dc:creator>Sardionerak</dc:creator>
		<pubDate>Mon, 26 Feb 2007 14:12:59 +0000</pubDate>
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		<description>Lowell, I really appreciate that you stated to him that Australian numbers were indeed pretty low. Please correct me if I am wrong, but Chris&#039; answer sounded a little evasive to me, a bit like a boxing promoter justifying why his champion was just knocked out...
I know that Second Life is going in the right direction in terms of 3Dweb (yes, let me coin that term here and now), but I just don&#039;t see it there yet. Many of my friends and colleagues have joined the community and then left it again due to usability frustrations. Therefore, no surprise that numbers are low: by the way, not only Australian numbers, I find the global community itself tiny, too. I am a dedicated World of Warcraft player, and there are 8 million of us, all actively playing.
Hopefully, Linden Lab can get their acts together and fix the poor performance, otherwise I don&#039;t see it going the distance.</description>
		<content:encoded><![CDATA[<p>Lowell, I really appreciate that you stated to him that Australian numbers were indeed pretty low. Please correct me if I am wrong, but Chris&#8217; answer sounded a little evasive to me, a bit like a boxing promoter justifying why his champion was just knocked out&#8230;<br />
I know that Second Life is going in the right direction in terms of 3Dweb (yes, let me coin that term here and now), but I just don&#8217;t see it there yet. Many of my friends and colleagues have joined the community and then left it again due to usability frustrations. Therefore, no surprise that numbers are low: by the way, not only Australian numbers, I find the global community itself tiny, too. I am a dedicated World of Warcraft player, and there are 8 million of us, all actively playing.<br />
Hopefully, Linden Lab can get their acts together and fix the poor performance, otherwise I don&#8217;t see it going the distance.</p>
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		<title>By: Sardionerak</title>
		<link>http://www.metaversejournal.com/2007/02/26/logan-linden-interview-part-2/comment-page-1/#comment-135388</link>
		<dc:creator>Sardionerak</dc:creator>
		<pubDate>Mon, 26 Feb 2007 14:12:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.sloz.info/?p=102#comment-135388</guid>
		<description>Lowell, I really appreciate that you stated to him that Australian numbers were indeed pretty low. Please correct me if I am wrong, but Chris&#039; answer sounded a little evasive to me, a bit like a boxing promoter justifying why his champion was just knocked out...&lt;br&gt;I know that Second Life is going in the right direction in terms of 3Dweb (yes, let me coin that term here and now), but I just don&#039;t see it there yet. Many of my friends and colleagues have joined the community and then left it again due to usability frustrations. Therefore, no surprise that numbers are low: by the way, not only Australian numbers, I find the global community itself tiny, too. I am a dedicated World of Warcraft player, and there are 8 million of us, all actively playing.&lt;br&gt;Hopefully, Linden Lab can get their acts together and fix the poor performance, otherwise I don&#039;t see it going the distance.</description>
		<content:encoded><![CDATA[<p>Lowell, I really appreciate that you stated to him that Australian numbers were indeed pretty low. Please correct me if I am wrong, but Chris&#8217; answer sounded a little evasive to me, a bit like a boxing promoter justifying why his champion was just knocked out&#8230;<br />I know that Second Life is going in the right direction in terms of 3Dweb (yes, let me coin that term here and now), but I just don&#8217;t see it there yet. Many of my friends and colleagues have joined the community and then left it again due to usability frustrations. Therefore, no surprise that numbers are low: by the way, not only Australian numbers, I find the global community itself tiny, too. I am a dedicated World of Warcraft player, and there are 8 million of us, all actively playing.<br />Hopefully, Linden Lab can get their acts together and fix the poor performance, otherwise I don&#8217;t see it going the distance.</p>
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